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https://gaming.youtube.com/channel/UCxXh3nf4UYOKZ3wiqQugjtQ
Though admittingly this may not deliver what you need.
Sometimes my objects, when placed against a wall overlap. What I tend to do here is to make sure the wall object/layer is above the object layer:
root
+ wall
+ wall 1
+ wall 2
+ objects
+ room 1
+ object A
+ object B
+ room 2
+ object A
+ object B
+ floor
+ floor 1
+ blackground
Some times you can draw floors at a higher level to correct errors - though this can be a but tricky getting the area selected just right. Dont worry about the pattern matching up - as if by magic it will.
In the above example you could draw a small floor to mask out part of an object by using "floor 1" above "room 1/object B". Yet again this is a bit hit and miss.