Dead Cells

Dead Cells

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22 ABR 2020 a las 8:52
The Bestiary Update is out of beta! 6 new mobs, 10 new affixes and more...
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Mostrando 31-45 de 70 comentarios
Phirestar 22 ABR 2020 a las 19:19 
Publicado originalmente por Elkstone:
Did you make melee viable?
Melee has been viable for a long time.

Depending on who you ask, Brutality has the best mutations in the game.
Titan 22 ABR 2020 a las 20:49 
nice
микроб_2 22 ABR 2020 a las 21:13 
Нихуево
Veelink 22 ABR 2020 a las 21:41 
Sweet! Thanks developers ! :cozycrashfish:
Legion_Pheonix 22 ABR 2020 a las 23:04 
Publicado originalmente por Phirestar:
I'm curious to know what you think is unbalanced if you claim that they should adjusted "50% of the weapons"?
50% of weapons are medium swords and sledgehammers, as well as the miracle of a scythe, where there is a strong animation delay. At the same time, new monsters make blows even faster than while you swing a scythe or other heavy weapon. Yes, I’m fine that the weapon is heavy and that’s why there should be a long animation, so you make the animations of the monsters balanced. On the second cell, we already have a bunch of problems with strong monsters with great HP and quick animation of strokes, which makes the passage masochistic.
Thus, I can’t raise the level normally and get bonuses for 30 killings.
DxXK8TCH 22 ABR 2020 a las 23:48 
来个人给朕翻译翻译
Maximooon 23 ABR 2020 a las 0:33 
Very god
Hazuki-chan 23 ABR 2020 a las 0:40 
Publicado originalmente por Phirestar:
Publicado originalmente por Sagritale:
I hope they do add an actual bestiary in the future.
I agree.

Aside from just liking beastiaries in games in general, I think it’d be cool because it could potentially be used to add a bit of lore context for the creatures. Maybe we could learn where some of them came from - who they were prior to the Malaise outbreak.

That's a great idea! Would make for an interesting pastime between runs. Doesn't have to be pages and pages for each enemy or anything - a short paragraph here, a single line there, little bite-sized bits of lore. Speaking as a writer who frequently writes too much, there is often elegance in brevity, and this game's creators seem to get that. No need to go changin'.^^
indieCatapult 23 ABR 2020 a las 1:07 
Heya,

- For the people who don't make video games professionally. Ok.
- For the questions about not touching the balancing, that's the next update ^^.
- For the animation/mob design issues, yeah we'll keep polishing as we always do.
- For those of you who were happy about the update, thanks! :D

Cheers,
indieCatapult 23 ABR 2020 a las 1:12 
Publicado originalmente por 移通electronic:
来个人给朕翻译翻译
我们将尽力而为
Lunatic 23 ABR 2020 a las 1:56 
thanks Devs
GG 23 ABR 2020 a las 3:19 
Nice work guys !!! Really good and especially in this "bad" period, thanks!
:b_star::b_star::b_star::b_star::b_star:
Phirestar 23 ABR 2020 a las 3:26 
Publicado originalmente por Legion_Pheonix:
Publicado originalmente por Phirestar:
I'm curious to know what you think is unbalanced if you claim that they should adjusted "50% of the weapons"?
50% of weapons are medium swords and sledgehammers, as well as the miracle of a scythe, where there is a strong animation delay. At the same time, new monsters make blows even faster than while you swing a scythe or other heavy weapon. Yes, I’m fine that the weapon is heavy and that’s why there should be a long animation, so you make the animations of the monsters balanced. On the second cell, we already have a bunch of problems with strong monsters with great HP and quick animation of strokes, which makes the passage masochistic.
Thus, I can’t raise the level normally and get bonuses for 30 killings.
For a start, it is worth mentioning that 2BC has been seen as a gap in difficulty for quite a while, and is the spot where the majority of players end up getting stuck now-a-days. I feel it's primarily because of how significant the difference in health fountains between 1BC & 2BC is, and I agree that the spike in difficulty is in need of some smoothing out.

As for the weapons, this is where the use of skills focused around crowd-controlling enemies come into play, as well as shields. The Rampart is arguably the best tool to pair alongside slow-swinging Survival weapon, as it can be used to grant an invulnerability barrier that lets you attack freely without fear of being hit. But other shields can provide other useful benefits - Cudgel for increased stun time, Punishment for clearing out groups of enemies - as well as the presence of affixes that prevent enemies from interrupting your attacks, or nearby enemies being slowed down when you land a kill with the weapon.

You should also keep in mind that the multiple paths of progression through the game are designed to have different levels of challenge for greater rewards. As an example, I've found that the Morass of the Banished is one area where an item like Hemorrhage, with its long wind-up and single-target damage, tends to struggle. However, going into this area grants you the ability to get an early-game food shop on 2BC+ and, as of the recent update, the potential to skip the first boss. So while it is more punishing on slower weapons, you can reap the rewards for pushing through. And of course you could take one of the other pathways to a different first boss if one is giving you too much trouble.

It is also important to remember that Dead Cells is designed to be a more fast-paced game, so enemies with quick attacks are going to be an ever-present concern. If you're struggling to keep up with damage, you may want to consider investing more cells into the Forge in order to upgrade your gear to ++ (if you haven't already reached its limit for 1BC), which will grant items with a +1 to one of the stats that it scales with.
Madnesis 23 ABR 2020 a las 4:20 
Awesome! Good timing for me as I got the game recently and was looking forward to play it :praisesun:
Yvanoff 23 ABR 2020 a las 4:42 
Publicado originalmente por Phirestar:
For a start, it is worth mentioning that 2BC has been seen as a gap in difficulty for quite a while, and is the spot where the majority of players end up getting stuck now-a-days. I feel it's primarily because of how significant the difference in health fountains between 1BC & 2BC is, and I agree that the spike in difficulty is in need of some smoothing out.
I do agree about the 2bc spike - but disagree about the cause.
First of all I think the 1bc healing is an unclear mess of "sometimes you have a flask, sometimes you have a fountain". It needs to be clearer. I've seen people suggesting 1 flask at the end of each biome, except around bosses where you'd get a fountain (which is where flasks are in 2bc). That would be a good idea

Then there is the terrible design of the forge and gear upgrades. When you're a new player, you'll beat 0bc in a couple tries because it's dumb easy nowadays, and where will you spend your cells ? On unlocking the shiny new weapons you collected in your runs of course !
1Bc being harder, a new player will be locked on it a bit longer..... But since h'll keep unlocking new blueprints, he'll keep using cells to unlock gear (and general upgrades), since new gear must be better than the starting right ?

And then he'll be stuck on 2BC. Why ? Because on 2bc it's not the gear that matters, but its quality. You can easily beat 2BC with only the gear unlocked at the start of the game, without ever unlocking anything. What matters is to have all of your gear at least ++ (S for good measure but it's optional at this stage).
You have dumped all your cells in the forge, not unlocking any new gear but raising gear quality to ++ ? 2BC will be easy
You have used your cells to unlock all these shiny new weapons and skills, but have the forge stuck on base quality/+ quality ? Sorry, 2BC ain't for ya, come back after grinding 1bc

The problem with the 2bc spike is that's it's determined by your forge quality. And since forge uses cells, the same currency as weapon unlocking uses, a new player won't necessarily think of using these cells in the forge.

As I said, terrible, terrible design. Let's hope for a rework of how gear quality works
Última edición por Yvanoff; 23 ABR 2020 a las 4:43
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