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Thank you for the confirmation!
Thanks for giving me hope. I won't stop until I get to show off those late-game achievements.
It's your decision, but I just want to let you know that you're making the grind to the 5 BSC achievements a lot harder on yourself.
I actually agree with most of the guide, it has held up pretty well. I used a survival build with a Heavy Grenade as well. As a second item (since you can't run two of the same anymore) I would recommend is Giant's Fist. It's completely OP to one-shot dangerous enemies through walls. If you took long enough you could perfect every single level with it without any danger to yourself (that would get boring, but the Fist is invaluable in a pinch or to clear curses or maskers).
For routing I would also recommend to go to Prison Depths. There's no reason to skip a colorless item and a scroll if you want to make endgame progress.
Good luck, you can do it!
Hang in there. The Giant felt so hard when I first fought it, but I fight it basically every time now. It's a much more predictable, well-paced fight compared to TK. Just get some practice in, and you'll be fine. :)
During the fight you'll see the giant clench one of his hands into a fist for a few seconds but not attack with it - when he's doing that he's charging up that hand.
If you look at the giant's shoulderguards, you'll see and 3 indicators on each - these show you how much each fist is charged.
When a fist is at max charge (all 3 indicators on a shoulder are lit), he will perform a special attack with that shoulder's fist at the time he usually charges it.
The "bullet hell" or "sharp shooty circle" attack always comes from the left hand (your left, not the giant's left hand which would be on your right).
The "really annoying ground pound" attack always comes from the right hand.
After performing the special attack, the fist's charge will go back down to zero and the cycle will start again. So it's a pattern of charge 1, charge 2, charge 3, special attack, charge 1, etc.
If you want to prevent these attacks you need to reduce that fist's health to zero (so his eyeball pops out) before that attack. Think about which of the 2 attacks you have the most difficulty with (for me, it's the right fist's really annoying ground pound), and favor damaging that hand when you have the opportunity.
If you're Survival, using a shield, and parrying his bullet attacks and punches, the Spite mutation can help a lot.
The red falling crystals' damage is apparently considered trap damage, so can be reduced by Masochist.