Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And second, I actually didn't know that! I assumed that the arrows bit was just a weirdly worded way of saying enemies shoot arrows when you hit them with the grenades (I guess the combat's frantic enough for me to not notice that it doesnt happen lol). Still, I think it's kind of sucky to have to rely on the RNG to make the build reliable. I honestly think if that's the case then all grenades should be able to shake arrows loose, at least to a smaller degree than the specific buffs allow.
Still, thanks for the tip!