Dead Cells

Dead Cells

Vis statistikk:
3. aug. 2021 kl. 8.14
"Practice makes Perfect" update in alpha phase - training room & superpowers!
Practice against enemies & bosses in the new training room and blitz through runs with 'aspects' (think OP mutations)

Se all informasjon om begivenheten her:
https://steamcommunity.com/ogg/588650/announcements/detail/2970671580626678540
< >
Viser 6175 av 85 kommentarer
东方小羽 5. aug. 2021 kl. 1.40 
Opprinnelig skrevet av Yr:
为什么每日挑战打不了一直连接网络失败
挂个加速器试试
Festivitis 5. aug. 2021 kl. 2.52 
Oh hell yeah, no more saving 5 flasks for the final boss just because I can't be bothered to learn his timings. Now I will have no excuse and will just have git gud.
helm_breaker 5. aug. 2021 kl. 4.43 
I can't believe that Dead Cells is getting a more robust and extensive training mode room than Devil May Cry 5 (the game that its director arrogantly said wanted to be the best action game of the Heisei era). You actually get to practice against bosses instead of just regular enemies, and in their own environments to boot! That's already more features than DMC5.

I've always believed that the reason people find the bosses in Dead Cells hard is because they barely have any chance to practice them (unless you do things like savescum before a boss room and reload it repeatedly for practice). Now with training mode, I firmly believe that the playerbase will be able to go through the game without fearing bosses, at least not as much as they used to.

Anyway, this is the kind of updates I like. Instead of rebalancing the game and things like malaise every other hour, you're actually working on actually useful stuff like quality-of-life features.

The new "Aspects" feature you're adding will also undoubtedly be far better for newer players in helping them practice and get through different boss cells without all the constant nerfing and buffing and rebalancing you've done for boss cells for years now.

Looks like a great content update on the whole.
洪荒太初_cber 5. aug. 2021 kl. 7.38 
So when will it be updated?
o.s.test0 5. aug. 2021 kl. 9.46 
Opprinnelig skrevet av SmakeS:
Why without spoiler boss? Let practicing it if player finish game on 5BC before. This boss needs a training mode/boss rush the most. I stoped trying to get no-hit achievment because it's too long to even make a try.
This
Pls if i have won the last boss, let me practice it...
Illidank 5. aug. 2021 kl. 10.02 
Yees Tutorial Knight returns! I always thought she deserved better haha
Angela Gaming 5. aug. 2021 kl. 20.08 
Opprinnelig skrevet av JetstreamAlex:
Story Mode or Checkpoints Mode, please.
personally i love this, but it also kinda ruins the point of a roguelite, maybe it could be an aspect tho
Angela Gaming 5. aug. 2021 kl. 20.09 
finally a purposefully difficult game with devs who actually try to let more casual players be able to play the game, idk how much a training mode would help but eh its still support
Ooga Booga™ 6. aug. 2021 kl. 17.51 
Opprinnelig skrevet av JetstreamAlex:
Story Mode or Checkpoints Mode, please.
omegalul
Angela Gaming 6. aug. 2021 kl. 18.24 
Opprinnelig skrevet av Ooga Booga™:
Opprinnelig skrevet av JetstreamAlex:
Story Mode or Checkpoints Mode, please.
omegalul
i prefer easy games over hard and even i agree that it was a dumb idea
Kai 6. aug. 2021 kl. 21.37 
That last fan art is very cute! Such a sweet little bean
crypticCoder 6. aug. 2021 kl. 21.57 
Opprinnelig skrevet av ♥♥♥♥ 100%-ing Games:
Opprinnelig skrevet av SmakeS:
Why without spoiler boss? Let practicing it if player finish game on 5BC before. This boss needs a training mode/boss rush the most.

This.


Opprinnelig skrevet av SmakeS:
Why without spoiler boss? Let practicing it if player finish game on 5BC before. This boss needs a training mode/boss rush the most. I stoped trying to get no-hit achievment because it's too long to even make a try.


you can train against him its just hidden, see https://www.reddit.com/r/deadcells/comments/ozn0os/spoiler_boss_training_room_is_hidden_in_the/
Angela Gaming 6. aug. 2021 kl. 22.49 
Opprinnelig skrevet av crypticCoder:
Opprinnelig skrevet av ♥♥♥♥ 100%-ing Games:

This.


Opprinnelig skrevet av SmakeS:
Why without spoiler boss? Let practicing it if player finish game on 5BC before. This boss needs a training mode/boss rush the most. I stoped trying to get no-hit achievment because it's too long to even make a try.


you can train against him its just hidden, see https://www.reddit.com/r/deadcells/comments/ozn0os/spoiler_boss_training_room_is_hidden_in_the/
theyre probably talking about a new boss maybe
ddreamer9159 7. aug. 2021 kl. 10.32 
YES the most important change is here! tutorial knight is back! my waifu is here to cheer me on while i practice on bosses!
kermat_ 7. aug. 2021 kl. 12.23 
I reported this via the online form. Posting it here for anyone else who might be interested.

Any mod that uses scripting to generate a custom level using main.hx causes a crash. This prevents anyone from using mods which create custom levels through scripting.
The crash log is displayed below and it is produced every time regardless of the contents of main.hx:
This error may be due to one of the mods currently enabled. Null access Called from pr.Game.loadMainLevel (pr/Game.hx line 816) Called from cine.LevelTransition.loadNewLevel (cine/LevelTransition.hx line 125) Called from cine.$LevelTransition.__constructor__ (cine/LevelTransition.hx line 116) Called from cine.$LevelTransition.goto (cine/LevelTransition.hx line 61) Called from pr.$Game.__constructor__ (pr/Game.hx line 186) Called from User.newGame (User.hx line 472) Called from Main.initGame (Main.hx line 465) Called from Main.getGame (Main.hx line 430) Called from Main.~launchGame.0 (Main.hx line 338) Called from local function #6667 (Main.hx line 519) Called from mt.Delayer.update (mt/Delayer.hx line 138) Called from mt.$Process._update (mt/Process.hx line 257) Called from mt.$Process.updateAll (mt/Process.hx line 223) Called from Boot.update (Boot.hx line 674) Called from hxd.App.mainLoop (hxd/App.hx line 161) Called from Boot.mainLoop (Boot.hx line 679) Called from hxd.$System.mainLoop (hxd/System.hl.hx line 70) Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 127) Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123) Called from haxe.$Timer.~delay.0 (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 143) Called from haxe.$Timer.~__constructor__.0 (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/Timer.hx line 76) Called from haxe.$MainLoop.tick (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/MainLoop.hx line 174) Called from haxe.$EntryPoint.processEvents (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 99) Called from haxe.$EntryPoint.run (C:\Gitlab-Runner\builds\HQ33PpjF\0\motion-twin\deadcells\client\.tools\haxe\std/haxe/EntryPoint.hx line 125)
< >
Viser 6175 av 85 kommentarer
Per side: 1530 50