Revhead

Revhead

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Campa Jan 29, 2023 @ 7:53am
Car Part Shop
im in the car part store, but i dont know if i can see which parts i have installed to compare. is there a button to show a comparison or something?
thx
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Showing 1-4 of 4 comments
Tahnval Jan 29, 2023 @ 8:35am 
No. The game has some shortcomings in the UI and that's one of them. You can't compare parts that way. Or any way apart from owning them and manually flicking back and forth between them to check. You can't check what you already own unless you're in the garage. You can't sort parts you own by condition or manufacturer or in any way at all. You can only look at the map while in the garage. You can't make an ingame shopping list. Restoring a car and you require some new parts to replace unrepairable ones? You can add those parts to an ingame list that you can take to the car part shops, right? An obvious thing to put in the UI for a game. But not in Revhead. You have to make the lists manually IRL. Etc, etc. You have to do a lot either in your head or on paper IRL that would usually be done in the game UI.

I have a notepad on my desk and write on it. It's very old school. You could consider the UI of the game to be a homage to the time period in which the game is set. The UI is certainly reminiscent of gaming in the early 1990s in some ways.
Flacido Domingo Jan 29, 2023 @ 11:47am 
Was doing the same thing with a notepad. It has its charm, but yeah, it's a rather poor excuse. Even a simple indication "you already own this item", maybe "you own X of this item" while browsing shops/newspapers would help a ton.

I agree that more stats should be visible and directly comparable. The game (so I was told) simulates a lot of things under the hood and takes into account many things in the calculations, but a lot of people will not notice this complexity is even there, because how obsure it is. As it is now, it's sometimes difficult to say if swapping a bunch of parts between cars actually had an effect, or am I just imagining things.
Creative Pudding  [developer] Jan 29, 2023 @ 11:59pm 
this brings up some old idea to work out a better interface for items... moving it up on our list
If anyone want to help to make the game better, please join to our discord server (just search revhead on discord). We have a feature request channel, where we can discuss these ideas and how to implement some new features.
Tahnval Feb 3, 2023 @ 12:01pm 
Originally posted by Flacido Domingo:
[..]I agree that more stats should be visible and directly comparable. The game (so I was told) simulates a lot of things under the hood and takes into account many things in the calculations, but a lot of people will not notice this complexity is even there, because how obsure it is. As it is now, it's sometimes difficult to say if swapping a bunch of parts between cars actually had an effect, or am I just imagining things.

Absolutely this. There are many examples, but here's the one that I just encountered.

At the moment in the game I'm fiddling with a Walea chassis and bodywork fitted with an assortment of parts from other vehicles with the intention of making a fast and fun offroad track racing car. Power is from a CV8 (Jingu) engine refitted with the best racing Euro parts. Doesn't look very impressive in terms of horsepower but the torque is sky high and it pulls like a train pretty much from idling revs. I used that setup for all of the limited horsepower races with great success except (amusingly) in the limited horsepower Jingu race (which I barely won and only because the faster driver crashed on a bend). Different suspension and tires and differential for different tracks, of course.

Anyway...I was trying different turbos. Turbocharging that setup can have a dramatic effect on peak horsepower, which is all the player is allowed to see. But it has far less effect on actual performance. I'm assuming that the very low-revving CV8 doesn't spool up the turbos (designed for quite different engines) until close to the redline. But I'm assuming that because I can't see the dyno graphs or get any telemetry data from a race. It would be realistic and quite possibly the game simulates it, but we have to guess. So I did some laps of Imalona with two Walea SE turbos. Smaller turbos. Might require less to spool up. But again I have to guess because the relevant information isn't shown. Then I did some laps with Euroa 2 turbos. Almost triple the airflow, but the turbos are lighter. So maybe they'd require less to spool up? Guessing again. The peak HP rating increased from 556 to 682, but I already knew from previous testing that peak HP hardly matters with that setup. Laptimes were reduced from low 53s to high 52s. Was that actually an improvement in performance or was it because I'd just done some laps on that course and that recent familiarity was what reduced my times?
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