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Shields are one of the items poorly design, the defensive bonus is strong but not fun to play with, and the parry does not give a huge damage boost in the next attack. I hope the devs will work on the shield mechanic in the future.
Now, whether those advantages make them make parrying an attractive option over dodging is another question. Personally, I mostly consider shields when I'm doing an ammo based run, as it gives me another way to get my ammo back.
Bleed and Spike shields are rather good damage bump.
I also find Blood Shield extremely useful, but I suck at finding and responding to flying enemies.
Other shields are less useful, like the Sturdy Shield and Force Shield, which are purely defensive.
You have a point when talking about balance, Shields are not at all well balanced at the moment. That said, Shields are fun right now, and I worry that the "hold up your shield" change might make them less fun. (I'm greedy, I know.)
There is a held shield in the game, from what I hear, but I haven't seen the blueprint at all.
For my part I'd rather see more utility any synergy added to shields than see the mechanics change, but that's just me.
There's an almost constant trickle of complaints about shields, but I'm not sure there's actually a good diagnosis for what the underlying problem is, so much as some of the symptoms and than guesses at what will fix those.
When you use a shield, you stop dead in your tracks, even if you are in mid-air. Perhaps that's the reason why I prefer rolling - it just feels like I have more control. Plus, this does seem like a game where you don't want to stop moving most of the time, especially during combat.
So what if they applied the same mechanics for rolling to shields? Where you can still move normally, but not be able to jump during the action? Or at the very least, be able to move at a slightly reduced speed.
I think I might prefer this over the i-frames-on-damage mechanic.
Besides this though, shields are also the only items in the game where they can become useless if one of your stats (strength) is too low for the levels you are in. While it does make sense, realism is often not a good model to follow for video games.
I agree.
I find it very gratifying to employ successful blocks in the midst of situations where I end up doing 4x damage via the setup of my gear. There is a definite time to use shields, especially when they assist your current build.
The complaints I generally read here are just people who are instantly turned off by how short a time that you block and don't give it time to learn how to get good at it.
I do NOT think shields should break as you progress, though. I don't understand that facet.
Other that that, they do not need any more buffing. It would make them boring, and just drop the value of every other item. As it stands, it is just one aspect of your character. It doesn't need to be the center of an entire build.
Thanks for the responses everyone; I feel like shields are slightly underpowered but definitely still usable after experimenting with them a bit more.