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The avatar system is horrible. Like, in it's own game these would probably be fine, but in a game where you should be able to do or be anything, limiting us to these Fanboy and ChumChum ripoffs is just a shot in the foot. Let us have universal unique character models to let us express ourselves the way we want too. This is barely a QOL aspect and more of a requirement. This is just bad.
The game is pretty though, but again, like in my original post, there are so many foundational issues that no amount of patches can fix it. The way content is loaded in NEEDS a workshop, the character models NEED an overhaul. The way gamemodes are accessed NEEDS an overhaul, the monetization WILL kill the game's community.
I think that's everything I have a gripe with. The game could be so much more than....this.
map makers? what are you talking about?
and if s&box had a default movement system (which it really doesn't) it would make more sense.
There is no true default anything, nothing to build from, no default gamemodes. Why would someone go through all the work jumping through janky source 2 hoops for a project they couldve made on Unity with way more creative freedom?
If the Source 2 SDK is released, does that just maked S&Box pointless since it has no default "game" to offer?
I was honestly about to say the same thing. This isn't a game engine, arguably it's just a custom-built Source 2 SDK. If Valve ever releases an official full SDK (possibly even including Half-Life franchise assets, like the original Source SDK did), then what does this janky sausage game have to offer over the real deal?
"learn the ins and outs of an entire game engine just for one platform"
S&box is the game engine. It's based on Source 2 but it's really its own thing at this point. You need to see S&box just has Facepunch alternative to Unity and Godot.
Meanwhile in sandbox You don't even start with a spawnpoint in the default template; you just have a camera facing a small baseplate with 3 purple cubes on top of it.
really ingest the fact that this is a dev-preview, it is not here for yall, and the fact that s&box is closer to a game engine is not a negative!
Try opening the S&box editor and see if making games or maps is fun for you. If you'd rather just play games, then maybe you should wait a few months or years for a game to be made in S&box that strikes your fancy.
Right now I think the best game in S&box is Idaho RP, but I might be a little biased ;)