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Honestly, I think palisades are fine, but carpenters having the ability to demolish things is a pretty good idea.
Thanks for commenting Toast, you have a good point on carpenters' -xp.
But on my larger point; palisades still seem to be the only thing most sappers ever build, and as a fortification it is just silly and unrealistic on most battlefield maps. Keep them for siege maps, but there are already some maps where palisades are unavailable and this needs to be extended further. Palisades just don't encourage the right sapper mentality.
Honestly, they seem to do the opposite in my experience. Without palisades, there's not really much reason for a sapper to do their job. A waist-high stone wall is always better than a sandbag, and your average battlefield tends to have plenty of those. Walls as big as palisades are pretty rare, though, so sappers do much more good by building them. Add the fire-step, and they're uniquely good cover.
Even then, gabions and sandbags still aren't a rare sight. Sandbags are the best cover for cannons, and gabions are great for filling in gaps and small spaces that a full palisade can't cover.
I've played with good sappers and bad sappers, honestly they can carry the game sometimes. I hate to say it but there is no easy fix. Pubs in this game are unorganized chaos and that makes the game in a way.
Still I think giving the sappers their own pool of resources could help a little. Just enough to build a wall or too, in addition to the team pool of resources. I don't think the team should be punished for players who want to build chairs for the enemies in spawn and have a chat, but I don't think denying them that is beneficial either. The issue I see with that is if every player get resources then it might become problematic.
Thanks for replying MisFiT77. The problem with sappers' own personal supply limit for some items is that it can start to get complicated quite quickly. You end up opening more debate as to what should be included in the personal supply, should chevaux de frise be included in this or swivel guns for example. It would be difficult to see it gain widespread acceptance.
Just limiting palisades to sieges only would reduce childish sapper constructions quite quickly and easily. Palisades are already unavailable on some maps.
The chairs don't actually hurt anyone. They're completely free. I agree with the personal resources supply, though. If the team has three sappers, just give each a third of what they'd normally get total to use themselves.
Right now, there's a good balance of defenses. Sandbags are good for short-term defense and defending cannons/swivel guns, palisades are good for long-term defense, and then gabions are good for filling in gaps left by the larger defenses. Getting rid of palisades would throw that out of balance, and make sappers way weaker as a class.