Dungeon Painter Studio

Dungeon Painter Studio

How do I resize the the grid?
I'm trying to make maps for GURPS and these sizes look wrong but i can't figure out how to resize the grid. In GURPS 1 hex is a yard.
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Showing 1-9 of 9 comments
Infinite Pudding Dec 24, 2017 @ 5:04pm 
Can anyone please help me? -_- I wish there were a manual to this softeware. This is frustrating.
Infinite Pudding Dec 24, 2017 @ 5:06pm 
Also how many feet are in a hex in this software? I read that in the square grid it's 5 feet which would mean the hex should be even bigger. >.< Which is all wrong for GURPS.
Dark_Soul Dec 24, 2017 @ 8:50pm 
You're approaching the issue from the wrong direction, mostly because you can't resize the grid. Since you can't resize the grid you have to resize the assets you're using. The default scale is 200 pixels/5 feet, or 40 pixels/foot. You need 200 pixels to equal 3 feet, or 66.667 pixels/foot so if you scale up all your assets by 66.667% they should look a lot better.
Infinite Pudding Dec 24, 2017 @ 11:28pm 
Can I do this in the program itself? Or do I need to do it in a image editor?
Infinite Pudding Dec 24, 2017 @ 11:46pm 
I tried scaling the textures in the program but it only lets you scale in incriments of five. -_- I got this software so I wouldn't have to mess with image editors.
Dark_Soul Dec 25, 2017 @ 10:59am 
I use XNViewMP for resizing, because it lets me batch convert more than one asset at a time.
joshua.herzog Dec 26, 2019 @ 11:35am 
Hi,

On this topic, I was wondering if there was a way to change the default pixel dimensions of the grid.

I know ATM it's set to 200x200, however, I get a lot of assets off of Roll20, who's default grid is 140x140, and I find that when i resize these assets the semi transparent ones (such as shadows, lights, fogs, stains and the like) become very faded and lose their vibrancy.

If this is something I could enter into a preferences file or some other way I'd still be happy, on all other accounts this software is amazing and I love using it.

Thank you,

-J
= WEMO = Dec 26, 2019 @ 1:24pm 
What you are asking for is impossible with any graphics package.

What I would do is to save your assets at 200x200px = 5ft and save to a DPS collection. Ignore how it looks on the screen.

When you export the image - try exporting it at 140px or less.

This might give you what you want - then again it may not....
Nelly_Jean Jan 10, 2020 @ 6:04am 
Hi :)

You can export the map without the grid and add the preferred one in any graphic redactor.
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Date Posted: Dec 23, 2017 @ 10:52pm
Posts: 9