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Gastronomy Should Be A Colorless Mutation
Titles says it all...this is, hands down, one of the single most useful mutations in the game as at higher BC's it can make or a break a run to find larger healing items that allow you to recover all your hp without using a flask charge...this should not be a survival only mutation but one that all stat builds can take.

Letting survival alone have it just makes survival even more easy to play than it already is...survival has alot of good mutations and endurance already, Gastronomy should be made colorless so that Tactics and Brutality can make use of the food items more effectively if a player so chooses.

I really hope the devs will consider this for the upcoming patch.
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Showing 1-5 of 5 comments
bobhome2 Aug 4, 2019 @ 11:16am 
Why would survival alone have it? The doubled food effect works for you regardless of the survival scaling. The scaling just affects the DPS on recycle.

I imagine most people don't even use the added DPS effect, so just take it and play the game.
Originally posted by bobhome2:
Why would survival alone have it? The doubled food effect works for you regardless of the survival scaling. The scaling just affects the DPS on recycle.

I imagine most people don't even use the added DPS effect, so just take it and play the game.

If you can take it for the food effect anyway, but the DPS only scales with survival then why not just make it colorless? If it is OP they can remove the DPS on recycle...but this mutation would fit colorless better than a specific stat. It is already halfway there based on your own comment.
Last edited by bladeddragonknight; Aug 4, 2019 @ 12:34pm
bobhome2 Aug 4, 2019 @ 9:21pm 
If they made it colorless, it wouldn't have any scaling. Besides, survival's meant to be the healing stat, so it makes sense that it's there.

Why does it matter if it's colorless or not?
Originally posted by bobhome2:
If they made it colorless, it wouldn't have any scaling. Besides, survival's meant to be the healing stat, so it makes sense that it's there.

Why does it matter if it's colorless or not?

No one takes the mutation for the DPS on recycle as most people are actually eating said food items...so simply removing it and making the increased food healing the only thing it does as a colorless mutation makes the most sense.

Survival isn't the "healing stat", it is simply the stat with the greatest defensive capability, which naturally healing would be part of, but that doesn't mean decent healing is supposed to be 100% survival only.
Gnodab Aug 7, 2019 @ 8:13am 
Originally posted by bladeddragonknight:
No one takes the mutation for the DPS on recycle as most people are actually eating said food items...so simply removing it and making the increased food healing the only thing it does as a colorless mutation makes the most sense.

When you pick Gastronomy as Survival, you are likely getting increased healing from other Survival mutations, and may frequently be at high enough HP to want to choose the DPS, hence the scaling. You can also pick Gastronomy as any spec right now, and still get double healing from food. You already have what you're asking for.

Survival isn't the "healing stat",

Yes it is. Here's how the devs describe it:

- Survival: Slow weapons, great shields, lot of health, offensive skills with high cooldown but decent control alternatives. Everything tied to healing.

that doesn't mean decent healing is supposed to be 100% survival only.

Brutality has good healing mutations, they just aren't the easiest to use. Rally is a healing mutation, but most people aren't good enough to benefit from it. Survival has the easiest to use and most powerful healing mutations because that's what it's focused on. Makes sense to me.

Sounds to me like you just want more healing in general, but don't want to pick Survival, the spec that gives you the most healing. Why?
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Date Posted: Aug 4, 2019 @ 9:35am
Posts: 5