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mr.randem Jul 18, 2017 @ 8:56pm
Monolith Images: Decoding Thread
http://steamcommunity.com/sharedfiles/filedetails/?id=1080873766

This thread is dedicated to decoding these three images from the M.R.Ns, and further understanding and contextualizing the programmed results, and immortalizing them in the up-to-date guide found here:

http://steamcommunity.com/sharedfiles/filedetails/?id=1081357649

All credit is listed in commented segments of the Decoder Thread, and all rights are reserved to the researchers who present them.



DISCOVERIES:
~~~~~~~~~~~~~~~~

Originally posted by ZeroSplint:
Icons explained:

http://steamcommunity.com/sharedfiles/filedetails/?id=1090026808

Notice from Mr.Randem
Note: In context to the 2nd Research Note, detailing the [Curse Cure, Crescent Potion] boons, the image of the topmost symbol is denoting a { Legendary } item, not a magic item.
~~~~~

Activation of all 5 Monoliths opens the way to the Inverted Throne and the Dark World. Take *key note* of the red aura on the stone gate sprite.

http://steamcommunity.com/sharedfiles/filedetails/?id=1080873892

http://steamcommunity.com/sharedfiles/filedetails/?id=1080874046



Originally posted by mr.randem:
Gifting a Legendary (Gold Item) results in two Cresent Potions.

http://steamcommunity.com/sharedfiles/filedetails/?id=1081340125



Originally posted by mr.randem:
Gifting a Strange Stone (Curse Immune Charm) +
1 Cursed Item results in curse removal.

http://steamcommunity.com/sharedfiles/filedetails/?id=1090011331
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011375


Originally posted by mr.randem:
Gifting 1 or more magic items results in activates the Monolith and +1 skill points.

http://steamcommunity.com/sharedfiles/filedetails/?id=1081891060

http://steamcommunity.com/sharedfiles/filedetails/?id=1081891099


Originally posted by mr.randem:
Gifting 3 magic items and one item of normal quality activates the Monolith and returns the normal item enchanted.

http://steamcommunity.com/sharedfiles/filedetails/?id=1081779048

http://steamcommunity.com/sharedfiles/filedetails/?id=1081779094

http://steamcommunity.com/sharedfiles/filedetails/?id=1081784650

The Fool 36 minutes ago
here is an Imgur link to the screenshot i took of the Full Rune

The Fool 43 minutes ago
If you offer a all 4 cursed runes at the same time (Mind Shield Rune, Fevered Knights Rune, Channel Power rune and a accursed something rune(i forgot the name)) you Will get a Full Rune.

http://imgur.com/wwW7YNb

Monoliths remain usuable for as long as they have not granted the +1 skill boon. This also applies to [Imbue Boon].


Meaning, you can keep using every other recipe as much as wanted, including the [Crescent Potion Boon], as long as you have the items to offer.

Do them one at a time, the game will consume multiple stacks of items and only pay out the net sum of 2 at a time. This should have been addressed in the new 1.1.3 patch.

[Up to date, as of 8/2; 6:02 AM]
Last edited by mr.randem; Aug 2, 2017 @ 3:09am
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Showing 16-30 of 42 comments
Thew Jul 19, 2017 @ 7:12am 
Nice job compiling all this data! Is it possible that the middle paper has to do with alignment? (good or evil)
mr.randem Jul 19, 2017 @ 7:34am 
As per braka's suggestion, I'm attempting the single item offering to trigger +1 Skill.

So far, it has worked 1/5. I need to use it another 4 times to be sure that it's not dependant on quantity.

http://steamcommunity.com/sharedfiles/filedetails/?id=1081891060

http://steamcommunity.com/sharedfiles/filedetails/?id=1081891099
mr.randem Jul 19, 2017 @ 7:35am 
Originally posted by Thew:
Nice job compiling all this data! Is it possible that the middle paper has to do with alignment? (good or evil)

I don't know, it's a possibility.

I would need to do test with a dark aligned run.
mr.randem Jul 19, 2017 @ 7:43am 
Another feature i'm noticing is that upon granting the +1 skill, the monolith seems to lock me out.

I don't know if it's just needed to retravel to the node or common. Could be my imagination, I haven't slept since launch.
mr.randem Jul 19, 2017 @ 7:46am 
I was correct. Upon using the 1+SKL recipe, the monolith locks you out with the follow screen:

http://steamcommunity.com/sharedfiles/filedetails/?id=1081937148


This means you can do nearly all the boon-granting permutations and then get your +1.
mr.randem Jul 19, 2017 @ 7:48am 
Originally posted by Thew:
Nice job compiling all this data! Is it possible that the middle paper has to do with alignment? (good or evil)

Upon further consultation of the images, sprites, and recipes, I've come to the conclusioon that the middle paper is the one hinting to the Curse Cure and Crescent Potion requirements.

