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there also seems to be extreme netcode/hitbox issues that are causing tons of misses too (really noticable in indoor fights...) so it's hard to say how much is caused by random spread or just the hitboxes not syncing to the models properly
You said muskets are fine as is as being incredibly historically inaccurate so I just assumed you'd not be a hypocrite and also say that rifles need to be at a similarly reduced level. "Poor shots" so it's my fault rng is so ridiculous? When I play as a rifleman I usually score every hit at I shoot at up to 80m and even for moving shots. Not so at all with muskets even at ridiculously low ranges.
Sounds more like you're the one being catered to so you don't get hit so much and cry about it. Why can't you just "have fun" since it's just a game if it were more historically accurate? If you're going to use such a terrible argument it also goes both ways
This is a replica Brown Bess circa 1771, he is using full military powder loads as well.
The muskets are WAY TOO INACCURATE.
If this game was like most online shooters, it would be a crap game (far better 'balanced' games out there)
This fills a niche and does it really well. If you more accurarcy go play arma.
I could say the same to you. If you want an Arcady extremely unrealistic game go play cod. I don’t mind if the muskets aren’t as accurate as real life but you should still not have such terrible dispersion at extremely close ranges
"One idea that would perhaps create a more immersive experience though is implementing a deviation cone which decreases in diameter. The idea is to slowly decrease the diameter of the deviation cone when you remain stationary while in ADS. Thus with a little extra patience your shot becomes more accurate as it would in reality when taking your time to settle the rifle, aim, exhale, then squeeze the trigger. The BF2 mod 'Project Reality' featured a deviation cone that worked in this exact same manner.
If I was a Holdfast dev I would test having the size of the cone slowly decrease 25% of its total diameter when the player remains in ADS with no 'WASD movement'. 3 seconds for the full 25% reduction would work great for starters. Of course the deviation cone would reset back to its default size after each shot taken. With this method a player would then have an interesting choice. The quicker 'pot shot' with less accuracy or the more drawn out accurate shot."
Of course the cone could shrink 50% instead of 25% it's up for grabs. I just thought this might give a dev an idea for better gunplay.