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Perhaps a compromise would be 70 meters? Right now, they are ridiculously inaccurate, regardless of historical counter arguments.
While I'm at it, guns should have a more satisfying sound to them. A high CRACK and boom. No poof; the poof is probably from reenactors.
https://discord.gg/qjnGRA
It is incredibly unlikely that people will play the type of game you want on the public servers. Bottom line players adapt to/learn the game mechanics and play accordingly. Only a fool is going to get into a tight clump of bodies in the open on a public server and be picked off like fish in a barrel. As I said that's why line battles are a thing. Pub server games are more skirmishes where 3 game modes are available. Conquest (cap the flag), Siege and Battlefield. Siege and Conquest do not require forming lines in fact if you do your team will lose every time. On Battlefield people will sometimes form loose firing lines if an officer throws down a firing line that provides buffs, but even then it really depends on the map terrain as to how effective this is.
You can learn more about the public server side of the game here https://discord.gg/QfGtvX
In short pub play is very different from line battle play. The people who play predominantly on the public servers will generally not appreciate people trying to enforce a style of play on their game that ends in defeat 99% of the time. Likewise the line battle players do not like pub players going rambo and ruining line battles. Both are correct in my opinion. The problems only start when someone decides everyone else needs to change because the game isn't "how I imagined it would be".
As far as musket accuracy goes. Yeh maybe they aren't as accurate as they should be. The rng and bullet drop simply replicates inaccuracy, as you said. However wether they are too accurate or too inaccurate is a debate that will never go away. Personally I like the muskets just as they are and I don't really care if they are historically accurate or not.
Go play Verdun if you want to snipe people in a trench. This game feels way too much like a modern military shooter with everyone taking guerilla pot shots at each other. The muskets in Holdfast are very accurate if you crouch and get the music/officer buffs, if you have trouble shooting to 50 meters it's because you can't gauge the game's bullet drop correctly.
I believe if you aim on the rightmost side of a target it's more accurate because shots seem to go left of xhairs
Gravity is merely a force counteracting that, but inertia itself is also a force - especially if it becomes greater with greater mass.
Nothing to do with air friction - which may only slow down the bullet over greater distances; which would happen sooner than with a conical bullet. You might have a briefly supersonic round shot that, for all I know, becomes subsonic at 30 meters and then wavers off course because of it. I wouldn't know about that.
But that's the physics of "the real world". A bullet in a game engine will just keep going unless forces are simulated to stop it or divert it. It's not real, it's a game. It's an approximation of a Napoleonic battlefield and as such it is incredibly unlikely that everyone is going to agree on "at what point a bullet should start dropping". Also being a game everything is scaled down. The size of the armies are massively scaled down. The size of the battlefields are massively scaled down. If cannons (for example) had the range that real cannons had the cannon balls would be out of the map through the skybox and end up on one of AGSs desktops. It's a scaled down impression of a Napoleonic battle within an arena. Also making bullets more accurate over greater distance would imo make the pub server games boring as hell. Both teams will just sit in their own spawns and take pot shots at each other. We already had this with rifles before they where nerfed.
Both teams already sit in their spawns
especially in objective modes
plus some battlefields are near a kilometer in length and it feels silly to run half a kilometer just to shoot, miss, and get stabbed by a lagging prussian who isn't even looking at you. the gun nerfs have been sketchy at best and the loudest voices for them are the people who abuse the melee jank or that dude who loads in first and stacks prussia with 50+ cav kills every game. In the wake of cav I'd say that ranged needs a boost again to compete.
2. Just because armies are scaled down doesn't mean weapons have to be scaled down. If the battlefield is even just 300 meters across, it's still reasonable to give muskets full range. Most wouldn't hit at 100 meters, but some would. And 300 meters is too far to get a clear view, so the telescope becomes a useful item - since officers typically have telescopes, then players naturally want to hear what they have to say (if they're smart).
So the line formation becomes a more reasonable tactic, so long as the enemy is far away. And it can also be devastating up close. And it can be devastated by flanking cavalry or 'shaken up' by kids on your team who're trying to flee sneaky bush buggers that scream into their mics.
3. I'm not asking for muskets to be so accurate that you can sit in your own spawn and shoot at each other. If anything, there should be ways of getting to cover and then running along hidden paths. Also, zig zagging is a valid way to avoid getting hit (and basically was until machine guns entered the scene). Better map design solves this problem.
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Anyway, my point is that sticking to realism tends to be more fun at a tactical and co-operative level.
- From Bosworth's 'Treaty on Rifle, Musket, Pistol and Fowling Piece' written in the 1800s.
Basically, sighting a musket to point blank, is described as possible and described as 'in the manner for a rifle' - sighting a musket is the same as sighting a rifle!
Also, point blank simply means 'point and shoot; the bullet arrives where you aim it'. So, properly made muskets could be very accurate at close ranges, if the loader didn't mess up.
Bosworth also stated that 1 in 4 shots could hit a turkey at 100 yards (~90 meters), if instructions were followed. A turkey is smaller than a man.
"By attending closely to these points, a good French musket may be prepared that would hit on an average one turkey in four, at continuous shooting, at the distance of a hundred yards."
even with cav boxed in on paths like in Linburg it's a hellish nightmare to shoot them even with people volleying half a dozen or more shots at <50m
me I'm just lucky