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Ein Übersetzungsproblem melden
You were able to get three purples? I only have one and I have 'bought' around 200+ 'card for game money' for battling and doing events. May I ask what it was?
My first was Tina, from a regular grey pack. She was great help in ramping up my deck, since she's basically unkillable by smaller cards (she lifesteals 6 an attack).
Second was Equestronaut Costume, I think from the Challenge Reward pack. Obviously it's a really strong card this month, where costumed characters do massive damage bonus.
3rd was Blernsball from a grey pack. Just got it the other day, so I still need to research combos for it to be really useful.
I have been playing a lot, though. I've done all the daily stuff each day so far, and hit the Adventure levels a few times a day as well. Getting blue cards you like from the Adventure rewards is actually more important than getting purples, since eliminating all the greys, then greens is what you have to do to keep your deck from occasionally just getting killed due to a bad draw.
Once the only greys left in my deck were the Costume cards, I started winning every single time until I hit purple-stacked decks.
Oh Blurnsball is NICE. It is my first Purple card and I quickly started tried to combine it. The only downside to purple cards is that even with the "upgrade" that I bought, it still takes 23 hours to finish crafting but I have combined the Blurnsball with Peggy hoping to get the "Pattling Peggy" which this card does not give but it works nicely on Bob and such.
The attack is somewhat lower at 9 BUT with Bob, it allows the Red Fisted autoattack for 10 so I think of it as a sniper rifle more than anything else and it is that way with a few others but Bob is the strongest.
I like the card and it is worth combining if you can afford the crafting time at all at a full day...
my sportsbot 5000 has the bodyguard and i think 2 attackup goldenpo.
so when comboed with peggy it goes into an 9 bodyguard and near 9 goldenpo attack up.
usually the card u get from purple mixed with others are ones you havent seen much of yet.
though some purples with others do downgrade combos at times.
like ive seen an roger used in an combo and it went down to an blue.
were as in i think the peggy combo stays purple.
You caught me blindsighted with this question as I didn't write down the stats....I will update this later but I do remember how she is though. Her attack is around 9 BUT she does the 'direct damage' baseball for what I think 7 so around 16 total hits. To be honest, Lela from Futurama is far better as her attack is 9 but her baseball throwing is a +10 with the Red Glove thing and I think she has more health.
At level 6 Blernsball is a 6/32 with Motivate 2, Cheer 3, Punch 3. The best combo I've found with it so far is Leela, as it gives her a Punch higher than her attack (11 at my current levels), letting her just slaughter other cards.
This was where I needed to file what I found for the "Blurnsball" combonations.
I have a few more to try out but crafting times for an Orange take a long time to do. But so far, this is what I have found and get this, Peggy is the worst of the three.
-----------------
This is what is combinable with Bluntsball and how it works.
Bob / Greasy Skadootch
11/40
11 Punches
Pitcher Peggy
11/36
8 Punches
Leela / One Eyed Bean Machine
10/31? (It attacks for sure at 10, but the base defense was warped so it will most likely be off by a little bit...stupid Fast Forward at times....)
9 Punches
--------------------------
So far, the unused Bob is turning out to be my best card, even knowing my deck is mostly "American Dad" based, I do use "Bobs Burgers" and "Futurama" with the last two games at 'almost never'. I just wanted to try the "Peggy" card but so far, I'm not impressed and from what I have seen, Bob almost always beats her but I still have a long way of testing yet.
Lastly, I have combined "Peggy" and "Rifle" to get the 'holy grail' of cards, the "Pattling Peggy" and even knowing the 'uber' Peggy is far better than the Blue "Peggy", I just am not impressed as Bob spanks her soooooo hard in a 1x1 matchup so far.
say you have +5 attack before the combo it adds to the end result.
or -5 then youd have an weaker end result.
same goes for what cards your using in the combo as some result with stronger effects.
which some already know this probally, but in the end it can change the end results leading to varying end stats which some may not know of.
pattling peggy ive seen few times >w<
To be fair, I upgraded both cards entirely to the highest available level....for sure with Peggy but to be honest, I'm not 100% sure about Bob and he 'could' be even higher if I cared to recraft him, which I don't. I"m not saying that Peggy is bad...just overrated and cards CAN beat her.
I'm also trying my absolute best to not sound prejustice but a show based on a heavily "Texas" theme doesn't always have to be the 'absolute best' at every little thing. In this case, it just isn't so and my figures prove that.
I'm not saying Peggy is a bad card and I am pretty sure you can be happy that "Uber Peggy" will be just as good as you wish it to be...but in this very case, she clearly is not and I proven my point with my stats and testing.
you then combo the peggy card and she gets that 5+ which normally she wouldent have added to base attack.
peggy seems to be more of an support role type mainly.
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To be completely fair, there are two types of deck players that I am the most concerned with and I will use this analogy for my playing style. In the game "Magic the Gathering", there is a "Blue" player who prolongs the game and trys 'tricks' to make the opponent weaker or fix with the rules of the game in a way or there is the "Red" player, that just goes for an all out assault against your opponent and tries to end the game shortly or you will run out of cards and lose.
I am just a "Red" player is all while you sound like a "Blue". Thats fine, but if I can use "Punch' to slaughter your support characters, even if it takes me an extra turn to take out your main assaulter, it just is my playing style is all.
you can get say 0-attack combo it and itll be extremely weak since most of the base attack has been removed before the combo.
this probally happens more in the later arena and everything, i saw an bit of this via one of the challanges were every card had the -2 attack all, which made it to were comboing wouldent help much at all.