I still don't know what the left image stands for. I don't recall many items with a sprite that's blacked out, with exception of Strange Rubble from Blood Altars.

I'll test that next.
Godkiu Jul 19, 2017 @ 8:22am 
Originally posted by mr.randem:
Originally posted by Ronda Rousey LOL:
How can you tell which one is magic item?

Elaborate.

How can I tell what item in the M.R.N is magic, or how can I tell how any item is enchanted?

"Gifting 3 magic items and one item of normal quality"

How to tell which items are magic items?
mr.randem Jul 19, 2017 @ 8:31am 
Originally posted by Ronda Rousey LOL:
Originally posted by mr.randem:

Elaborate.

How can I tell what item in the M.R.N is magic, or how can I tell how any item is enchanted?

"Gifting 3 magic items and one item of normal quality"

How to tell which items are magic items?

Because all magic items that are enchanted will have a blue aura around them, and prefix/suffix in thier names.

Here is a visual aid:

http://steamcommunity.com/sharedfiles/filedetails/?id=1081990401

http://steamcommunity.com/sharedfiles/filedetails/?id=1081994706

This is my current mage. All of his equipment with exception of the charm is magic.

They are blue, and the charm -- because it is cursed, is purple. Normal items, like potions in my inventory and materials have no aura outline. The same status applies to normal items that are disenchanted.

Normal items can be enchanted, and magic ones disenchanted.
Last edited by mr.randem; Jul 19, 2017 @ 8:32am
mr.randem Jul 19, 2017 @ 8:32am 
Also, no cursed objects net a reaction to the Monoliths. Better off selling the item in town.
mr.randem Jul 19, 2017 @ 8:34am 
So far, it seems Braka was correct: It's just a single magic item for +1 SKL. Once I'm done with this run, I will correct the post and guide.
mr.randem Jul 19, 2017 @ 10:38am 
Another discovery:

As long as you do not use the 1+ SKL recipe first, you can keep using the Monolith to trade Legendaries (Yellow) for Crescent Pots.

This is massively useful on the Magetypes, because every point in INT counts.
mr.randem Jul 19, 2017 @ 10:39am 
Also, I tested the Strange Rubble. Nothing happened.

I'm going to conclude that Page 1 refers to the Imbue Recipe, and Page two to CresP, +1 SKL, and CC recipes.
mr.randem Jul 20, 2017 @ 6:34pm 
NOTE:

Be sure to do Crescent recipes one at a time: The game will consume multiples and still ony pay outas though you only offered one.
ZeroSplint Jul 25, 2017 @ 2:16pm 
So instead of cluttering up the comment section on your guide i figured i would post it here,

Tested to make sure, just using a strange stone by itself does not trigger the curse removal it instead triggers the +1 skill and lights the monolith because it is a magic item.

If u follow the monolith recipe it shows u need a cursed item + strange stone which results in curse removal + magic item.

Screenshots:

http://steamcommunity.com/sharedfiles/filedetails/?id=1090011201
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011258
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011331
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011375

Icons explained:

http://steamcommunity.com/sharedfiles/filedetails/?id=1090026808

Edit:
Just a note it doesn't show it removed a curse because i went overboard on getting cursed to test it out i have infact more then 4 curses active it just didn't fit on the taskbar.
Last edited by ZeroSplint; Jul 25, 2017 @ 2:20pm
mr.randem Jul 25, 2017 @ 6:59pm 
Originally posted by ZeroSplint:
So instead of cluttering up the comment section on your guide i figured i would post it here,

Tested to make sure, just using a strange stone by itself does not trigger the curse removal it instead triggers the +1 skill and lights the monolith because it is a magic item.

If u follow the monolith recipe it shows u need a cursed item + strange stone which results in curse removal + magic item.

Screenshots:

http://steamcommunity.com/sharedfiles/filedetails/?id=1090011201
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011258
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011331
http://steamcommunity.com/sharedfiles/filedetails/?id=1090011375

Icons explained:

http://steamcommunity.com/sharedfiles/filedetails/?id=1090026808

Edit:
Just a note it doesn't show it removed a curse because i went overboard on getting cursed to test it out i have infact more then 4 curses active it just didn't fit on the taskbar.

The game got small patch fixes, then ; From 1.0.3, the framework from when I did 89% of my testing, the recipe was just the Stone;

To be fair, there's a good chance I was drunk as ♥♥♥♥, but because I document everything I know that screencap was from just the stone result.

From 1.1.1 and on, it seems you are correct and this is the new recipe. Thank you for your research and contribution.
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Date Posted: Jul 18, 2017 @ 8:56pm
Posts: 42