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The thumbnails *can* be different images from the actual images themselves. Which means if someone wanted to, they could theoretically put a high resolution thumbnail. All of the actual textures should be 200 pixels per square.
http://imgur.com/aGsfqKD
In the thumbnail you can clearly see the details and on the map it's completly blurred out.
But also the objects from dragonville that are shipped with Dungeon Painter Studio (if I'm not mistaken) are lowres when I put them on the map
http://imgur.com/Xj8rOCe
DPS doesn't reload and resize original texture on zoom (it'll take lot of time), so they may looks blurry on canvas.
As I can see on your last screenshot map is zoomed to 200% that is why we have this result.
But don't worry on exported image it will be fine.
Here's what I'm having... it looks like the smaller thingsare fine, but when you scale the rocks they look fairly poor. The funny thing is, the rocks look just fine in the object selection bar. I guess scaling things up is not a good idea? Can I upload higher resolution files so that they can be scaled up or down appropriately without losing detail? Ideally I'd like a rock that's high resolution, then when I export, it just uses the appropriate pixels per inch.
https://i.gyazo.com/4d9480b9a5c3b7652d68f4527ad94861.png