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bloody death 27 AGO 2017 a las 4:07
sorry guys i cant play with this handling any more
im done for a while again no mater what i do all the cars in this game just drift around the corners its like ice skating there is just no grip on any tires or any tire prissure u use and yes i use a keyboard and i tried my xbox one controller same thing and my game is not broken and i dont need to send my save game back to u its the game

ps and yes i am using wide tyres and good suspension and all that this just need to be fix the handling code one day untill then i am done
Última edición por bloody death; 30 AGO 2017 a las 5:43
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Mostrando 1-15 de 20 comentarios
Creative Pudding  [desarrollador] 28 AGO 2017 a las 3:07 
Sorry but without seeing your car config and your control input settings we cannot help you much...

The most common handling problems are: starting with powerful cars (it's important to get familiar with the handling using base or slightly tuned cars first) or misbalanced cars where tire/wheel/suspension sizes/types are not harmonizing with the car's weight, wheelbase or power. A car with too wide tires can be difficult to handle. Sometimes it's better to have understeer than oversteer but it's car control and track dependent.

Here is a video to show you the car controlling in the game with proper input and settings. https://youtu.be/nqCD11QTtDo

bloody death 28 AGO 2017 a las 5:02 
yer but also this game is not keybaord friendly that is also what i ment but hey if u want my save u r going have to explain it to me how to send it to u guys

ps just sent you guys my save
Última edición por bloody death; 28 AGO 2017 a las 5:20
Creative Pudding  [desarrollador] 28 AGO 2017 a las 9:21 
We did some test runs with your active car (the red Buthanbang with white stripes) and it was really not good for the Yanagin Forest Raceway. Here is our changes and suggestions, with this modifications we did 1:27 lap times using keyboard (you've written this is your favorit input method):

The first and most important notice: the wider the tire the more difficult to handle the car in “on the limit” situations. We see, you have a quite high input and steering sensitivity settings, because of the rear Drag tire setup. Such tires are for straight drag races, we suggest to use maximum 245 mm wide slicks for a technical track like YF, but in our config the 210/50R18 slick was the best for both front and rear wheels. Now as your car is able to make sharp turns (its equipped with tires instead of road roller on the rear) so you can set much lower sensitivity for the keyboard. (Steering sensitivity at 1/3 and Input sensitivity at 50% was the best for us. )

Now about the suspension. The race-suspension is best for use on the oval track in Gutta, because its toe angles are much higher and so the car is set up for high speed turns. Yanagin Forest has got narrow 'cork screw' curves where the high toe is unwanted since it leads to drifting on slower speeds. That’s why we have selected the Buthanbang’s sport suspension instead.

About the sway bars: after some laps we decided to use 25mm on the front and 30mm on the rear to make the car less stiff.

Now, this car is capable for pretty good times on YanaginForest but we suggest some tips because of the keyboard control:

Since your gearbox is pretty low, you can hesitate between using 1st or 2nd gear in sharp curves. None of them are perfect for that serpentine curves but the 2nd gear is way better, even if in this case your car will slow down a bit. (but you win it back in shifting times) This is a powerful RWD car and high rev motor braking in low gear is like pulling the handbrake, better shifting up instead..
Try to enter into the sharp curves with motor brake, because there is elevation changing in the whole serpentine section. That makes the handling even more difficult.
If you pick a Walea or a Buthanbang base model you can push the pedal all the time - without the danger of a spin- but your active car produces 650 hp which is equivalent to a Z06 Corvette. And such a car is not as easy to drive even with it’s own steering wheel and pedals :).

We hope this will help you to reach your goals in the game, but its’s all about experimenting. Have fun!
Adam_RSX 29 AGO 2017 a las 3:12 
Hmm, theres some things there that I hadn't thought about, I think maybe some of my suggestions might have not suited that track. Great reply!
bloody death 29 AGO 2017 a las 3:45 
no not that car the praina one is my race car that one is my drag car sorry i forgot to state that
Creative Pudding  [desarrollador] 30 AGO 2017 a las 4:53 
After some test runs behind the wheel of your Panania our opinions are the following:

Notice: we have used the sensitivity settings posted above!
Your Panania is a very powerful 4wd machine with a torque over 1130 Nm, so this car is hard to handle with keyboard only, but we made it using our sensitivity settings and brand new tires, since your rear tires condition was under 60%, please keep in mind the tire wear! Our first lap time was 1:23. The car was not a dream to drive, but using the proper keyboard technique helped a lot. (using short keystrokes instead of long keypress)
But since standard 4WD is not a good solution for tarmac tracks, we made some changes and transformed your car back into a RWD monster. In RWD configuration (using Magura factory differential) we have changed the racing suspension to Panania's sport suspensions (because of the sharp bends) and 245R20 was used with new slick tires. So the car was capable to run the Yanagin Forest lap in 1:21, but it was still not good enough. We decided to use the original Panania steering, because it was hard to control the car along the track. Now the new time was 1:16 (for the very first run!) using only keyboard.

Here are our main opinions:

-try to keep the sensitivity settings close to its default values because all the cars are tested and assembled using the default settings. It can be modified a bit but please avoid big changes in the first step!

