Kingsway

Kingsway

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VoidEngineer Jul 19, 2017 @ 4:51pm
Time limit
I bought and refunded this game after I realized it has a time limit forcing you to progress at a pace the precludes careful exploration. Very disappointing!
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Showing 1-15 of 38 comments
VVhore Jul 19, 2017 @ 5:27pm 
It does? I haven't noticed I guess.
Averagedog Jul 19, 2017 @ 5:37pm 
I noticed the shadow approaching... but I had more than enough time to get to level 20, light the beacons of Gondor and Signal Minas Tirith....
Tuffweeb Jul 19, 2017 @ 6:03pm 
There is no real time limit. This game is designed for multiple runs. If you are a one a done type of player this isn't for you.
VoidEngineer Jul 19, 2017 @ 6:06pm 
Originally posted by Dreadman:
There is no real time limit. This game is designed for multiple runs. If you are a one a done type of player this isn't for you.

Yes, I already made that assessment. Hence the refund. Also, the shadow creep IS a time limit.
Briseti Jul 19, 2017 @ 6:25pm 
I feel the same way, I came here to see if other people were discussing this same thing. I was really enjoying it until I saw the encroaching FTL style 'time limit' coming from the left and I stoppled playing right away. The game isn't for me, and that's sad because I was enjoying what I was playing up until that point. I simply don't want to play a timed game where the pressure of losing from not acting fast enough is the main driving force for the entire game.
mr.randem Jul 19, 2017 @ 6:58pm 
Originally posted by 🌌Skjarl🌌:
Originally posted by Dreadman:
There is no real time limit. This game is designed for multiple runs. If you are a one a done type of player this isn't for you.

Yes, I already made that assessment. Hence the refund. Also, the shadow creep IS a time limit.

You realise you can fight the Shadow, correct?

If you're strong enough to teleport around while fighting it to explore the nodes, there should be no problem.

But hey, your money.
Godkiu Jul 19, 2017 @ 7:48pm 
The time limit is not even a big deal. You can progress really slowly as long as you don't waste time resting in bed (which you don't need to),
Last edited by Godkiu; Jul 19, 2017 @ 8:08pm
LostArc Jul 19, 2017 @ 8:10pm 
The time limit is actually rather lax compared to other games that I've played which required me to plan each move or turn. The dungeons in this game don't seem to take up time and there is even a chance to obtain a charm that slows time. However, these games are meant to be played more times than once, hence roguelike...
TheDiaz Jul 19, 2017 @ 11:54pm 
It's a roguelike. You often have to choose when to explore and when to continue moving and there's some kind of time constrain. In this game, however, is pretty simple as you don't have a hunger mechanic and limited resources like other entries on the genre.

Originally posted by 🌌Skjarl🌌:
Originally posted by Dreadman:
There is no real time limit. This game is designed for multiple runs. If you are a one a done type of player this isn't for you.

Yes, I already made that assessment. Hence the refund. Also, the shadow creep IS a time limit.
AND, no, it is not a time limit. The game doesn't end once the shadow gets to you, you only get attackaed by a strong creature.
Last edited by TheDiaz; Jul 19, 2017 @ 11:56pm
mr.randem Jul 20, 2017 @ 12:11am 
To be serious, it's a functional softcap timelimit.

The proper parlance is a Beefgate; Something so insurmountable in the beginning and middle that it requires grinding, cutscene powers to the max, and/or an eleventh-hour superpower designed to deal with troops of that type.

Functionally, the Shadow is a moderately strong enemy that's about .70% of the power of Dark World demons -- not impossible to kill with an avg of 230~HP in the endgame, but meant to be a motivator for making you choose to travel the nodes wisely and mantain a healthy balance between powerleveling and item aquisition.


So really, it's less of a timelimit and more of a carrot/stick dynamic of incentive: "You better not waste your time and make mistakes, or you're not going to be able to touch these nodes without fighting this strong enemy."

All in all, it's good design philosophy; Sure, you can teleport from them place to place, but you won't be able to evade a batter forever as a magetype, and all classes will have to wade into them to get to the Stone Arch to access Endings #3~5 anyways, so it's par the course for an endgame enemy.


There's another trope to describe enemies of this type: Demonic Spiders.
VoidEngineer Jul 20, 2017 @ 6:29am 
I'm seeing a lot of butthurt here. It's OK for people to feel differently about a game than you do.

The Shadow keeps hammering you with strong enemies without giving you sufficient time to recover between fights. In my game it overwhelmed me and ended my progress. It IS a time limit. That's how the developer wanted his/her game to work and that's fine. It's not a mechanic I want in games I play. This is also fine. Stop trying to convince me that my opinion is wrong.
mr.randem Jul 20, 2017 @ 8:12am 
Originally posted by 🌌Skjarl🌌:
I'm seeing a lot of butthurt here. It's OK for people to feel differently about a game than you do.

The Shadow keeps hammering you with strong enemies without giving you sufficient time to recover between fights. In my game it overwhelmed me and ended my progress. It IS a time limit. That's how the developer wanted his/her game to work and that's fine. It's not a mechanic I want in games I play. This is also fine. Stop trying to convince me that my opinion is wrong.

Never said your opinion is wrong, I explained the mechanic behind it, and pointed out the difference between a hard 0 sum limit, and a soft cap that can be worked around, if not ignored with the correct build.

I did so, twice.

Originally posted by mr.randem:
Originally posted by 🌌Skjarl🌌:

Yes, I already made that assessment. Hence the refund. Also, the shadow creep IS a time limit.

You realise you can fight the Shadow, correct?

If you're strong enough to teleport around while fighting it to explore the nodes, there should be no problem.

But hey, your money.

Your attitude and dislike of the system was noted and accepted.

Stop being a rude troglodyte.
Xenpo Jul 20, 2017 @ 8:41am 
Personally I played too much to get a refund before I realized this was an actual FTL-style limiter. I really enjoy the game with the exception of this.
VoidEngineer Jul 20, 2017 @ 9:13am 
Originally posted by mr.randem:
Your attitude and dislike of the system was noted and accepted.

Stop being a rude troglodyte.

I don't care about the game theory terminology you're throwing around, but I did report your post for the name calling.
Last edited by VoidEngineer; Jul 20, 2017 @ 9:14am
cube Jul 20, 2017 @ 9:22am 
I hope the developer simply includes a switch at game start which would disable the shadow, while also turning off achivements/leaderboards for this run.
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