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I find as a free user for roll20 a jpeg 35x35 works well.
Just make sure you set the page properties on the website to how big your map is.
When you import into Roll 20 it will often not preserve the images proportions or resoltuion. So on the page you import the image to, set the width and hight to the number you noted in DPS and then drag the map to fit the screen. So long as you didn't accidentally export empty space, it should match up with Roll20s grid perfectly. I've imported dozens of maps I created with DPS into roll20, and while it can sometimes be fiddly, if you make sure you set your boundaires correctly in DPS and make the page size correct in roll20, it will match up perfect everytime.
When importing to Roll20, import to the background tab, then right click and advanced and then set dimensions. You'll want to set the dimensions of of the image to the same number of units or pixel width and height that the image is exactly. Then in the select map pane of Roll20, click the gear, and change the map itself's size and make it the same amount of width in units or pixels as the image. This number should always be divisible by 70.
Then adjust the image itself in Roll20 so that the topleft of the image and the topleft of the map are the same; it should automatically try to snap to the grid.
If done right both the image in Roll20 and the map should be the same height and width in either units or pixels, and if you line the map up so that it's covering the entire space, the roll20 grid should match. If they aren't, make sure that the top left of the image and the top right of the image are lined up. Again it should try to snap to the grid so you don't have to worry about being perfectly precise.
140 px is the standard resolution for Roll20 marketplace assets for this reason.
as far as i know just for objects, not for maps. but i agree, 140px is the way to go