Dead Cells
Swon 2017년 10월 30일 오후 12시 03분
No Rogue-Like Mode?
Hello good, first of all I would like to clarify that I love Dead Cells, I like it as it is conceived. But sometimes I would like the game to continue to have that difficult section without having to lose your progress in the levels and go back. I would love to be able to opt for a story mode or something like it in which progress was more like what happens with Metroid or Hollow Knight itself, the game, its aesthetics, its gameplay, etc. lends much to that.
Today in my case I play quite casual and when I advance a lot and they kill me I park it until they come back to me to play and it's a shame because if I had a bit more continuity the gameplay would be hours hooked.

Thanks for your attention
< >
17개 댓글 중 16-17개 표시
ChaosSabre 2017년 10월 31일 오후 4시 16분 
miao님이 먼저 게시:
I'd just like it if you didn't have to DIE just to backtrack. Being able to go back through areas you've cleared would be more interesting. The "permadeath" (you dont really die in this game) is fine IMO.
You might wanna check a game called A robot named Fight if you want a actual metroid roguelite that has backtracking. So it can be done. But doubt dead cells would benefit much from something like that. You'd just come back overpowered and smash everything.
ChaosSabre 2017년 10월 31일 오후 4시 19분 
Swon님이 먼저 게시:
What I see is that it is a pity that this game lacks MetroidVania what about Rogue-Like I do not know if I explain myself.
That point of having to start from scratch with a character's progress and skills so slow and without having direct action on the character only in the same run ... can leave some unsatisfied after a while playing.
Without going any further I put the example of Ghost 1.0 a MetroidVania that has 2 ways to play, one that keeps your progress, purchased weapons, altered statistics, etc. and another way in which every time you die you receive random weapons and different improvements. That option that you give the player to face the game as best suits him is what makes that game versatile and let the same player decide which game mode he finds most fun is always a point in favor.
DeadCells is half MetroidVania and is that the design of this game and the levels procedurally created with sense make it have a potential to be a fast and complete MetroidVania and we no longer speak of the aesthetic that accompanies it that is wonderful.
I understand that from the conception of the game they have thought about a challenging Rogue-Like but I see that this game can be much more and that they develop a more accessible way to make it more enjoyable is my humble request. And as I said, It seems to me a great game as it is, but it is that everything is so perfectly implemented that from here would come a MetroidVania with all the letters.
I understand perfectly all the points of view, but we are not talking about changing the difficulty to the gameplay, only redesigning a game mode that does not imply that we are playing a roguelike.
Seems to me you are looking more for a game like A robot named Fight. While I'd personaly love to see a castlevania rougelite done this way even from my expirience in Ghost 1.0 and Fight it doesn't seem like a very good system for progression. It's fun but I prefer enemies to scale with levels instead of having really bad rolls in a fixed metroidvania map and just being underpowered. At least that can never happen to you in Dead Cells if you explore the whole map for scrolls.
< >
17개 댓글 중 16-17개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2017년 10월 30일 오후 12시 03분
게시글: 17