Dungeon Painter Studio

Dungeon Painter Studio

matticus825 Jun 10, 2018 @ 1:12pm
Import TSV Weirdness
I'm working on creating my own custom TSV tiles for a randomized map generator that utilizes DPS for the texturing. In very early testing I'm seeing some very weird behavior with importing TSV files where DPS is placing extra door and floor sections. Is there some where to control this feature, it does not appear to be random.

The test TSV file I'm using is a 5x5 file with only floor tiles, yet DPS is inserting 6 doors.
Looking at the map it almost looks like DPS is making every "box" into a room, and adding a door to every room. Is that what it does? Is there some logic for how its doing that?

I'm looking to building all sorts of maps, including caves, etc, that have no doors.

The TSV I'm working with is essentially:
\t\tF\t\t
\tFFF\t
FFFFF
\tFFF\t
\t\tF\t\t

Using \t to represent tab characters due to limitations of the discussion pane. Building the TSV files with google sheets, exporting as TSV file, and renaming as TXT to make the format to how donjon files are formatted.
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matticus825 Jun 10, 2018 @ 1:21pm 
Diving into the shape after importing I'm able to "Fix" the rooms, which is nice for one off dungeons, but not for automatically generating dungeons.
To fix I can go Into the dungeon object, selecting corridors, rooms, doors, etc and deleting objects or vertices until the shape is what I want.

How to control the floor and wall texture for imported maps without having to manually select each room after import?
routerbod Jun 10, 2018 @ 11:02pm 
I encountered the same problem when trying to edit / create my own tsv files while at work for later use.

Will be interested to see what the solution might be.
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Date Posted: Jun 10, 2018 @ 1:12pm
Posts: 2