Kingsway

Kingsway

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Ludonardis Jul 20, 2017 @ 1:06am
SUGGESTIONS thread
Figures one would be needed, should the community suggestions be to be taken under consideration by Andrew, it'd be more convenient for him to have it in one place, innit?
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Showing 1-15 of 140 comments
Ludonardis Jul 20, 2017 @ 1:09am 
Workshop integration is a must.
At least in some form.

Like "custom events", the "choose your own adventure" ones. Should be relatively easy to make and embed, and there is much potential here IMHO.

I really enjoyed the more elaborate one with hidden passage and code to lock, that was great! That and also all derelict houses are the same with one monster, one chest and sometimes scroll or book...
Guidez Jul 20, 2017 @ 10:54am 
- Change double click behaviour in monster loot window to auto-push the item into available inventory space. There's already enough clicking and dragging in battles and everywhere else, let's save some carpal tunnel for other places eh?

- Remove the "cart" in stores, and just change the "Add to Cart" button to a "Buy" button. This is literally the first RPG/adventure game I've played that used a "cart" system... It may seem like a nice cheeky nod to the past, but it's just plain annoying in game. This would also potentially help solve my initial confusion with selling items: I kept trying to drag items to sell into the cart window.
mr.randem Jul 20, 2017 @ 11:40am 
I feel that there needs to be a two-step balance pass over warrior and mage archetype builds, weapons and droptables.

I'm fairly consistently finding books of Teleport for every run I've played to full completion, and usually around the lv.8/10 minute marks.

Of the ones that I've immortalized in my game, all of my heroes got Teleport from a book, including my Mage.

It's too easy to grab.

I'f suggest either a stricter loot table so it drops between the 2nd and 3rd beacons or from a 2nd/3rd beacon range elite event proc'd from a wanderer.
Guidez Jul 20, 2017 @ 12:10pm 
- Add the typical RedSkull/Close-Window button to battles... Maybe making it grayed out or something during battle? I keep wanting to close the window but get the info pop-up
Xenpo Jul 20, 2017 @ 1:28pm 
If this is doable, a toggle for the Shadow(FTL-like) mechanic. Turning it off could disable leaderboards.
L. Velociraptor Jul 20, 2017 @ 2:36pm 
Cloud save would be nice.
Doktor Ondskan Jul 20, 2017 @ 3:58pm 
I'd really like an option for the enemy windows to not move around. Otherwise, it's too important to play with a mouse rather than a trackpad, and I move and travel around with my laptop too much to always bring a mouse all the time. Even at home, I primarily use the trackpad too since I like to play games in the couch.
Last edited by Doktor Ondskan; Jul 20, 2017 @ 3:59pm
Barik Jul 20, 2017 @ 4:04pm 
Hi there Andrew! I have a few suggestions:

1: Make an endless mode. One simple way you could do this is make a new ending that restarts the game but the monsters are stronger, starting at whatever level you are at. This would still allow the game to play as intended, but also appeal more people who enjoy rogue-like games but don't like the FTL time restriction.

2: Add Workshop which will allow players to add mods into the game.Combined with the endless mode, having new classes, items, spells, effects, monsters, dungeons, events, maps means I can keep having fun exploring, finding new things and making my charchter stronger. I might be asking to much for a small creation kit for modders but by doing so you will largely increase the content for the game with a little work on your end.

3: Not as important but still would be cool. Add a multiplayer option to the game that allows players to battle in an arena at forts.

I think if these two things were included ALOT more people would buy. The two faults I keep hearing are people don't like the FTL- time restriction. We want to be able to keep playing with our charchter. And 2 not enough content. With the inclusion of mods/more content it will increase the longetivity of the game, which inturn means your game won't go forgotten and your next game you make will have more sales.

Last edited by Barik; Jul 20, 2017 @ 4:27pm
Darix Jul 20, 2017 @ 5:00pm 
Hi Andrew! These are the stuff I would love to see in the game! :)

1-More options for the Character Editor (Maybe even a pixel art editor!)

