Dungeon Painter Studio

Dungeon Painter Studio

gezzer Dec 26, 2017 @ 6:32pm
Creating a "tileset" for my own use
I'm at a loss here.

All I want to do is create a collection or tileset so that I can use some graphics in the program. It's not my grpahics and I'd rather not add it to Steam's workshop for that reason. I built some maps in paint.net using the graphics before I got DPS and that's why I would like to continue using the graphics.

I thought I was on the right trail with Adobe Air and the Packmaker, but when I click on the Packmaker I get an error stating Air can't install the packmaker because it's installer is damaged. There are way too many assets to install manually, plus for some reason I can't create a folder and can only add the new graphics to an exsisting folder which would just make it more confusing.

Can someone point me in the right direction? I love this program and it's really speed my map creation up. But it's renders all my already made maps useless if I can't easily import these graphics into the program.
Last edited by gezzer; Dec 26, 2017 @ 6:33pm
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pyro  [developer] Dec 26, 2017 @ 7:06pm 
The process of textures import is shown in this video at 7:50
https://youtu.be/FQm4sbCqSBY?t=7m50s
If you have more than 50 textures, you will find this articale very useful:
http://steamcommunity.com/sharedfiles/filedetails/?id=944101705
Created folder appears at the end of the list, perhaps you just did not notice it.
If something does not allow DPS to create a folder (most likely it's an antivirus),
just go to the folder where the textures are stored and create it on the desired level.
After the app is restarted, the folder appears in the list.

I tried to install a pakemaker, apparently it is not compatible with the current version of Air.
The installation package is not damaged, in fact it's just a zip file, if you change its extension it may be extracted, but for unknown reason Air can't install it.

Last edited by pyro; Dec 26, 2017 @ 7:08pm
gezzer Dec 26, 2017 @ 7:21pm 
Thankyou for your quick reply.

The first answer isn't really what I was searching for. There's quite a lot of assets I need to import and doing it using the method shown in the video would be extremly tedious and time consuming. As well it's compounded by the fact that when I create a folder in game it isn't created which means I would end up having to import into an already exsisting file.

As for the second one, I never had it pop up as I googled it possibly because it was about converting Roll20 maps and the terms I was using didn't give me a relevent hit. After reading through it I finally found my answer. It's just a drag and drop procedure, nothing more.

Again thankyou for your quick reponse.
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Date Posted: Dec 26, 2017 @ 6:32pm
Posts: 2