Dead Cells

Dead Cells

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ergo 2017 年 6 月 9 日 下午 5:54
[Balance] Amulet damage reduction
It was said many times before that the damage reduction on amulets is very weak, but I didn't notice people brining the particular comparison that the 30% damage reduction modifier is only marginally better than a single health scroll — it's less than 1% better.

It's not like the number of scrolls you get on every run is fixed, it fluctuates from run to run, so you reach the end (with buffs from equipment) with 6-8 levels in health. In the whole scheme of things, an extra health up is anything but a "powerful effect" from the description of amulets. I mean, I routinely end up with two weapons/skills with stat bonuses that I only carry for said bonuses and barely use in combat, 'cause I specced into the other stat.

All in all, the other effects need to be "powered" up too, but the "damage reduction" family should be reduced to just the 30% variant.
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目前顯示第 16-24 則留言,共 24
Hunubul 2017 年 6 月 11 日 上午 5:29 
引用自 ergo
Well, first off, you're a condescending douche. And you have no real arguments.

引用自 Lucky_mole
With the 30% reduction it's a lot harder to get to the point of death.

It's not "a lot harder." It's almost exactly 1 hp up harder.

引用自 Lucky_mole
After you die and res with YOLO you are shaken and continue making mistakes that lead to more damage, well at least that is what I've seen other people do in videos on their second life. :)

You mean one person in one video you saw. Very strong argument indeed.
What are you so upset about? He wasn't condescending, except if you are a noob.

Also one example, spiteful sword (the one that crits after you got hit) works much better with 30% reduction, as you heal back the orange health like there is no tomorrow and you obliterate everything after you got hit. With YOLO, it doesn't work, because if the damage would kill you you can't heal yourself back.

YOLO is extremely situational, while 30% DR always works.

Invisibility I love, but in bossfights it's useless. The best amulet you can get is 30% DR + invisibility. Well, triple/quad jump is also cool for Fog Fjord or Watcher, but nowhere else.
ergo 2017 年 6 月 11 日 上午 5:52 
引用自 Ponion
What are you so upset about? He wasn't condescending, except if you are a noob.

I edited out the "condescending" part almost immediately 'cause it wasn't constructive. But he was condescending, implying only a noob would appreciate YOLO.

引用自 Ponion
YOLO is extremely situational, while 30% DR always works.

30% DR is almost as situational. And with 7 health, it's nearly worthless. To your example with Spiteful Sword, I reply with the "2x damage dealt/received" modifier. It is extremely good on some weapons, but universally risky, and YOLO is a far better backup for it.

最後修改者:ergo; 2017 年 6 月 11 日 上午 5:54
Hunubul 2017 年 6 月 11 日 上午 8:54 
引用自 ergo
引用自 Ponion
What are you so upset about? He wasn't condescending, except if you are a noob.

I edited out the "condescending" part almost immediately 'cause it wasn't constructive. But he was condescending, implying only a noob would appreciate YOLO.

引用自 Ponion
YOLO is extremely situational, while 30% DR always works.

30% DR is almost as situational. And with 7 health, it's nearly worthless. To your example with Spiteful Sword, I reply with the "2x damage dealt/received" modifier. It is extremely good on some weapons, but universally risky, and YOLO is a far better backup for it.
My most recent run was 4x damage 2x recieved spiteful sord with 30% reduction with 6 health. I facetanked everything and got health back isntantly. I only had to be careful around spikes.

When you have 2x recieved, the 30% is calculated from the doubled recieved damage, not the original damage, thus I actually suggest taking 30% amulet with said weapon affix over YOLO. Without it you are too vulnerable. And YOLO only saves you once, if you take damage again, you die permanently. 30% will save you a lot more times.
最後修改者:Hunubul; 2017 年 6 月 11 日 上午 8:56
ergo 2017 年 6 月 11 日 上午 9:36 
引用自 Ponion
And YOLO only saves you once, if you take damage again, you die permanently. 30% will save you a lot more times.

No, by comparison,the 30% amulet will save you 0 times.
76561198055122557 2017 年 6 月 11 日 上午 10:10 
Offense is not given, offense is taken. As for my examples, I was the noob that died with YOLO and still couldn't finish the alpha. Later on it became useless as I was beating the Watcher even on below average runs.
Think of it this way - you take YOLO and you lock your amulet slot for actually nothing of use. That amulet slot gives you no benefit if you beat the second boss and don't die. Why to take it if you know that you are capable of killing him and with every next run you become more capable?
If you take it, you presume that you are not good enough, you expect that you will fail at some point. As you get better at the game you quickly rid yourself of that attitude, so anything else is better than a boring passive that will not be used at all.
wckowalski 2017 年 6 月 11 日 下午 9:24 
引用自 Lucky_mole
YOLO is a pointless mechanic as is. You take it as a noob and still die with it. You get better at the game and you never pick it up. If you get to the Watcher and still take it you have some insecurities in you that need ironing out. :) YOLO would be takeable if it could work like the Ankh in Spelunky where you could die at a certain location to go to a secret place or get something hidden, but that is not in the game currently.
But I agree that the majority of amulets and YOLO have really low impact and only the 30% damage reduction and invisibility is worth paying for.
With the 30% reduction it's a lot harder to get to the point of death. And as you take less damage through the game you play more confidently. After you die and res with YOLO you are shaken and continue making mistakes that lead to more damage, well at least that is what I've seen other people do in videos on their second life. :)
Worth paying for means little once you start making it near the end most runs and usually have more gold than you can possibly spend. You basically take the best amulet you see, as the gold cost means nothing.
Frosthaven 2017 年 6 月 11 日 下午 9:37 
Worth paying for means little once you start making it near the end most runs and usually have more gold than you can possibly spend. You basically take the best amulet you see, as the gold cost means nothing.

This is where I am now, sitting on about 200k gold i just pretend nothing has any actual cost.
76561198055122557 2017 年 6 月 12 日 上午 3:31 
With 130k here and still not worth paying for YOLO since you get useful amulets in abundance.
Hunubul 2017 年 6 月 12 日 上午 3:39 
引用自 ergo
引用自 Ponion
And YOLO only saves you once, if you take damage again, you die permanently. 30% will save you a lot more times.

No, by comparison,the 30% amulet will save you 0 times.
You cannot math it seems. The reduced damage is almost never enough to kill you, thus the reducing of the damage saves you. With the example I just set, spiteful sword, 4x damage, 2x recieved, the 30% reduction is calculated from the 2x damage, not the original, it' smuch more effective. Just try it once and nothing will be able to kill you.
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張貼日期: 2017 年 6 月 9 日 下午 5:54
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