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What were your HUDs in case we find a pattern?
I've used the normal Hud you start with, no changes made to it
http://imgur.com/a/vRYJv
Picture of my loudout when lag appeared, I started a game today with no lag, it seems to come and go at random, (I did restart my pc before at it still lagged so it's weird)
sorry for not providing so much of help
Actually, I want to be specific about the problem. For me, it doesn't 'lock up the game' as it does for Nabla, and it doesn't trigger any kind of continuous lag - it just stops for a split second, and then resumes at normal speed. So it's not game breaking, but it's frustrating enough in some situations to make me want to quit. This happens using the arrow keys, or the A/D keys.
its totally choppy, works like 0.5 secs, freeze for 0,5n rinse and repeat.
verifying helped me. seems game broke for me. its fine now.
This either sounds like a ton of code being run on key press, which is possible but I have no idea _what_ would be running, or most interestingly something causing an error on each key press and the game then recovering from it.
Try this for me please: right after a key press that caused lag, hit F8 to see the game log to see if there's anything marked with "ERROR", or take a screenshot or copy the text for me. If that's the case this might not be too difficult to fix.
09:37:49 > █ERROR►TypeError
09:37:49 > █ERROR►TypeError: Error #1009
at src.game.gameobjects.player.boost::Dodgers/_-q()
at org.osflash.signals::Slot/execute()
at org.osflash.signals::OnceSignal/dispatch()
at lbg.inputmanager.inputcommands::InputCommand/doCommandDown()
at lbg.inputmanager.inputcommands::InputCommand/onKeyDown()
at org.osflash.signals::Slot/execute()
at org.osflash.signals::OnceSignal/dispatch()
at lbg.inputmanager::InputManager/onKeyDown()