Dungeon Painter Studio

Dungeon Painter Studio

Gumbby Aug 2, 2017 @ 5:25pm
Not responding when converting to JPG or PDF
Hello, I made a large Atlas map with ALOT of detail (trees, streams, mountains, towns, etc) and when I try to create a JPG, it starts to convert it then it just stops. I mean the progress bar never moves again....8 hours of sitting there.....nothing. I tried PDF......same.......Any suggestions? I surely didn't think it should take 24 hours to convert this map. I run 3D CAD software on this computer and it never has issues like this. I have tried the lowest quality settings......zip.......pretty frustrating.
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Showing 1-15 of 16 comments
Excend Aug 2, 2017 @ 5:32pm 
I would recommend sending the map to Pyro so that he can investigate it.
Gumbby Aug 2, 2017 @ 5:35pm 
thanks, is there an email address listed somewhere in the discussion area?
Excend Aug 2, 2017 @ 6:02pm 
Pyro@pyromancers.com

Sorry for not including that in my first post.
Gumbby Aug 2, 2017 @ 6:11pm 
lol, no worries and thanks for the email address. I will send him the file. I was able to do a small dungeon map and it came out fine. Right now, I am trying to do a png at 70 pixels to see if it works. It is on rastering 3 of 6, though it is slow, it is still moving. Got my fingers crossed. :steamhappy:
Gumbby Aug 2, 2017 @ 7:16pm 
sigh.....right to the end of 5 of 6 in rastering for a png at 70 pixels.......stopped........I hope pyro can figure something out from the file I sent.This map took me a couple hours to design. :steamsad:
Excend Aug 3, 2017 @ 2:30am 
Originally posted by Gumbby:
sigh.....right to the end of 5 of 6 in rastering for a png at 70 pixels.......stopped........I hope pyro can figure something out from the file I sent.This map took me a couple hours to design. :steamsad:
Have you tried not doing the whole thing at once? If you use the little green boxes you can drag them to only do one area at once. I don't know how big your map currently is, but try doing just the top left 1/4th of it (25x25 if it's 50x50), and see if that works. If it does, try playing around and seeing at what point it doesn't work. It's possible a specific combination of objects are causing the problem, or it's possible that just the shear size is causing the problem, so look for both of these things when playing around. If even a 3x3 area in one part won't export while a 30x30 area in another part will export, then likely DPS is having an issue with generating the image for the objects in the 3x3.

I mean, if there's something causing it to not export the whole thing *at all*, Pyro will hopefully find out and fix it. But if it really is just taking a long time (>24 hours) the program might just be overloaded. Either way, for the time being, it's worth trying. And you can still piece it together as one map in Roll20 or other software. Roll20 has an upload limit anyway, so if that's what you're doing it for, you probably want to slice it up.
pyro  [developer] Aug 3, 2017 @ 10:24am 
The app has enough memory, and it does not give out error messages, just dying, it's a complicated case, but I'll try to find a reason soon, please wait.
Gumbby Aug 3, 2017 @ 2:19pm 
Originally posted by Incendiary:
Originally posted by Gumbby:
sigh.....right to the end of 5 of 6 in rastering for a png at 70 pixels.......stopped........I hope pyro can figure something out from the file I sent.This map took me a couple hours to design. :steamsad:
Have you tried not doing the whole thing at once? If you use the little green boxes you can drag them to only do one area at once. I don't know how big your map currently is, but try doing just the top left 1/4th of it (25x25 if it's 50x50), and see if that works. If it does, try playing around and seeing at what point it doesn't work. It's possible a specific combination of objects are causing the problem, or it's possible that just the shear size is causing the problem, so look for both of these things when playing around. If even a 3x3 area in one part won't export while a 30x30 area in another part will export, then likely DPS is having an issue with generating the image for the objects in the 3x3.

That worked! I will use that until Pyro comes up with a solution to convert the whole thing. Using the PNG export with a 42 x 42 map size at 100 pixels. I have a large plotter at work and will combine the images in CAD and print it out.

Thanks!

