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I am still wishing it were there in-game somehow/somewhere.
Another way to look at efficiency is to look at the rate at which each part of the factory allows cars to pass. Since we're talking minutes when assembling parts, the seconds per unit of length on the conveyor belt are so low that they have no meaningful effect on effieiency.
Based from what robbie said, I concluded that the only reason why you'd want to know the rate of cars / minute on a conveyor belt was if you have a very high rate of production of a vehicle taking place in two or more separate parts of a factory. In this case, a simple statement of 0.4 minute per car per segment (or 24 seconds per car per segment) would suffice. Additional information would be required if the part of the convyor belt made a turn or a crossing.
But in any other case, this information isn't relevant, (my original point) because of the conveyor belt's very high rate of cars per minute, certainly compared to any other part of the pproduction line.
I think it depends on whether or not this information is worth the time/resources, but thats not my decision.