2-Races! (Dwarf, Elves, Orc, Lizardfolk, Draconian, etc...) This could just add some small stats bonus/malus but as a follow up to #1 it could be more options for the character editor! It's maybe not so important for the gameplay, but it's a nice touch!

3-Obviously, more content : Quests, Items, Monsters, Class, etc...

4-More main stories, like when you create a character you can select a story to play!
4.1-Idea for a story: Maybe a story with no "time-limit" shadow? I like the shadow thing idea, but an alternative would also be a nice touch!

5-A few more biome for the map: Like desert, tundra and swamp

6-A graveyard or why not a "bad sector zone": A menu in the main menu where you can see all your dead characters with stats and the last inventory they had

7-Health and Mana visible in the task bar and not in the windows, could be an upgrade that you can buy with gems

8, last since it work with most of them- MODS, this would be nice to make our own stories, quests, dungeons, spells, skills, etc...
Komek Jul 20, 2017 @ 5:30pm 
this game need to be harder
mr.randem Jul 20, 2017 @ 7:01pm 
Consider this follow up to my first post:

Here is an instance of the kind of encounters I'm talking about:

On a Beastkin run, I'm occuring not only access to [Teleport] from a book (already learned), but now also a Book of [Astral Storm] from a Derelict House event.

http://steamcommunity.com/sharedfiles/filedetails/?id=1084029555

Personally, even Mage runs should have a loot table for these events to possibly find a book of any type, but I feel as though, again, books like these should not be dropping from these events so easily, given how powerful in utility [Teleport] is.

The luck of irony and sheer bustedness in this was that it was because of my access to [Teleport] that I could be able to just double back across the map and find this node to then get this book of [Astral Storm], among other items while townshopping in The Dark.


http://steamcommunity.com/sharedfiles/filedetails/?id=1084052048


Basically, this can be reproduced on ANY class in ANY RUN if you look hard enough for the [Teleport] book, and it really shouldn't, regardless of how pro-exploration this is for players.




(TL;DR, this is me demonstrating in practice the situations i've been getting, leading to of why I think and suggested the opinion of my aforemented idea about skills and skill books needed to get a balance patch in terms of drop rate and potency. )


As to writ, a second follow up suggestion is to restrict access to [Book of Teleport] in addition to making it a reward of a Wanderder-triggered Elite fight in areas of the map inbetween the 2nd and third beacons, is to also reward it from a endgame quest that has a chance of randomly triggering every seed;


Consider the following scenario: making seeds where if a [Book of Teleport] does NOT spawn, the game will have a chance of triggering the Book quest, where players can have the choice of ONE "high-tier books"; (i.e. Astral Storm, Magical Shield, Astral Decay, Teleport (non-casters), and Weapon Mastery/ Attack Skill books)


I feel adding this Library quest would put skills in a much better place, as we would have to be extremely lucky to get multiples of strong skill books, rather than getting at most two and then praying we get this quest so we can have access to another, while imposing a limit akin to the Store Demon, so we can't just grind for power the way we do with it.

This would limit the severe levels of broken cheese that occurs during runs, such as the brokenness of getting a Mage start similar to the start I commented on getting in another thread.

http://steamcommunity.com/app/588950/discussions/0/1458455461474576992/
[The aforementioned thread]

http://steamcommunity.com/sharedfiles/filedetails/?id=1082067048

http://steamcommunity.com/sharedfiles/filedetails/?id=1082067235


(Fun fact, this screenshot is on/from my first and only run of the Mage class. )
Last edited by mr.randem; Jul 20, 2017 @ 7:34pm
Serulin Jul 20, 2017 @ 8:43pm 
The game is very fun in its current state. A run feels like a complete and challenging experience when playing melee at least. It never felt like I got to the point where I was just stomping enemies or to the point where I could do nothing because of difficulty. Magic may be another issue, but I have yet to play one of those classes.

