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When in doubt ask your teammates and officers what they want. Sometimes officers want to push forward but prefer to be in the safe harbor of emplacements.
If you know your team is about to lose it tickets, then build a fort at your spawn before you hit zero.
Spikes and little triangle spikes are your friend use them, as well as sand bags dirt mounds.
All else fails, build an explosive and set it off in a house/wall to get enemies killed around it.
Learning where and when to build is an acquired skill, you'll get better as you play.
Swivel cannons can be absolute game changers, but you entire team is only allowed 2 of them. Place them carefully, an enemy sapper can steal the cannon, which leaves your team down a cannon(thats immune to friendly fire) and they've gained one.
On the other hand stealing an enemy swivel is excellent.
Dont underestimate the defensive power of ditches and sandbags, they're free and offer excellent protection against cannons. Pallisades may be impressive, but they take a long time to build and a magnet for enemy artillery.
On one of the conquest maps there are two farms (one capture flag on each) and a hill with a capture flag. Fortify the hill (if your team takes it) Not the farms. The farms are big buildings with walls, they are already fortified. Build where its most needed, not where its easiest or where it'll look nice.
But also. Whatever you do someone will say you built in the wrong place (Quite often it'll be me, I apologise in advance). Because everyone wants sapper defences on their position. So don't be afraid to ask the guy screaming "build something here" why he wants it there and what it will achieve. If he's got a good reason he'll tell you. If he just wants something to cower behind, he won't have a good reason.