Production Line

Production Line

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tkell May 8, 2018 @ 11:23am
Upgrade ALL and moving machines
Dear developers!

1. I ask to make it possible to move the machines around the shop without destroying them and re-purchasing them.
2. Make the "upgrade ALL equipment" button. You install ten to twenty machines and in each you need to go and press in each time ten buttons "upgrade all"
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Showing 1-10 of 10 comments
BadKarma May 9, 2018 @ 3:21am 
The upgrade all would have to be a drag box selection. As is i have low end vehicle lines and high end, the low ends dont need the upgrades. So "upgrade all equipment" as you suggest would add them to the low end lines that dont need them, meaning going in and deselecting 1 by 1 the options i dont need. Making it a drag box to select the equipment to "upgrade all" would solve both issues.

I also second being able to move equipment without destroying. Seeing how many people have commented on not liking losing money by miss placing a station. Also, blueprints are nice but not fool proof for this, as you cant place blueprint conveyers to make sure your ideas truely fit.
tkell May 9, 2018 @ 11:02am 
The problem is that when you play the first time, you can not know that one machine should be replaced by two, three or four advanced machines, each of which is engaged in its assembly operation in order to be able to install additional explored options on cars. This is the first. Secondly, as the game progresses, ideas are constantly coming up, how to improve and optimize certain operations, which is naturally impossible at the beginning of the game.
cliffski  [developer] May 12, 2018 @ 9:27am 
repositioning slots is something often discussed, I need to think about the pros and cons, then schedule time to put it in if everyone agrees. There should probably be *some* penalty though? or at least a research pre-requisite?
tkell May 14, 2018 @ 10:50am 
I've seen quite a few posts about it. The idea with a fine sounds logical, because when moving machine tools through the shop (in real life) causes quite a lot of problems. In any case, the decision will be yours)))
Pijamada May 16, 2018 @ 6:33pm 
I think the game needs a GUI where I can see all the machines and with just one click I can upgrade all of them. At the moment I can only click one by one of each type of car part being very laborious. And when you want to expand again you need to click on each parts factory to upgrade them all. Help us !!!
ElenaRoan May 24, 2018 @ 11:23am 
I'd love a blueprint of the conveyer belt too. Might I suggest an option to 'buy fully upgraded' when placing a slot and/or buying from blueprint?
belles.kendall Jun 26, 2018 @ 6:02pm 
Originally posted by ElenaRoan:
I'd love a blueprint of the conveyer belt too. Might I suggest an option to 'buy fully upgraded' when placing a slot and/or buying from blueprint?

^Seconded
Doc Savage Jun 27, 2018 @ 2:26am 
Originally posted by cliffski:
repositioning slots is something often discussed, I need to think about the pros and cons, then schedule time to put it in if everyone agrees. There should probably be *some* penalty though? or at least a research pre-requisite?

It should take time and money as it actually does. Smaller staitions out of commission for a couple days at a fixed labor cost per day. Some of the larger stations like presses would take a lot longer as moving them is difficult. And then there's the line downtime, can players really afford to lose a line for a week or more..?

Maybe a menu to choose to hire outside help, pick the number of people to hire to see how much it'll cost you. As always it's time vs money. Maybe to get that station moved and get back into production it's not cost effective to move a station vs building a new one. Using a moving company keeps it simple enough.

Me personally, if I can get 90% of the cost back through recycling components from an old station to build a new one I'd always build new and never move anything. Maybe stretch the tech tree a little and ramp from 50% recovery to 90% recovery so you could play it either way..?

Cheers..!
cliffski  [developer] Jun 27, 2018 @ 3:09am 
There are already two retooling process upgrades that improve the amount you recycle when you delete a slot, but maybe I should add a third option there which then allows moving a slot. I like the idea of the move costing either time or money, maybe have it disabled with a countdown timer as the move takes place, during which its not usable in its current location? This needs some thought, and would need an obvious GUI to explain whats going on, plus some easy 9and obvious, intuitive) way to initiate the move
Doc Savage Jun 27, 2018 @ 1:53pm 
I would think time and money TBH.

A countdown timer after you (re) place the station sounds interesting. It takes time to get all the wiring, stocking, calibrations and what not done.

In all honesty though, you're talking nickels and dimes (or UK equivalents) in the grand scheme of things to move vs buy new. I marvel that some of these stations are so cheap to set up...

However I'm for anything that introduces any sort of strategic maneuvering or expirimentation with processes.

Cheers..!
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Date Posted: May 8, 2018 @ 11:23am
Posts: 10