Dead Cells

Dead Cells

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[Weapon] So the Chopping Block's Axe. (Warning this is long.)
As the Beheaded says, "Looks like i had a bad time with it." It'd be a nice feature to have this be a semi-secret blueprint.

---How to find it
I propose this is a 1 Bosscell blueprint, as it'd be the first blueprint many get if it werent. Interacting with the Chopping Block the Beheaded would say "But since i had a bad time with it. . ." And a blueprint of "Executioner" being the axe.

---The Cosmetic part.
The Axe its self would well, obviously be the same axe on the chopping block. With its chipped blade and bloody stains, ropes along the handle. While the blood will glow with normal or powerful critical hits.

---General works
It'd have a bit of a slow attack speed, but not too bad. Fast enough to hit a enemy and then just barely dodge out of a bomb. The range would be quite good as its just only a bit taller than the Beheaded. Its damage would be honest in relation to the idea of a large executioners axe. Its attack pattern would be Sideways swing, Swing from Bottom to top, Top to bottom.

---What makes it different
I have three ideas for its special trait of sorts that most weapons have, as a possibility for either. Not any at the same time. Note that the names actually dont matter, they're just fun to come up with but a much more simply idea would be below the weapons stats.

#1 Revenge
As its a "Chopping Block" where the "Beheaded" is most likely well- Beheaded.
This special trait of the weapon would allow for the Axe to do a massive Crit (Which i think would look rather cool, as picturing the blood of the axe to glow and the Beheaded's glowing cosmetics to glow a red) If the enemy is stunned. Though this attack would take 2.5x longer to dish out (Or longer) As it'd most likely one shot most enemies. This has a cooldown though, you can use it only once every 10 seconds. If half your health is taken away within a spree of 2 seconds you'd also be able to do massive crits for 5 seconds. (This is most likely the most overpowered and unresonable one)

#2 Shining Light
When the chopping block is seen, theres a large cell window thats spreading sun onto it, of which ends at a small oil candle like structure. How it would work is that if the enemy is on fire or if you do a successful parry (As it gives off a small shield shine) Your attack speed will be doubled temporarily. With a small cosmetic change of the axe being the shipped pieces fill in with a soft yellow (Hinting at its "Shining light") (This is most likely the most balanced one and the damage its self during the speed up would probably be reduced.)

#3 All Chopped Up
You would be able to build up a small damage counter, a idea that sorta mixes the Flint and Banjo weapon. How this would work is that when you get a overhead swing you'd need to click at a certain point to make your swing become more powerful. For example when the axe is in its upward attack, you can still click to make it slam down normally but timing it when the axe shines (Or a much more cosmetic idea i had was the blood of the axe stretches backwards towards the handle) With a maximum of 3 times, With the first one being the fastest and the last click taking the longest time but each frame to click would also become smaller. (A bit unreasonable but fitting to deadcells.)

Thats all folks, thanks for reading if you bothered to. Yes this is quite long but i just wanted to express my ideas.
Last edited by SweetOlBrew; Mar 6, 2020 @ 5:36pm
Date Posted: Mar 6, 2020 @ 5:34pm
Posts: 0