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Has anyone tried drags and offroad of the same size? I'm thinking that maybe the size of the contact patch matters.
Me being me, I now have the urge to test it with my main dirt racing car...
SVX6-powered Walea set up for dirt tracks. 1132HP, 1146Nm. Does about 20s laps at Backyard and about 51.5s laps at Imalona. Not ideal for drag racing (e.g. D50 gearbox, Narnoo sports suspension) but it'll do for this testing. 255x15 wheels, which have all three types of tyres.
First runs fitted with new offroad tyres and a full tank, every part at 100%. Did 5 runs at each distance and took the best time.
400m: 8.57
800m: 14.02
Took it back to the garage, swapped the tyres to drags, repaired everything back to 100% if it wasn't already, topped up the tank and went back to Dooga salt flats to do 2x5 runs again.
400m 8.43
800m: 13.93
There was a brief loss of traction at ~6500rpm (recommended shift point is ~7500rpm on that engine) in 1st on offroad tyres. None with drags.
So I'm switching to drags for Dooga salt flats.
Here's an oddity at the top end:
The outright land speed record vehicles use solid wheels on salt flats. It's not a free choice for them because there aren't any tyres that could handle the speed. They have almost no grip at all above moderate (for them) speeds. It's not strictly necessary as the wheels don't drive the vehicles and steering is done mostly by air (the wheels working like a rudder on a plane), but even a breeze from the side upsets the steering. There's cockpit video of the current record holder (Thrust SSC) and the driver/pilot is almost constantly steering to maintain a straight line. Go off straight by 1 degree once and you die. I think I would have been screaming and wetting myself. He was calmly commentating. If you watch the video, note the use of a check list and contact with control before getting clearance and starting. Land speed vehicles nowadays have at least as much in common with planes as they do with cars. A shame that the team ran out of money on their attempt to up the record to 1000mph because COVID delayed the final run. They had the vehicle built and had run it up to 628mph in testing without using the rocket. It was all looking good for the 1000mph attempt.
Drag tires are good for straight line... they don't act well in turns and they really bad on dirt.
That's not been my experience in the game.
I tested the same car in the same state of repair with off-road and drag tyres of the same size (255x15) and it was reliably faster using drag tyres in both 400m and 800m Dooga salt lake drags. Not much, but noticeably and consistently so.
Using drags on tarmac circuits can also be better than slicks in some circumstances in my experience. Maybe that's down to individual players, but I prefer drags to slicks in the game for some cars on some tarmac tracks.
No argument about drags on dirt, though. I mentioned trying that by mistake in another thread. I'd put drags on my main dirt racing car to see how it would do at the Gutta drag strip and I forgot to switch back to offroad before going on Backyard.
driving style and car setup are always different, so you might find drag tires better for racing. Slicks are very unforgivable (just like in real life). They are good until you overheat, slide out etc... street tires are the easiest to handle mistakes, but they are make you slower (somewhat which again, if you make mistakes you might be faster then using slick) Drag are somewhere between, they have different characteristics
I didn't change pressure for either set of tyres when I did my testing at Dooga, but maybe default pressure for drag tyres is lower than default pressure for slicks in Revhead. I'm fairly sure drag tyres are generally used with lower pressure than slicks in reality, so I wouldn't be surprised if that's how it's set up in Revhead.
I doubt it. The mines are dirt, which is quite different to salt lake bed. Drag tyres are abysmal on dirt (and rightly so). When I did it (by mistake) on Backyard the results were hilariously bad. I'd suggest trying it with a car you don't mind crashing.