Production Line

Production Line

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Sverd Jan 18, 2018 @ 2:02am
Efficient Layout
I absolutely cannot get this achievement no matter how hard I try. I wouldn't care except for the fact that the classic charcoal black color is locked behind it. I have Efficiency Awareness and could probably get high-octane if I tried, it just seems that getting this specific achievement is literally impossible. I've built actually extremely efficient lines (see efficiency awareness), I've built massive racetracks with the highest-speed conveyors around the entire factory hoping to raise the 'average', I've done everything - and nothing bloody works. Is this broken, or am I doing something wrong?
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Der Liebe Frankie Jan 18, 2018 @ 6:50pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=1273981527

Yeah - I just got this. It is inevitable if you keep slowly optimizing your factory - at least I think it is. I got this playing the hardest scenario (the bottom "tight" factory). This scenario is difficult even without trying to get any achievements - I failed 2 or 3 times before getting this far. I recommend playing a freeplay game and not really playing it (it's just a sandbox for infinite money). Research all the techs and layout a factory with everything unlocked, and compare them to the lower technology factory components, so you can plan how you'll expand everything eventually. I went for other car bodies very early, and then marketting (which I endded up not using at all, so that was a waste).

Also I never used high speed anything except for 2x robots. The real speed boost comes from unlocking the hgiher layouts and then doubling the slow modules (I even tripled my dryers for paint). Watch the flow, see what's getting hung up. Add storage and parts manufacturing in key places (I was just adding parts manufacturing to lower costs too). Add more purchasers. Mostly just remember that faster belts lower latency (which is good) but the most important part is looking at each module's time, and doubling up the once that are slowest.

Hopefully this helps.
Last edited by Der Liebe Frankie; Jan 18, 2018 @ 6:55pm
Der Liebe Frankie Jan 18, 2018 @ 7:21pm 
The easiest way to see this, is if you compare what I'll call "PLAN A": 1 node "Quality Check" which takes 5:00.

If you research Quality so it becomes 3 nodes for "PLAN B": "Visual inspection", "Performance check" and "Emissions Check" -- those 3 nodes are the same time when combined: 1:51 + 1:39 + 1:30 = 5:00, but because you've split the process up, any cars waiting in line for the 5:00 Quality Check have less time to wait when they go to PLAN B.

But admittedly, you could skip the reseach and just create 3 Quality Check nodes instead and have close to the same result, but you'll pay a lot more.
Last edited by Der Liebe Frankie; Jan 18, 2018 @ 7:23pm
MWRGaming Jan 18, 2018 @ 9:52pm 
Originally posted by huminado:
The easiest way to see this, is if you compare what I'll call "PLAN A": 1 node "Quality Check" which takes 5:00.

If you research Quality so it becomes 3 nodes for "PLAN B": "Visual inspection", "Performance check" and "Emissions Check" -- those 3 nodes are the same time when combined: 1:51 + 1:39 + 1:30 = 5:00, but because you've split the process up, any cars waiting in line for the 5:00 Quality Check have less time to wait when they go to PLAN B.

But admittedly, you could skip the reseach and just create 3 Quality Check nodes instead and have close to the same result, but you'll pay a lot more.
Well for your example if you are making electric vehicles you don’t really need the emissions test or radiator or exhaust stations
Sverd Jan 18, 2018 @ 10:01pm 
Originally posted by MWRGaming:
Originally posted by huminado:
The easiest way to see this, is if you compare what I'll call "PLAN A": 1 node "Quality Check" which takes 5:00.

If you research Quality so it becomes 3 nodes for "PLAN B": "Visual inspection", "Performance check" and "Emissions Check" -- those 3 nodes are the same time when combined: 1:51 + 1:39 + 1:30 = 5:00, but because you've split the process up, any cars waiting in line for the 5:00 Quality Check have less time to wait when they go to PLAN B.

But admittedly, you could skip the reseach and just create 3 Quality Check nodes instead and have close to the same result, but you'll pay a lot more.
Well for your example if you are making electric vehicles you don’t really need the emissions test or radiator or exhaust stations

You can cut out radiator and exhaust with electrics?
Der Liebe Frankie Jan 18, 2018 @ 10:24pm 
"Achieve an average of 50 square meters per car per hour." The only way to do that is by making sure stations aren't blocking cars that have to wait in line. It might be helped by avoiding unnecessary stations like you say, though it's more about finding the slowest stations and making duplicates of them as parallel stations, so that rather than waiting behind the occupied station, the car can always find one that is empty.

Let's pretend there was a "build a whole car" node, and it took exactly 60 minutes to process a whole car. That would give you the achievement if you had 50 of them in parallel. But the game doesn't give you that "build a whole car" node, instead it gives "build a 10th of a car" (or something like that) and you figure out which nodes you want to make parallel and which ones are fast enough to leave as a pinch point for all cars to go through.
Last edited by Der Liebe Frankie; Jan 18, 2018 @ 10:25pm
MWRGaming Jan 18, 2018 @ 10:53pm 
Originally posted by Turnop:
Originally posted by MWRGaming:
Well for your example if you are making electric vehicles you don’t really need the emissions test or radiator or exhaust stations

You can cut out radiator and exhaust with electrics?
Yes for me I have a smart junction with one of each station just in case a wrong car takes that route
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Date Posted: Jan 18, 2018 @ 2:02am
Posts: 6