-4WD is a good thing for the drag races to launch as a rocket from the startline, or for Imalona Dirt Track where there is less traction but please keep in mind, standard 4WD is perfect for rally (using drift techniques) but on tarmac the RWD and MR cars are the best. Try to avoid 4WD setups for 1000 Nm cars! By using a 4WD for tarmac in the game you have to calculate with the current steering angle of the car. If you push the accelerator, the front wheels are pulling the car in their current direction (and not the forward direction of your chassis !) and that can be a stability nightmare with keyboard where you can only imagine this angle. It's not impossible but you have to control your car using another techniques compared to the RWD cars. (try to push the accelerator only for very short time in a sharp bend to avoid to cut the corners)

-Steering: it's not displayed currently in the info but all the steerings are working differently because of their Ackermann settings (this is normal and comes from the different geometry of the cars and their wheel positions). In the next update the Ackermann value will be displayed in the detailed info to let the users see their geometry differences too. Using a steering with completely different Ackermann value will make the car sliding much more in the corners.

Please set your car using our tips. We hope it will help.
bloody death 30 AGO 2017 a las 5:40 
thank u i will try that thank u
Sarstan 3 SEP 2017 a las 14:39 
Frankly I wouldn't play this game with a keyboard either. I use a controller and it works out pretty well. At first I was using an old PS3 controller I hooked up to my PC, but not so long ago I went out and grabbed a Rock Candy wired XBox 360 controller and it works fantastically. Hard to beat for $15 and instantly works with any game that uses a controller.
ChevyAndVW 3 SEP 2017 a las 22:10 
Who would even wanna play a racing game with k + m??? Have the op tried a game like asseta corsa?? I bet hed say that same about a realistic car racin sim.
Dr. Death 28 SEP 2017 a las 15:23 
Some games are easier to play with the keyboard than others. Live for speed, Driver san fransisco, and BeamNG comes to mind as games in which playing with a keyboard isn't that bad.
ChevyAndVW 2 OCT 2017 a las 3:15 
It shouldnt be bad at all. So use a controller or wheel and it wont be "that bad" keyboard with racing is stupid. Unless u bind the keyboad to a Steam Controller.
Creative Pudding  [desarrollador] 3 OCT 2017 a las 13:38 
Surprisingly, many people on steam plays the game with keyboard, even those who has gamepads or other controllers. Most of them are ok with it, but we can see complains as well. As we can see most of the people who had complains was due to 2 things: 1. either the car was setup in a wrong way, and/or 2. the steering setup is too slow for him/her. This last option is very relative, everyone of us has different favourites, but the game did not allow it to make it quick enough for them. (only slowing down the steering worked well)

We are busy with a new update, which will hopefully fix the car handling. The reason why the keyboard is hard not only because of the digital 1-0 state, that's actually easy to work around. The real hard part is to match a controller which works with all of our cars and support from keyboard to steering wheel, while it still delivers different driving feelings for each car. (so driving with Wanja steering should not be the same as driving with Magura's steering, but both should work fine in any car.. not easy!).

Those games you mentioned all uses pre-setup cars, in-fact I don't know any game with close to the flexibility to our game. The player cannot change the characteristic of the car, even if it is possible to tweak a bit, the car remains the same.
In our game the configuration is so complex and free, that anyone can build "anything", which means it is possible to build a bad car, which will handling very badly - just like it would do in real life.. broken parts are also evil, can cause very strange behaviours. (strange for someone who don't know what happens when some parts are broken, worn out)

Therefore, when we are talking about the handling it's not a joystick or keyboard issue only, but how to handle good and bad cars as well.
i.e. Sometimes a very bad driving feeling can be solved with a bit more pressure on the front and on some other cases, you need to change a lot of things from gearbox to wheels and suspensions.. or just fix a hub which causing the car to go left, etc.

As a help, we also changed the start of the game and giving the player a starting car. This car is already setup as it should be and ready to race, but still could use some upgrade. This will give a chance to each player to start the driving with something that works, so if any tweak needed in the controller setup it will be set to a good car.
Next to this, we improved our tires, motor rpm, steering and many more to make the driving and our physics better.
Dr. Death 3 OCT 2017 a las 13:48 
Thanks for your care, however i fear that the issue is directly related to the tire physics.

The first input (using keyboard) to steer is always too slow, unresponsive (regardless of setting) Then the next part of steering is overly sensitive and then the car slides too much.

So you press a little bit and the car wont steer, you keep pressing a little bit more and the car will steer too much, you counter steer and the car starts to lose control. Its all a bit messy.
Tuuurrrbbbooo 4 OCT 2017 a las 13:27 
i use only K + M for everything i feel atm it is quite sluggish response from steering with them like a input lag almost, pretty much same experience dude above me is describing
Creative Pudding  [desarrollador] 10 OCT 2017 a las 11:51 
We have successfully fixed - at least we really believe it is done- the controller issues. We have integrated a new steering logic, which uses a "gamma" value to alter the dynamics and characteristics of the steering. We also updated the handling of all axes which gives a better driving feeling.
We did not only fixed the controllers, steering, but dozens of things was tweaked, balanced to get to a much better driving experiences. Also new tuning parts, more balanced gameplay, etc.

We are looking for players, who would like to test this version before we release it. We would like to find the best defaults for the controllers and build up a small guid here in steam to help to everyone how to configure the controllers.

if anyone of you would like to join to our test group and has time in the next few days to test, please send a mail with your steam username to support@revheadgame.com
Última edición por Creative Pudding; 10 OCT 2017 a las 11:55
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Publicado el: 27 AGO 2017 a las 4:07
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