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I have a notepad on my desk and write on it. It's very old school. You could consider the UI of the game to be a homage to the time period in which the game is set. The UI is certainly reminiscent of gaming in the early 1990s in some ways.
I agree that more stats should be visible and directly comparable. The game (so I was told) simulates a lot of things under the hood and takes into account many things in the calculations, but a lot of people will not notice this complexity is even there, because how obsure it is. As it is now, it's sometimes difficult to say if swapping a bunch of parts between cars actually had an effect, or am I just imagining things.
If anyone want to help to make the game better, please join to our discord server (just search revhead on discord). We have a feature request channel, where we can discuss these ideas and how to implement some new features.
Absolutely this. There are many examples, but here's the one that I just encountered.
At the moment in the game I'm fiddling with a Walea chassis and bodywork fitted with an assortment of parts from other vehicles with the intention of making a fast and fun offroad track racing car. Power is from a CV8 (Jingu) engine refitted with the best racing Euro parts. Doesn't look very impressive in terms of horsepower but the torque is sky high and it pulls like a train pretty much from idling revs. I used that setup for all of the limited horsepower races with great success except (amusingly) in the limited horsepower Jingu race (which I barely won and only because the faster driver crashed on a bend). Different suspension and tires and differential for different tracks, of course.
Anyway...I was trying different turbos. Turbocharging that setup can have a dramatic effect on peak horsepower, which is all the player is allowed to see. But it has far less effect on actual performance. I'm assuming that the very low-revving CV8 doesn't spool up the turbos (designed for quite different engines) until close to the redline. But I'm assuming that because I can't see the dyno graphs or get any telemetry data from a race. It would be realistic and quite possibly the game simulates it, but we have to guess. So I did some laps of Imalona with two Walea SE turbos. Smaller turbos. Might require less to spool up. But again I have to guess because the relevant information isn't shown. Then I did some laps with Euroa 2 turbos. Almost triple the airflow, but the turbos are lighter. So maybe they'd require less to spool up? Guessing again. The peak HP rating increased from 556 to 682, but I already knew from previous testing that peak HP hardly matters with that setup. Laptimes were reduced from low 53s to high 52s. Was that actually an improvement in performance or was it because I'd just done some laps on that course and that recent familiarity was what reduced my times?