I enjoy the program and see a lot of promise with it.


Originally posted by pyro:
The app has enough memory, and it does not give out error messages, just dying, it's a complicated case, but I'll try to find a reason soon, please wait.

Thank you Pyro, hopefully you can get it figured out.

Pyro, one thing that would be a good addition in the future would be a print option. Just a thought.
Last edited by Gumbby; Aug 3, 2017 @ 2:49pm
Gumbby Aug 3, 2017 @ 6:34pm 
Well I spoke too soon. I finished three maps across the top and when I tried to do the maps at the bottom, it locked up no matter what setting. Back to the drawing board. lol
Gumbby Aug 4, 2017 @ 10:17am 
Update - I removed the tree icons from the map and used a dark green brush effect to make the forests. I was able to export the entire map at the highest setting. I am thinking the vast amount of tree icons were causing it to lock up while rastering but I am no programmer so I will leave that to Pyro to decide. In the end, I am quite happy with the map.
On a different note for Pyro, maybe come up with a tree landscape for the Jolly Roger Atlas overlay? The one I ended up using was from the fairy valley - grass which was dark green and looked close enough to being trees. I still have the other map in case you get the export issue figured out.
Excend Aug 4, 2017 @ 7:05pm 
Can you specify which texture you were using specifically for your forest?

Generally DPS has issues with lots of large brush strokes, so its not too surprising that was the issue, but hopefuilly Pyro can find a way to get that handled better too.
Gumbby Aug 5, 2017 @ 5:16am 
What I decided to remove / replace was a bunch of objects, under Jolly Roger's Atlas / main / tree deciduous. I made up entire forests on my map so I probably had more than 4 or 5 hundred. lol I switched the forests to grounds and floors under fairy valley / main / grass. The look of it contrasts enough to the base textures to show forested areas on my atlas map.

The only issue I have now, which is not related to the function of DPS is printing this sucker. lol I am using Microsoft Publisher and breaking the printing down to tiling so I can figure exactly how large I can blow the map up to until it becomes pixelated.

I have a 42" plotter at work and once I have a size that works, I will be printing a vinyl map of my little world to use for my D&D sessions.

Thanks again Incendiary for the suggestions and help. :steamhappy:
Excend Aug 5, 2017 @ 5:51am 
Originally posted by Gumbby:
What I decided to remove / replace was a bunch of objects, under Jolly Roger's Atlas / main / tree deciduous. I made up entire forests on my map so I probably had more than 4 or 5 hundred. lol I switched the forests to grounds and floors under fairy valley / main / grass. The look of it contrasts enough to the base textures to show forested areas on my atlas map.

The only issue I have now, which is not related to the function of DPS is printing this sucker. lol I am using Microsoft Publisher and breaking the printing down to tiling so I can figure exactly how large I can blow the map up to until it becomes pixelated.

I have a 42" plotter at work and once I have a size that works, I will be printing a vinyl map of my little world to use for my D&D sessions.

Thanks again Incendiary for the suggestions and help. :steamhappy:

Happy to help!

If you exported at 200x200, then you could probably go all the way down to 25x25 and still look okay. I forget how PDF exporting works in DPS, but if you took an A4/Letter size export and blew it up to 42" along the short end, that would be pretty much a 40x40 resolutions. (Assuming the base resolution is 200x200 for PDFs still.) That also assume that your map fits on one page normally though.

Actually there's a whole bunch of ways to go about it if it doesn't, because you can export to pdf from image software like gimp.
Gumbby Aug 5, 2017 @ 10:31am 
I will have to give it a try. I am working on my next set of maps. These are more for specific zoomed map areas. They are not as large as the atlas map so I should have more luck exporting them.
I am hoping Pyro puts in some overlays & objects so I can create a close up of the towns.
Got the same issue with an "big map" (already send it to the email adres.

it get stuck on loading layers, and if it loads it doesn't generate an jpg or png file (even though i slide it so that i do not get a warning stating that the map is to big)

anyone got some other smart tips?
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Date Posted: Aug 2, 2017 @ 5:25pm
Posts: 16