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As someone who reached max level Kingdom and fully upgraded everything (I have the 70 million influence achievement) my personal choices of importance in no particular order are the following:
Spellworks - Spring Lock for blue chests, Rejuvenate to access 1 citizen recruitment and some shrines for tainted monsters, and whatever that speak to the dead spell for another citizen recruitment
Institute of Innovation and higher innovation - Offers research that reduce building cost, development cost, time, etc. Overall makes Kingdom building easier.
Explorers Guild - Forget the brisk stroll, it's all about increasing your store amount (goes from 20, 50, 150, 450, 900)
Resource camps (hunting, mining, farm, ranch, etc): Most end game resources will come from your Kingdom and it makes Swift Solution tasks, side-quests, item crafting/upgrading 1000x times easier when you can easily gather these items instead of constantly waiting.
Citizens level by completing research, gathering items at resource points, etc. You can also build and upgrade the sage's something (can't remember the second part of the name) to the left of your first dimensional lab that allows citizens to earn exp by just being assigned there.
You are right, I neglected the institute of innovation
I mistakenly wrote barracks, when I meant training ground
Thank you both
The amount you make sky rockets. By the end I was making over 1 million KG per hour and had coffers up that held up past that.
Yes, but I think I'm closer to 210,100 KG/hr now. So essentially my capacity fills up approximately every 30mins.
But getting there isn't easy..
It sounds like you have been neglecting your "castle building"