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Also, exploit weaknesses and invest in iframes for dodging.
I got tired of needing to hit every enemy I came across 15 times before it died and being one shotted by any tained monster anywhere close to my level.
To be fair, the tainted monsters are meant to be hard. Even on normal people were recommending you be 5-10 levels higher to fight them.
Been playing on Hard and enjoying it.
I'll be sticking with hard. The combat isn't smooth enough for me to want a Dark Souls experience out of it. Also, some of the monster moves come out of nowhere, which is just silly.
My main problems are that more often than not you will be hit from behind or the sides unless you only fight on the edge of the battles to keep everything in view, and that a few monsters have very little windup on some moves (I still can't fully figure out the slime's whip/bash signs at all).
The dodge not cancelling the current animation, coupled with the command queue and the fact that some moves just break your guard (the whirl that most big monsters have for example) mean that the defensive options are limited and somewhat unreliable unless you go for a counter-based style where you wait for enemy attacks before landing a couple blows and repeating (which works but is really boring).
Playing on expert is the best way to get better gear drops, so what you might want to do is to play on expert most of the time and switch to hard (or normal) for tainted monsters (and/or bosses).
i would say the opposite, tactics of war or whatever in the tweaker can make or break a whole battle and resistance setting can prevent one shots if you are on the edge. One shots on ai will happen because theyre dumb and take full power shots, but with some item manipulation they can still be useful. Expert makes everything count and therefore not pointless, 1hits usually come from too high level monster so all attacks are too high/or the monster has ♥♥♥♥♥♥♥ glowing sprites sucking into it meaning get the ♥♥♥♥ away. Similarly, monster moves are some of the most regular and periodic/predictable things there are. I can understand not wanting a souls experience but the strategy for reading an enemy is pretty similar. 1 shot deaths dont mean youre ♥♥♥♥ was pointless means you were probably too low lvl/ not optimized/ you know its coming... git gud. Combat takes some getting used to but ♥♥♥♥ can get on a roll and the combat sequence makes more sense the more you do it and has a rhythym/tempo. Solid ♥♥♥♥
Even on bosses that are dangerous when you get close (slime tainted monsters for example) you can pile on ranged damage.
If you play with either of the two basic characters then just using the charged ranged attack is usually plenty, but you can also rapid-fire the basic ranged attack to pile on the damage fairly fast and get the agro (at the cost of your special attack crystals depleting at an equally rapid pace, just stand without moving and spam the ranged attack button/key).
As long as you continue to keep the agro, your allies are mostly safe outside of AoE targetted towards you (charges, ranged explosions, whirling attacks, slime's swipes...).
It does make your own time harder because you have to focus a lot more on defensive actions, but it lets you keep your items to use on the character you are controlling instead and it's easier to predict what the enemies are going to do (and to try to take advantage of it when you can).