What the game needs is an expansion on content as well as an expansion of its rogue-lite elements. The best comparison I have to this game is One Way Hero. The game in my opinion plays a lot better than OWH, but it lacks the depth of that game. Not saying this game has to go crazy with 10 endings and tons of enchantable gear you can pile up like in that game, but currently there is little reason to play again.

There are basically 2 paths to endings with 2 to 3 choices which choose the cut scene at the end. You either do a castle run or a dark world run and regardless of which of the 2 you choose their intermediate steps are very similar. Some of the best parts of rogue-likes are choice. Am I strong enough to beat the extra level? Does getting this item allow me to do the hard ending? There are no hard choices to be made here. You set up both endings just as easily as you set up 1 ending.

The most obvious way to add an ending that changes gameply mechanics from the other two would be to make it deal with the shadow crossing the land. Such as: Kill all four kings in the castles then fight the sky eater. Have the avatar of the sky eater appear at beginning of the map or something to force you to fight through the shadow getting back to it. Alternatively it could be an extension on the feathers. Use 3 feathers which allows you to see the true form of the shadows then kill the avatar of the sky eater somewhere in the shadow portion of the map.
mr.randem Jul 20, 2017 @ 11:50pm 
Moving my girlfriend's suggestion made from her @ thread to here in a quote.

Again, disregard that thread, as it should be deleted now.


Originally posted by mr.randem:
As much as i trust and look forward to your wisdom and improvement to the game, I have a single personal request you can freely ignore:

Please, please, please, PLEASE make a challenge run out of a Leaderboard/Achievement of completing a run of any ending while the font is set to Wingdings/Gibberish/Scrap Code for the whole run.

http://steamcommunity.com/sharedfiles/filedetails/?id=1084108951

Two reasons: Yes;

And this would make for an exciting speedrun catagorey, as it would mean people would NEED to learn menuing, and would make it harder to know what text to click to get the results from events they want if they didn't remember what to click.

... On further thought, it might take some time for this to come to better frutuition, because you'd have to normalize the position of text options in the game, as well as allowing players to recognize skills by icons.

This would be a work in progress for wayyyyyyy down the line, but this would be fun ( and equally rage inducing).

okaythxilybuhbai
Last edited by mr.randem; Jul 20, 2017 @ 11:52pm
TheStreamLife Jul 21, 2017 @ 8:17am 
I would love to see more enemies that screw around with the OS:
- Opening music and forcing new music
- Sits in your inventory and eats items
- Jumps around on your tabs and attacks you
- has resistances to certain attacks
- forces you to move on the map while fighting it

In general just a wider variety of threats that will force you to interact and deal with the OS more. I love how it is an Operating system but it definitly needs to feel more like one sometimes :)
Kallisti Jul 21, 2017 @ 9:12am 
- It would be nice to have a mode where you can further customize the world, being able to change the size or type of map, number of friendly strongholds compared to dungeons, frequency of monster/event encounters, rate of advance for the shadow, or disable/enable the shadow. Selecting to start a game in this mode could disable the leaderboards. It would be nice for those who want the option to customize the difficulty level of the game.

- Someone else suggested it but races with different minor benefits or racial abilities would be awesome. Maybe humans have a 5% increased chance to find loot after a monster battle, elves have a 5% increased chance to find magic items, dwarves have a 5% natural resistance to damage, orcs could have a 5% increase to base health, ect. Not sure about balancing and all that so 5% might be a bit much but even racial resistances to certain statuses or discounts on certain items could be a cool bit to build into our characters. If the benefits were powerful enough, they might encourage different builds or ways of playing.

- This is a weird thing but I would actually like a mouse sensativity slider or option. Currently having a slight issue playing on laptop due to the default sensativity. Its an extremely minor thing though and probably difficult to just add into a game like this, but it would be a nice quality of life fix.

- More world building books, notes, and item descriptions would be awesome. I love finding little bits of lore hidden away and learning more about the background story. In a game like this where the story is rather simple on its face and there isn't a bunch of exposition, it would be cool to have little collectable bits of lore for those of us who want to go searching for it.
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