Production Line

Production Line

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Oddible Feb 21, 2018 @ 4:19pm
Just starting - how do I resolve insane resource bottlenecks?
My Fit Body step is just crushing my production, it seems to require immense resources and I can't seem to figure out how to get the resource inputs to keep pumping them in rather than sitting and waiting til the next car gets there (which is immediate because the backlog is bonkers).

https://steamuserimages-a.akamaihd.net/ugc/937183464610334433/36F0109522ACE0688CC5F3227271EF3D46602FA1/
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Showing 1-12 of 12 comments
Obiwan Feb 21, 2018 @ 5:16pm 
OK so first off NEVER run the main line through the drop off ... run it adjacent and have a single rail lead off it.

You want to create a circuit where the goods go around and then "turn off" so to speak at the appropriate junction.

You should be able to solve this one by basically doubling up on the ring you have going around the production line itself.


Part 2 of your issue can be solved in 2 halves. First the need for the car to enter the assembly station BEFORE goods are called is deliberate and the tech tree has tech that once learned will turn this to how you want it to be .. proactive vs reactive.

HOWEVER! Stations them selves onl hold enough resources to mod 1 car and a lil bit extra, thus if you have a backlog whereby you have more resources than you have cars to fit them you need to build a stockpile using the rules I gave you at the start.

So to sum up.

*Never have main lines running through drop-offs
*Always add additional lines as required - think of it like a train track - you dont want trains to risk crashing.
*Research the ability to have the assembly request the needed items BEFORE a car is present.
*Build stockpiles in areas where vast amounts of 1 item have high demand/supply needs and configure it accordingly.

These are some basic tips and I hope it helps! Let me know if you need more :D
MWRGaming Feb 22, 2018 @ 11:30am 
I recommend to as soon as the game starts place a few research offices and start researching the body and body frame processes
City Builder Feb 22, 2018 @ 3:27pm 
Originally posted by MWRGaming:
I recommend to as soon as the game starts place a few research offices and start researching the body and body frame processes
^^ This made a huge difference in my game last night. I went from losing money, bankrupt, being forced to take out a loan to pay for all the sub-stations that come under Fit body to making a great profit even with a large loan payment.
Last edited by City Builder; Feb 22, 2018 @ 4:55pm
Obiwan Feb 22, 2018 @ 5:46pm 
@Bacon it is not so much about them bumping its about watching the interval between supply runs and I have noted that if it can path a clear route it will send them out sooner.
Oddible Feb 24, 2018 @ 9:43am 
> NEVER run the main line through the drop off

Not really sure what this means
Oddible Feb 24, 2018 @ 12:52pm 

I've started a new game and have the same exact problem. I've followed tutorial videos and my factory doesn't behave like any other tutorial video. It is impossible for me to feed ONE Fit Body slot. I cannot get past this period. I have my Supply Stockpile set to Fit Body but it doesn't matter, this seems broken. It is game over. Not sure what is going on but I'm returning this game, it doesn't behave like any videos I'm watching, seems bugged.

http://steamcommunity.com/sharedfiles/filedetails/?id=1312412990

http://steamcommunity.com/sharedfiles/filedetails/?id=1312412953
Last edited by Oddible; Feb 24, 2018 @ 1:01pm
weeeeez Feb 24, 2018 @ 1:29pm 
I think its a bug with Fit Body Station wastes resources every each assembly step.
Last edited by weeeeez; Feb 24, 2018 @ 1:33pm
Oddible Feb 24, 2018 @ 1:58pm 
Originally posted by Kweezl:
I think its a bug with Fit Body Station wastes resources every each assembly step.

So basically this game is unplayable right now with this current build? Why doesn't the developer offer a Beta build if he's not going to QA stuff that can result in an unplayable game? At least that way a) we'd be able to QA for him and b) we'd have another version to fall back on when it hits the fan like this.

BTW this is pretty devastating to a new player - particularly right after it was on sale which no doubt attracted other new players.
Gandamir Feb 24, 2018 @ 3:02pm 
Originally posted by Oddible:
So basically this game is unplayable right now with this current build? Why doesn't the developer offer a Beta build if he's not going to QA stuff that can result in an unplayable game? At least that way a) we'd be able to QA for him and b) we'd have another version to fall back on when it hits the fan like this.

It's in Early Access, which is the equivalent to a very extended public alpha and beta. You agreed to dealing with issues when you purchased an Early Access game.
Gandamir Feb 24, 2018 @ 3:06pm 
As to resolving the issues you are having, you can try some of the following:

- Research splitting the body mount before building any production items.
- Setup multiple lines side by side to increase throughput.
- - A single frame can support about 3 split body lines feeding 3 painters, 3 engine mounts, followed by merging into 2 accessories, 1 electronics, 1 QA check and finally 1 export.
- Research additional electronics upgrades for your cars, and put them in every car you build. They have large margins.

This will support you with enough output to be profitable quickly. You can then research away until you can split the factory and build things out how you want them. :)
MWRGaming Feb 24, 2018 @ 3:41pm 
Originally posted by Wingnut:
I tried 1 chassis assembly feeding 4 fit body stations and there was still a backlog of chassis. I also found that 2 fit body stations are just about enough to feed 1 paint station.
The fit body station is bugged, it is using to many parts in each sub production and so causing endless 'insufficient resources' alerts.
Like we have said before fit body has too many items to properly work so please break the fit body down for a working line
MWRGaming Feb 24, 2018 @ 4:01pm 
5 windows
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Date Posted: Feb 21, 2018 @ 4:19pm
Posts: 12