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The one thing I really love is the FGU export that also exports the LOS. The LOS export saves me a lot of time with not having to manually draw LOS in FGU.
With DPS1 there was a lot a simple full access tools that were available to the users for making beautiful and variable maps. With DPS2, it feels restricted with tools and the creative aspect limited. The lighting system is something i've been excited for since i first heard of it and was excited to add it to the many maps i made already as light substitutes.
But finding a way to put an object down was annoying and i eventually gave up to go back to DPS1. I am sure it will improve but my main hope is that they keep alot of the old make up of DPS1 and just add features like the lighting fixtures or the bi-floor tile sets.
It has some things I like, as the lighting. But the complete change in desing philosophy has made me to swtich to no recommend it anymore.
That being said, there is a FANTASTIC upgrade somewhere in here. The features are great! But that UI is an absolute, utter, and complete faceplant, which needs to be redone from pretty much scratch.
And, just to be clear, this is not a "it's so different from the old one I'm used to" situation. That is not this. It is not.
For an example: Quick, open DP2 and find a way to quickly move layers up and down...if you can find that button or function. I suspect there's something buried in that "Hierarchy" menu, but hell if I can figure it out. It's little things, like when I have the pointer button selected, I should be able to click on an object and select it! But nope.
Generally, you find out there was a design philosophy that somebody thought was intuitive for everyone, because they think they've got a lock on how people see things and operate things, but they were wrong. Really, really wrong. And I wouldn't be surprised to find out that whoever was in charge of the GUI was a different person or team than in DP1.
All that being said, the features, from what I can tell, are great in many ways and it could be a step up from DP1, but that interface needs to be scrapped ENTIRELY and redone from the bottom up.
Someone comparing CIV 6 to it?
Now thats not a good sign.
The interspace and spread metrics are great, and the use of height as a setting is intuitive for shadows and layers.
You still get DPS1 which is excellent in the bundle and you can wait until all the features from the old version have been implemented.