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Bir çeviri sorunu bildirin
whenever i play it, i just rebind both fire buttons to the same button in the settings. it doesn't quite twin fire them the same way as when you hit both buttons at the same time manually, but saves a lot of mashing
Maybe I would agree on tactics\brutality, so that You would have options for brutality-based build (extra damage when enemies nearby bleed, extra damage for 2+ enemies nearby, extra damage from consecutive kills), but why do You think, that this is a good idea to TAKE AWAY My tactic-based tranquility+support+x2 ammo+ double TK + double turrets setup?
either you didn't read the content or don't understand it
DW, they'll nerf that build soon enough anyway.
Because buffing the already super OP build by just adding another potential scaling option is a bad idea. You can beat 3 cell 1 handed if you have half a brain while playing double TK in its current state
If this weapon and those mutations works well, and other things works significantly worse, it means, that in the game, where difficulty consecutevly INCREASES, we need MORE POWERFUL tools, not LESS. So it is brutality-based mutations needs buff, change and rework, it is another weapons needs rework to appeal as an alternative to knives. Like, okay, You will make knives brutality-based. I will still run double of those and build tactics and brutality, as I always do. What will be achieved by this change? Nothing. Why to change it then? On the other hand, Brutality have a mutation, that gives You extra damage, when there are 2 enemies nearby You. That mutation would be MUCH BETTER, if it would need only 1 enemy nearby, so that You would consider to take it to the boss fights, if You are using close combat weapons. To make bows an alternate tactics-based weapon compared to the knives, we must get 2 things, that bow's lack:
1) ability to move, while shooting
2) better tracking. It would be much better to use the bows if You could shoot downwards at the enemy that You jumped over. And it would look dope. Instead, we have clunky animation, that STOPS MOMENTUM, wich is one big advantage of the knives, because they do not.
As for the closed-combat weapons, it would be great, again, if close-combat weapons would have smoother movesets and would be able to switch. What I mean is that You would use 2 swords, for example, blood sword and balanced blade, and would be able to swing both without a delay in animations hwen presses different buttons, practically, dancing with them. And yes, I see the big problem of such a change. It would require to
1) IMPLEMENT this mechanic into the game
2) DEVELOPE animations and combo movements due to the combinations of weapons used.
But, in conclusion, TK's problem is not that they overpowered, but that other weapons should get some attention to them, because with boss-cells introduction game's dinamic changed, and so we require tools that can comprehende with that increased dinamic. That is a shame, that TK's and bow with infinite arrows outshines others weapons in this regard, but that means, that other weapons need more attention.
What really needs to be changed is survival builds. Previously, it really reflected the essence - survivability with a lot of health, heavy weapons and shields. Now it's just a heavy and slow weapons with shields. Survival builds should be changed to increase survivability(mutations too weak for that) or change the name to heavy weapons or siege or something like that to more accurately reflect items function.
The problem with the tactic build for tk is being too safe with little to no punishments.
With brutality you can use sadism, flow and efficiency mutations, assasin dagger with phaser and knife storm. And go for the high brutality run. With skill you can feel the satisfaction of having fun and knowing that you are experienced.
TK was supposed to be used like this. I am fine with tactic/brutal scaling too. I just want my knives back.
2) How things were supposed to work, we can not know for sure, because we were not the people, who developed the game, so I would be just a touch more carefull on such a statements.