s&box
Was gmod good day 1?
Didn't it also take quite awhile for gmod to kick off and become popular? It feels like we're comparing the end of gmod with tons of time to put into games etc, with the start of this new game/engine etc.
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I am obviously a passionate gamer talking about this subject matter. I'm also relatively old, but not as old as Garry or anyone who would be there for Gmod 1-9. Gmod WAS good day 1, but it was good in a different way. Gmod served it's purpose originally as a means to manipulate Valve assets. People weren't looking for it to do anything more than what it had originally promised to do, so as a sandbox for valve games? Yes it was good.

People at the time in 2004-2006 also didn't have much else going on. The same is true for games like roblox. Most of these games very much started small and big creators got in and got involved.

If you take ONLY what Gmod was, no valve games, no other developers. Then you can easily say that Sbox is better, it has more features and far more scripting capabilities. It's a bit clunky compared to Source 1 engine, needs optimization, but beyond that it's far more feature rich and allows for you to do a lot more things than you could do in old Gmod.

Edit: Putting it simply, this is an issue with expectations. Gmod wasn't made as a platform, so when it kinda became a platform it was seen as more of an added benefit overall. But we exist in a post UGC platform world, you can't JUST do that anymore. Players expect more.

As a criticism to S&BOX, you cannot simply be a sandbox platform in modern gaming. Maybe if Facepunch studios had made S&Box more of a substantial singleplayer focused game intially (Like Little Big Planet or ORIGINAL Fortnite) People would have atleast played that game first then went "Well at least there was a game here to play" But as it stands this is so reliant on the will of others that it is truly make or break by the community.
I was around for GMod 1. It was not good. It was a barebones product with barely any tools. Most people used it for the photo mode back then and just posed HL2 characters. By "Back then" I mean the first 8 years the game was alive. It didn't explode in population until well after release when people actually started making quality game modes for it.

This game will be the same and everyone jumping the gun to complain about it simply wasn't around when GMod was released. I bought this game as soon as I could because, just like GMod, this will be an investment. There are already people in the DXRP servers who have been there since beta and will remain there well into the game's life.

The dedicated fanbase has already started growing, it will just take a long time to turn into the competitor to GMod people seem to think they want.

What confuses me the most about the overall situation is that a solid majority of people review bombing just for the sake of this not being GMod 2 barely have any hours in the first game. It's bandwagoning by people who lack original thought and the ability to form their own opinions about things without the help of social media.

So no, GMod was not good day one. It was not good year one. Or two. Or three. Despite what people *want* to believe, the truth is that S&Box released in a more feature-rich state than GMod did. You can DO far more in S&Box right now than you could do in GMod 1.

It's just bare bones, and the one thing that I can empathize with criticism on is that the devs could have given us a more complex Sandbox mode with more/better tools. I would also like actual Steam Workshop implementation for Sandbox and other game modes, as well. The in-game ecosystem with user-voted items will prevent the expansive growth of community-made assets. THAT is a big oversight and my only true complaint.

If you want to make a hat and add it to the game, unless you make your own entire game, you have to upload it to the workshop and hope the community upvotes it enough to be added to the game officially. I think that's lame. While it prevents filling the game with low-quality assets, they didn't seem to care all that much about low-quality game modes.

Personally, I'd rather vote on game modes and have a free workshop that isn't paywalled. I'm not even anti-skin. I just want a better middle ground than we have right now. Hopefully that gets improved upon over time, but I'm not holding my breath. I do enjoy the product, but games are rarely good on day 1 these days.
gmod day 1 is a lot of different days for a lot of different gamers but i bet everyone from before gmod 9 will say yes
Originally posted by Gamah:
gmod day 1 is a lot of different days for a lot of different gamers but i bet everyone from before gmod 9 will say yes

Release Gmod only have like 1k for multiple years, but those people probably signed up for exactly what Gmod was being sold as. However I think a lot of Gmod players came through around Gmod 13, which is the vision that a lot of people of have gmod.
Well this isn't day 1 for S&box, it's year 2.
Originally posted by King Ballsmear:
Well this isn't day 1 for S&box, it's year 2.

Funny enough the same goes for Gmod day 1
Stop saying this is gmod2, its not gmod2
no it was horrible and buggy, gmod became truly great in 2009
Originally posted by IG Murlock:
Stop saying this is gmod2, its not gmod2

Unfortunately that's something FP did to themselves. The game is by the same people who made gmod, is described as "a spiritual successor to Garry's Mod", has a similar logo to gmod and uses gmod-esque promotional material.

Sbox heavily relies on gmod for it's promotion, so that's what a lot of the public perceives it as.
Why doesn't s&box have 20+ years of community made content already?!?!?! :steammocking:
Originally posted by Zanaki:
Didn't it also take quite awhile for gmod to kick off and become popular? It feels like we're comparing the end of gmod with tons of time to put into games etc, with the start of this new game/engine etc.
Gmod Day 1 was a barren wasteland where you could only spawn entities. By all intents and purposes it was a bad game and a bad sandbox.

But frankly speaking, despite all that I expected a lot more functionality out of S&Box on day 1.
GMOD wasn't an AI slop fest, tho

And Source Mods were pretty popular even before GMOD.
the problem with the time gap is gmod was the first of its kind. s&box isn't. and it has the promise of the playfund which is just BEGGING for people to make low effort shovelware slop instead of creative new gamemodes because they want to take advantage of easy money. it's not about what s&box IS, it's just been handled very poorly and Garry is obviously only interested in turning it into a monopoly platform
I find it funny y'all are comparing day one of Garry's MOD, which Garry made in his spare time and released only a few months after Half-Life 2's release, to release day of a game development platform that was in development since 2015 and went through a major engine change in 2021 where they went from Unreal Engine 4 to their own custom fork of Source 2, both of which had a C# wrapper of all things implemented on top of them.

Real apples to oranges moment ngl.
well garrys mod day 1 was a mod made by garry by himself. Day 1 sandbox is an 8 year long project that has been developed by a multi million dollar 50+ staff studio over 20 years later. That's not really comparable, obviously people are going to have more expectations for s&box than a (at the time) random half life 2 mod someone made.
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Date Posted: May 3 @ 1:59am
Posts: 32