Dungeon Painter Studio

Dungeon Painter Studio

Using with Roll20
When I exported my map to Roll20, the grid made in DPS didn't match up with Roll20's grid. How can I fix this? It makes running the game impossible.
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Showing 1-10 of 10 comments
Nyanacide Dec 9, 2018 @ 12:14am 
Quick fix for now is in roll20 you can move an image without locking it to grid with the alt key. A more reliable one? Still working on it. When you exported map did you have the rol20 option clicked? When you save it make sure your looking at the size too. So like when mine saves it says something like map (54x14) . So for it to match up I need to make sure that the settings in roll20 are also set to match that.
Last edited by Nyanacide; Dec 9, 2018 @ 12:18am
Bekradan Dec 9, 2018 @ 4:06am 
You can also export without the grid from DPS and then use the grid within Roll20, far easier this way. If you prefer you can do it as Nyancide suggests but I prefer using R20 grid as you can change the opacity of the grid on the fly.
Bluegills Dec 9, 2018 @ 5:54am 
Make sure you select export for roll20, and setup the page on roll20 for how many squares are for the map.
I find as a free user for roll20 a jpeg 35x35 works well.
Just make sure you set the page properties on the website to how big your map is.
The Viscount Dec 9, 2018 @ 12:31pm 
Originally posted by Nyanacide:
Quick fix for now is in roll20 you can move an image without locking it to grid with the alt key. A more reliable one? Still working on it. When you exported map did you have the rol20 option clicked? When you save it make sure your looking at the size too. So like when mine saves it says something like map (54x14) . So for it to match up I need to make sure that the settings in roll20 are also set to match that.
I did have the option clicked. Ive tried it with and without the grid, but the end result is always the tiles on my map don't match up with roll20's grid.
Mechanought Dec 10, 2018 @ 9:22pm 
Make sure when you export that your Pixels per square is set to 70 and uncheck the "show grid on result" option. Also, make note of the map height and width in units when exporting from DPS.

When you import into Roll 20 it will often not preserve the images proportions or resoltuion. So on the page you import the image to, set the width and hight to the number you noted in DPS and then drag the map to fit the screen. So long as you didn't accidentally export empty space, it should match up with Roll20s grid perfectly. I've imported dozens of maps I created with DPS into roll20, and while it can sometimes be fiddly, if you make sure you set your boundaires correctly in DPS and make the page size correct in roll20, it will match up perfect everytime.
Nyanacide Dec 15, 2018 @ 10:49pm 
If you have discord reach out to me in a PM I'm new with DPS, but I've got the gist of this program. However I've got 4k+ hours on roll20. I'd bet anything somethings not setup correctly
pyro  [developer] Dec 16, 2018 @ 3:41pm 
Exported maps have width and height in units in names, so just define width and height in roll20 scene options. Sometimes roll creates scenes bigger than defined, maybe it's your case.
Robin Feb 21, 2019 @ 9:41am 
When making the map, set to Roll20.net mode, turn off "add coordinates", "show grid on result" and "transparent background" unless you need these for some reason and then create jpg. Take a note of how many map units tall and wide the image is, or the image width and height in pixels. You'll need to know this later.

When importing to Roll20, import to the background tab, then right click and advanced and then set dimensions. You'll want to set the dimensions of of the image to the same number of units or pixel width and height that the image is exactly. Then in the select map pane of Roll20, click the gear, and change the map itself's size and make it the same amount of width in units or pixels as the image. This number should always be divisible by 70.

Then adjust the image itself in Roll20 so that the topleft of the image and the topleft of the map are the same; it should automatically try to snap to the grid.

If done right both the image in Roll20 and the map should be the same height and width in either units or pixels, and if you line the map up so that it's covering the entire space, the roll20 grid should match. If they aren't, make sure that the top left of the image and the top right of the image are lined up. Again it should try to snap to the grid so you don't have to worry about being perfectly precise.
Dark_Soul Feb 23, 2019 @ 5:41am 
If you have a subscription to Roll20, I recommend exporting to 140 px resolution jpg files. At 70 px, if you zoom all the way in in Roll20, the image is pretty pixellated and blurry. At 140 px resolution you keep the details even at maximum zoom.

140 px is the standard resolution for Roll20 marketplace assets for this reason.
Last edited by Dark_Soul; Feb 23, 2019 @ 5:42am
sheep from hell Feb 23, 2019 @ 9:56am 
Originally posted by Dark_Soul:

140 px is the standard resolution for Roll20 marketplace assets for this reason.

as far as i know just for objects, not for maps. but i agree, 140px is the way to go
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Date Posted: Dec 8, 2018 @ 9:42pm
Posts: 10