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The most common handling problems are: starting with powerful cars (it's important to get familiar with the handling using base or slightly tuned cars first) or misbalanced cars where tire/wheel/suspension sizes/types are not harmonizing with the car's weight, wheelbase or power. A car with too wide tires can be difficult to handle. Sometimes it's better to have understeer than oversteer but it's car control and track dependent.
Here is a video to show you the car controlling in the game with proper input and settings. https://youtu.be/nqCD11QTtDo
ps just sent you guys my save
The first and most important notice: the wider the tire the more difficult to handle the car in “on the limit” situations. We see, you have a quite high input and steering sensitivity settings, because of the rear Drag tire setup. Such tires are for straight drag races, we suggest to use maximum 245 mm wide slicks for a technical track like YF, but in our config the 210/50R18 slick was the best for both front and rear wheels. Now as your car is able to make sharp turns (its equipped with tires instead of road roller on the rear) so you can set much lower sensitivity for the keyboard. (Steering sensitivity at 1/3 and Input sensitivity at 50% was the best for us. )
Now about the suspension. The race-suspension is best for use on the oval track in Gutta, because its toe angles are much higher and so the car is set up for high speed turns. Yanagin Forest has got narrow 'cork screw' curves where the high toe is unwanted since it leads to drifting on slower speeds. That’s why we have selected the Buthanbang’s sport suspension instead.
About the sway bars: after some laps we decided to use 25mm on the front and 30mm on the rear to make the car less stiff.
Now, this car is capable for pretty good times on YanaginForest but we suggest some tips because of the keyboard control:
Since your gearbox is pretty low, you can hesitate between using 1st or 2nd gear in sharp curves. None of them are perfect for that serpentine curves but the 2nd gear is way better, even if in this case your car will slow down a bit. (but you win it back in shifting times) This is a powerful RWD car and high rev motor braking in low gear is like pulling the handbrake, better shifting up instead..
Try to enter into the sharp curves with motor brake, because there is elevation changing in the whole serpentine section. That makes the handling even more difficult.
If you pick a Walea or a Buthanbang base model you can push the pedal all the time - without the danger of a spin- but your active car produces 650 hp which is equivalent to a Z06 Corvette. And such a car is not as easy to drive even with it’s own steering wheel and pedals :).
We hope this will help you to reach your goals in the game, but its’s all about experimenting. Have fun!
Notice: we have used the sensitivity settings posted above!
Your Panania is a very powerful 4wd machine with a torque over 1130 Nm, so this car is hard to handle with keyboard only, but we made it using our sensitivity settings and brand new tires, since your rear tires condition was under 60%, please keep in mind the tire wear! Our first lap time was 1:23. The car was not a dream to drive, but using the proper keyboard technique helped a lot. (using short keystrokes instead of long keypress)
But since standard 4WD is not a good solution for tarmac tracks, we made some changes and transformed your car back into a RWD monster. In RWD configuration (using Magura factory differential) we have changed the racing suspension to Panania's sport suspensions (because of the sharp bends) and 245R20 was used with new slick tires. So the car was capable to run the Yanagin Forest lap in 1:21, but it was still not good enough. We decided to use the original Panania steering, because it was hard to control the car along the track. Now the new time was 1:16 (for the very first run!) using only keyboard.
Here are our main opinions:
-try to keep the sensitivity settings close to its default values because all the cars are tested and assembled using the default settings. It can be modified a bit but please avoid big changes in the first step!
-4WD is a good thing for the drag races to launch as a rocket from the startline, or for Imalona Dirt Track where there is less traction but please keep in mind, standard 4WD is perfect for rally (using drift techniques) but on tarmac the RWD and MR cars are the best. Try to avoid 4WD setups for 1000 Nm cars! By using a 4WD for tarmac in the game you have to calculate with the current steering angle of the car. If you push the accelerator, the front wheels are pulling the car in their current direction (and not the forward direction of your chassis !) and that can be a stability nightmare with keyboard where you can only imagine this angle. It's not impossible but you have to control your car using another techniques compared to the RWD cars. (try to push the accelerator only for very short time in a sharp bend to avoid to cut the corners)
-Steering: it's not displayed currently in the info but all the steerings are working differently because of their Ackermann settings (this is normal and comes from the different geometry of the cars and their wheel positions). In the next update the Ackermann value will be displayed in the detailed info to let the users see their geometry differences too. Using a steering with completely different Ackermann value will make the car sliding much more in the corners.
Please set your car using our tips. We hope it will help.
We are busy with a new update, which will hopefully fix the car handling. The reason why the keyboard is hard not only because of the digital 1-0 state, that's actually easy to work around. The real hard part is to match a controller which works with all of our cars and support from keyboard to steering wheel, while it still delivers different driving feelings for each car. (so driving with Wanja steering should not be the same as driving with Magura's steering, but both should work fine in any car.. not easy!).
Those games you mentioned all uses pre-setup cars, in-fact I don't know any game with close to the flexibility to our game. The player cannot change the characteristic of the car, even if it is possible to tweak a bit, the car remains the same.
In our game the configuration is so complex and free, that anyone can build "anything", which means it is possible to build a bad car, which will handling very badly - just like it would do in real life.. broken parts are also evil, can cause very strange behaviours. (strange for someone who don't know what happens when some parts are broken, worn out)
Therefore, when we are talking about the handling it's not a joystick or keyboard issue only, but how to handle good and bad cars as well.
i.e. Sometimes a very bad driving feeling can be solved with a bit more pressure on the front and on some other cases, you need to change a lot of things from gearbox to wheels and suspensions.. or just fix a hub which causing the car to go left, etc.
As a help, we also changed the start of the game and giving the player a starting car. This car is already setup as it should be and ready to race, but still could use some upgrade. This will give a chance to each player to start the driving with something that works, so if any tweak needed in the controller setup it will be set to a good car.
Next to this, we improved our tires, motor rpm, steering and many more to make the driving and our physics better.
The first input (using keyboard) to steer is always too slow, unresponsive (regardless of setting) Then the next part of steering is overly sensitive and then the car slides too much.
So you press a little bit and the car wont steer, you keep pressing a little bit more and the car will steer too much, you counter steer and the car starts to lose control. Its all a bit messy.
We did not only fixed the controllers, steering, but dozens of things was tweaked, balanced to get to a much better driving experiences. Also new tuning parts, more balanced gameplay, etc.
We are looking for players, who would like to test this version before we release it. We would like to find the best defaults for the controllers and build up a small guid here in steam to help to everyone how to configure the controllers.
if anyone of you would like to join to our test group and has time in the next few days to test, please send a mail with your steam username to support@revheadgame.com