Dungeon Painter Studio

Dungeon Painter Studio

NoMonkey Jun 12, 2017 @ 9:42am
High resolution thumbnails, low resolution on map
Hey,
I have this problem where the assests seem to have a real good resolution when looking at the thumbnail but when I put them on the map they get very blurry / low resolution.
Does anyone know why?
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Showing 1-11 of 11 comments
Excend Jun 12, 2017 @ 1:20pm 
Can you give any examples?

The thumbnails *can* be different images from the actual images themselves. Which means if someone wanted to, they could theoretically put a high resolution thumbnail. All of the actual textures should be 200 pixels per square.
pyro  [developer] Jun 13, 2017 @ 5:17am 
Thumbnail image is prepeared for height 100 pixels, main texture prepared to have 200 pixels for each cell. So if you import small image, it will have good preview but blurry main texture. What is dimensions of you image?
NoMonkey Jun 13, 2017 @ 8:10am 
One example would be the door from "TheTot's complete fantasy" mod:
http://imgur.com/aGsfqKD
In the thumbnail you can clearly see the details and on the map it's completly blurred out.

But also the objects from dragonville that are shipped with Dungeon Painter Studio (if I'm not mistaken) are lowres when I put them on the map

http://imgur.com/Xj8rOCe
pyro  [developer] Jun 13, 2017 @ 8:30am 
Working dpi of all textures is 50 pixels.
DPS doesn't reload and resize original texture on zoom (it'll take lot of time), so they may looks blurry on canvas.
As I can see on your last screenshot map is zoomed to 200% that is why we have this result.
But don't worry on exported image it will be fine.
Last edited by pyro; Jun 13, 2017 @ 8:39am
NoMonkey Jun 13, 2017 @ 10:52am 
I'll give it a try. Thank you for the quick answer.
Mr Thirsty15 Jun 13, 2017 @ 11:23am 
I'm having the same issue. I'll see if the issue persists through export.
Mr Thirsty15 Jun 13, 2017 @ 11:39am 
http://imgur.com/gallery/81R3m

Here's what I'm having... it looks like the smaller thingsare fine, but when you scale the rocks they look fairly poor. The funny thing is, the rocks look just fine in the object selection bar. I guess scaling things up is not a good idea? Can I upload higher resolution files so that they can be scaled up or down appropriately without losing detail? Ideally I'd like a rock that's high resolution, then when I export, it just uses the appropriate pixels per inch.
Last edited by Mr Thirsty15; Jun 13, 2017 @ 11:40am
pyro  [developer] Jun 13, 2017 @ 12:07pm 
Scaling up always works poorly on bitmap objects, scaling down works much better. I added scale option becouse it was requested by users, although I almost never use it. If the tileset does not contain the object of the desired size, it is better to make it from several smaller objects (this is not at all difficult, for example, if it is stones or trees). So, yes, it's not good idea to scale objects up.
Captain Kill Joy Jul 7, 2019 @ 8:03pm 
I am a graphic designer so I do know a bit about resolution and scaling. I create objects that look amazing at the correct size and resolution, and then when I use it in the software it looks like crap. The thumbnails look fairly good, but once I plug it into the map its soft, and has lost all contrast and detail. I also don't like that I have to zoom into the map at least 200% to see what should be a five foot by five foot area. It feels like working in 640x480. Is there some way to fix this?
pyro  [developer] Jul 10, 2019 @ 5:27pm 
This may happen if "Scale and Layout" setting of the display set to the value unequal to 100%. Please try to set this value to 100%. if the problem goes away I will work in this direction to fix it.
https://i.gyazo.com/4d9480b9a5c3b7652d68f4527ad94861.png
Last edited by pyro; Jul 10, 2019 @ 5:28pm
sheep from hell Jul 10, 2019 @ 10:19pm 
i still dont get it why everything is shown in such a low resolution. There are tons of software that dont do this and are still fast. For me one of the biggest let downs of DPS, its just stupid to dont see what something exactly looks like while you create it
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Date Posted: Jun 12, 2017 @ 9:42am
Posts: 11