Dead Cells

Dead Cells

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[CRASH] Alienation mutation unlock bug [FIXED]
When I try to go to a new run game crashes, here's the crash:
https://i.imgur.com/HqCVdOb.png

I can't start any more a new game...please help :D
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Showing 1-10 of 10 comments
That’s a bug caused by unlocking the alienation mutation, there’s p much nothing you can do about it till they fix the bug, but tons of people are getting it so hopefully they will soon
Originally posted by Wilbur_puptato:
That’s a bug caused by unlocking the alienation mutation, there’s p much nothing you can do about it till they fix the bug, but tons of people are getting it so hopefully they will soon
Thanks, for now I'll wait, I hope they'll fix ASAP
No problem, it’s p annoying but bugs are to be expected when in beta and what not, just hope we don’t loose all our progress
Can confirm the same is happening to me
I'm still baffled by this. I think I have all the blueprints and I haven't managed to get locked out. It doesn't seem like the type of thing that should only be affecting some saves but not others.
Same here, here's the crash window. I can't play anymore since unlocking it. Sucks, happened mid stream :(

"
this item Alienation has no color for the flask

Called from en.deco.CellFlask.setItem (en/deco/CellFlask.hx line 107)
Called from level.BiomeDisp.initFlasks (level/BiomeDisp.hx line 250)
Called from level.BiomeDisp.initDecoEntities (level/BiomeDisp.hx line 131)
Called from level.LevelDisp.render (level/LevelDisp.hx line 274)
Called from pr.Level.initRender (pr/Level.hx line 959)
Called from pr.Level.onActivation (pr/Level.hx line 1090)
Called from pr.Level.resume (pr/Level.hx line 1062)
Called from pr.Game.activateSubLevel (pr/Game.hx line 387)
Called from pr.Game.loadMainLevel (pr/Game.hx line 321)
Called from cine.LevelTransition.loadNewLevel (cine/LevelTransition.hx line 55)
Called from cine.$LevelTransition.__constructor__ (cine/LevelTransition.hx line 46)
Called from cine.$LevelTransition.goto (cine/LevelTransition.hx line 14)
Called from pr.$Game.__constructor__ (pr/Game.hx line 76)
Called from User.newGame (User.hx line 578)
Called from Main.initGame (Main.hx line 323)
Called from Main.getGame (Main.hx line 294)
Called from local function #4550 (Main.hx line 222)
Called from local function #4613 (Main.hx line 369)
Called from mt.Delayer.update (mt/Delayer.hx line 106)
Called from mt.$Process._update (mt/Process.hx line 255)
Called from mt.$Process.updateAll (mt/Process.hx line 221)
Called from Boot.update (Boot.hx line 263)
Called from hxd.App.mainLoop (hxd/App.hx line 112)
Called from hxd.$System.mainLoop (hxd/System.hl.hx line 69)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 123)
Called from hxd.$System.runMainLoop (hxd/System.hl.hx line 121)
Called from local function #11203 (C:\Projects\haxeTools\std/haxe/Timer.hx line 140)
Called from local function #11204 (C:\Projects\haxeTools\std/haxe/Timer.hx line 74)
Called from haxe.$MainLoop.tick (C:\Projects\haxeTools\std/haxe/MainLoop.hx line 156)
Called from haxe.$EntryPoint.processEvents (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 106)
Called from haxe.$EntryPoint.run (C:\Projects\haxeTools\std/haxe/EntryPoint.hx line 135)
"
Check out the other thread under [BUG] It's a pretty major one but the devs are on the case already. Don't know when the hotfix is coming out. Can't wait to play my Deadcells again!

...although playing in a new save file works fine.. heh.
It appears it was fixed today?
Originally posted by Drumstix42:
It appears it was fixed today?

Really? =D

Can't wait to try it out later today. I've been so hooked on this game
its back and working for me too
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Date Posted: Dec 17, 2017 @ 11:32am
Posts: 10