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Perma-death is a key feature in rogue-lites. The game wouldn't be enjoyable to the people it's adressed to, without it.
Yeah, I get it. Somehow it keeps you trying to do it better, but the frustration element is big and I'm starting to feel it as a waste of time. We'll see, I guess. Thanks for the info
I don't understand what you mean by waste of time. Mario spends his time jumping for the whole game, and it doesn't feel repetitive or useless. It's a video game, the point is to enjoy the feeling of the platformer genre. Same goes for Tetris or Fifa.
You don't have to put RPG "features" everywhere to feel some kind of fake progression.
Yeah, great ! My character is now lv 3 instead of 2 so I can hit harder and my ennemies will become harder so, well, nothing changed. Or worse, you can trivialize the game with overpowered characters stomping through eveyrhing, kind of like Rogue Legacy's end game.
In this game, your character won't become stronger, on the contrary. But you will become stronger.
The experience is not just some random numbers and stats that grow up while you kill monsters, but literally you, learning how to overcome the obstacles the game throws at you.
That's the whole point of the genre. You learn from your mistakes. And the game becomes more and more enjoyable as you face and surpass more difficult situations.
I understand that the challenge might not be enjoyable for everyone, but there are plenty of casual games out there, and far too few hard ones.
HAVING SAID THAT, you don't lose "Everything." You lose your weapons, your cells, and your gold (and after a bit, not even that.) After you beat every level, you'll meet the collector, and by giving him cells, you can permenantly unlock new weapons, mutations, and permenant buffs for your char.
One of these buffs is a health flask that heals ~70% of your health that refills on level end, which is a game changer. Another of these buffs is the ability to keep 5K, 10K, then 15K gold from your run after you die, giving you a head start on the next attempt.
More importantly, there are a few 'runes' in the game that, once you collect them, they unlock new paths and secrets that are inacessible otherwise, and these too stay with you through death.
MOST importantly though, you keep your knowledge and skill. Every time you find a new enemy, you'll take a few hits learning how to fight them, then take less hits the next run, to the point where you know them perfectly. I'm almost to the point where I can clear an entire run without taking any damage at all, save for the boss fights.
I get that the whole roguelike 'reset to level 1' mechanic is really jarring when you first find the genre, but there's a reason that it has developed into an entire category of games, and I hope those of y'all with reservations decide to give this game an honest chance, and play it at least long enough to purchase the health flask and a few new weapons.