Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So far, it has worked 1/5. I need to use it another 4 times to be sure that it's not dependant on quantity.
http://steamcommunity.com/sharedfiles/filedetails/?id=1081891060
http://steamcommunity.com/sharedfiles/filedetails/?id=1081891099
I don't know, it's a possibility.
I would need to do test with a dark aligned run.
I don't know if it's just needed to retravel to the node or common. Could be my imagination, I haven't slept since launch.
http://steamcommunity.com/sharedfiles/filedetails/?id=1081937148
This means you can do nearly all the boon-granting permutations and then get your +1.
Upon further consultation of the images, sprites, and recipes, I've come to the conclusioon that the middle paper is the one hinting to the Curse Cure and Crescent Potion requirements.
I still don't know what the left image stands for. I don't recall many items with a sprite that's blacked out, with exception of Strange Rubble from Blood Altars.
I'll test that next.
"Gifting 3 magic items and one item of normal quality"
How to tell which items are magic items?
Because all magic items that are enchanted will have a blue aura around them, and prefix/suffix in thier names.
Here is a visual aid:
http://steamcommunity.com/sharedfiles/filedetails/?id=1081990401
http://steamcommunity.com/sharedfiles/filedetails/?id=1081994706
This is my current mage. All of his equipment with exception of the charm is magic.
They are blue, and the charm -- because it is cursed, is purple. Normal items, like potions in my inventory and materials have no aura outline. The same status applies to normal items that are disenchanted.
Normal items can be enchanted, and magic ones disenchanted.
As long as you do not use the 1+ SKL recipe first, you can keep using the Monolith to trade Legendaries (Yellow) for Crescent Pots.
This is massively useful on the Magetypes, because every point in INT counts.
I'm going to conclude that Page 1 refers to the Imbue Recipe, and Page two to CresP, +1 SKL, and CC recipes.
Be sure to do Crescent recipes one at a time: The game will consume multiples and still ony pay outas though you only offered one.
Tested to make sure, just using a strange stone by itself does not trigger the curse removal it instead triggers the +1 skill and lights the monolith because it is a magic item.
If u follow the monolith recipe it shows u need a cursed item + strange stone which results in curse removal + magic item.
Screenshots:
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011201
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011258
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011331
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011375
Icons explained:
http://steamcommunity.com/sharedfiles/filedetails/?id=1090026808
Edit:
Just a note it doesn't show it removed a curse because i went overboard on getting cursed to test it out i have infact more then 4 curses active it just didn't fit on the taskbar.
The game got small patch fixes, then ; From 1.0.3, the framework from when I did 89% of my testing, the recipe was just the Stone;
To be fair, there's a good chance I was drunk as ♥♥♥♥, but because I document everything I know that screencap was from just the stone result.
From 1.1.1 and on, it seems you are correct and this is the new recipe. Thank you for your research and contribution.