Dead Cells

Dead Cells

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Ton of Fun May 14, 2017 @ 5:06pm
Potion refill station
Although there is the ability to refill your poitions when meeting wiht the Collector in between each section, I would like to see the option maybe half way through some sections to exchange money to refill the potions bottle. Maybe 3000 for 1 refill. I understand the reason behind limiting the refills but some sections take so long to get through that if I die with lots of cells I get pissed. Especially when some enemies do a ridiculous amount of damage that should ne low level.
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Showing 1-15 of 15 comments
Stalkholm May 14, 2017 @ 11:22pm 
>exchange money to refill the potions bottle. Maybe 3000 for 1 refill.

Agreed. In Dark Souls one could always backtrack to refill the flask, so players had a bit of a choice, but there are many times in Dead Cells where I simply know that there's no way I'll survive long enough to get to the next waystation.

Even slightly more frequent carrots or health ups would be useful. Not extremely more frequent, just slightly.
TrueGamer007 May 15, 2017 @ 8:14am 
There should be like charge stations like in Metroid in between levels I think, would be cool.
Lord Ethcaz May 15, 2017 @ 11:57am 
Originally posted by TrueGamer007:
There should be like charge stations like in Metroid in between levels I think, would be cool.

There is the recharge in between levels.

I'd love more carrots to drop though and/or a refill room or a refill option at shops, maybe at 1000 or 1500 coins per charge?
Last edited by Lord Ethcaz; May 15, 2017 @ 11:58am
TrueGamer007 May 16, 2017 @ 7:53am 
Originally posted by Acherrum:
Originally posted by TrueGamer007:
There should be like charge stations like in Metroid in between levels I think, would be cool.

There is the recharge in between levels.

I'd love more carrots to drop though and/or a refill room or a refill option at shops, maybe at 1000 or 1500 coins per charge?
I know, but that's more akin to Metroid save stations, recharge stations would be what we're talking about.
Anihillator May 16, 2017 @ 7:55am 
Local veggie market, carrots for sale LUL
TrueGamer007 May 16, 2017 @ 11:36am 
Originally posted by Anihillator:
Local veggie market, carrots for sale LUL
And have a bunny sell them, creating a lore friendly explanation for "Why carrots?"
Anihillator May 16, 2017 @ 11:55am 
Actually, markets sometimes do sell food like carrots and chicken legs, so dunno, it's just pretty rare.
Inviktys May 16, 2017 @ 12:08pm 
Sell a food pouch that allows you carry carrots you find
SUCCEEDEDCOMA May 16, 2017 @ 12:41pm 
The whole idea here is the challenge. Being able to fill up mid level just seems crazy. Being able to refill at the collector is perfectly fine. Sometimes I dont even need to refill my bottle. Please dont change this!!
Stalkholm May 16, 2017 @ 2:08pm 
Originally posted by TrueGamer007:
Originally posted by Anihillator:
Local veggie market, carrots for sale LUL
And have a bunny sell them, creating a lore friendly explanation for "Why carrots?"

Ever played Ziggaurat? One of the most devious enemies are poisonous carrot monsters that attack in swarms, they leave a poison puddle behind when I kill them. I've never gotten past level three.... good game though! Easily an 8/10.

Originally posted by Inviktys:
Sell a food pouch that allows you carry carrots you find

Add it to a skill slot, maybe? "Do I want the Ice Grenade, or the Carrot Sack?"



Originally posted by succeededcoma:
The whole idea here is the challenge. Being able to fill up mid level just seems crazy. Being able to refill at the collector is perfectly fine. Sometimes I dont even need to refill my bottle. Please dont change this!!

Okay, for an alternative perspective: I REALLY enjoy this game, and it's frustrating to be at 20 health with no potions and 5% chance to get a carrot and just know that I'm going to die. (Especially since there are still some problems with cheap deaths here and there.) I don't think jbaslak was talking about having potion refill stations every six feet for free, more like having them be hidden spawns like the merchants, and cost exorbidant fees like the merchants, so that the player had an option.

Think about Dark Souls: My Estus Flask gets refilled at every bonfire, if my health is getting low and I'm out of potions I have the option to backtrack to the bonfire and refill. In Dead Cells I can't do that, my only option is to die or play perfectly until I find an exit or a carrot. I hate it when I'm playing a game and my only options are to die, play perfectly, or pray to RNGesus; that's not difficult, that's frustrating.

When my health gets too low I really only have one option: Get to the exit as quickly as possible.

I think that potion refills could be implemented in a balanced manner that would protect the overall difficulty of the game, while giving players more options on how they progress through a level. I'd be more inclined to explore at low health if there was a chance for a health refill than if there wasn't.

Make the refill cost 75% of the player's gold, or 75% of his collected souls, or 75% of his remaining health, or all of the above, or only refill one charge, or only refill the health bar, or spawn enemies immediately after refilling, or destroy the secondary weapon, or destroy one of the collected skills, or give -1 to health or strength or skills.... there are a lot of options to make a health potion refill a difficult choice to make, options that could make the game harder in the long run in exchange for immediate benefit.
Last edited by Stalkholm; May 16, 2017 @ 2:08pm
BareNakedSlayer May 16, 2017 @ 2:15pm 
Money for potion refills is a great idea. It's a just a way to work the shop system. Make it expensive so you end up choosing either better gear or a potion refill. It rewards people who play really well, while giving worse players the potential to survive longer.
Darkness May 16, 2017 @ 2:18pm 
Only makes sense if present in a lower difficulty setting.
Chili Dogs May 16, 2017 @ 11:23pm 
Originally posted by Darkness:
Only makes sense if present in a lower difficulty setting.

That makes absolutley NO sense at all. Tell me what game you're playing because when I booted up DC for the first time it said New game, not "select difficulty".

I agree, I am already getting fed up with the system, losing 80 souls just because I can't get a damn carrot drop is a joke. While maybe that is not a lot since some of you may be getting like 120+ in later levels I have yet to beat the guy after the ramparts. and at this rate I am only getting 25-40 souls banked per run. (up to the ramparts) since I usually die there thanks to the horrid jump attacking and hordes of flying enemies.
Ton of Fun May 18, 2017 @ 2:28am 
The other option would be to allow us to bank our Cells using currency as well. I feel like currency almost has no use at all. Occasionally I will use it to open a door but more often that nought, I find that I get better items by just continuing to play. MY issue is getting so far into the game and collecting a large amount of cells just to see them dissapear as I lose another body. The game is great and I love the challange so I would say don't give up so much but offer some kind of incentive to use that cash. Make it almost unreasonable as well. It will make me want to search those stations out whether they offer potions or depositing cells for large sums of cash. Heck maybe even just offer something like this on an easier setting. I really love the game but some times I just don't have the time to devote to replaying the same levels 50 times. It's the reason why I stopped playing Rogue Legacy. On a side note...Please get this made on the Nintendo Switch. That would change my whole comment on not having the time if I could have this in handheld mode. Thanks guys.
Corona Kid May 18, 2017 @ 12:34pm 
there are shops in the sewers that sell carrots and something else that you never see anywhere else (chicken legs?). Putting a spare carrot in every few shops in other levels seems reasonable
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Date Posted: May 14, 2017 @ 5:06pm
Posts: 15