Dead Cells

Dead Cells

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srsface 2017 年 5 月 24 日 下午 5:21
The Assassin's Dagger is pretty awful.
It does less damage per attack while it's critting than most swords do just from hitting people in the front. It's practically worthless from the front itself.

It should do more damage than swords of the same rarity, assuming you're getting the crits. It's just an awful, awful weapon with no redeeming value. Hell, it's even got shorter range than most other weapons which makes it really difficult to use against enemies with large hit boxes (as they tend to push you away).
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srsface 2017 年 5 月 27 日 下午 9:17 
引用自 Mr.Striker
Killed an elite thanks to a dagger oneshot, i think its pretty op
You either had an absurdely high level dagger for the floor you were on, or it was a x2 damage dealt/recieved dagger.

It literally does less damage when it crits than regular swords do when you do a normal hit from the front. Blood sword I does about 100 damage a swing + a bleed, Assassin's Dagger does like 90 damage a crit.

Besides, if it's confirmed devs are looking at it, saying "NAH IT'S FINE" is kind of useless. If you think it's fine, rejoice! It's going to be that much better for you now! Yay, buffs!
Frosthaven 2017 年 5 月 27 日 下午 9:20 
Yeah, I wanted to look at the actual frame data closely for the assassin's blade. At first glance you might think "oh but it hits a lot faster", which is true - it is very spammable.

Further investigation shows that even at its current attack speed it is just straight mathematically inferior. Don't get me wrong - I like dagger runs for the increased challenge - but that is exactly what it is.

As for the rapier? I feel like it needs a cooldown on it's ability to crit. 100% uptime for dodging when you are supposed to is nuts!
最后由 Frosthaven 编辑于; 2017 年 5 月 27 日 下午 9:29
wckowalski 2017 年 5 月 27 日 下午 9:59 
引用自 srs Taserface
You either had an absurdely high level dagger for the floor you were on, or it was a x2 damage dealt/recieved dagger.
It wouldn't be a high level dagger, but a lot of strength upgrades. A difference in 4-5 levels in the weapon is about equal to one strength scroll.
srsface 2017 年 5 月 27 日 下午 10:34 
At that point, though, you're going to one-shot that elite from the front with a Blood Sword/Flammable Sword/etc. And those have more range, and don't require you needing to be behind the enemy to be effective.

It's a high risk, low reward weapon. Just needs it's backstab damage upped a little bit more, or simply have the base damage adjusted, in order to be worthwhile. I'd rather use the Whip or Spear even.
deepnight 2017 年 5 月 28 日 上午 1:26 
We balanced rapier/dagger in the next update. The concept here is simple: dagger should be more powerful (damage wise) than rapier because it requires a more specific situation to trigger. Rapier is meant to be an "always on the move" playstyle weapon.
Epsilon Rose 2017 年 5 月 28 日 上午 1:30 
引用自 deepnight
We balanced rapier/dagger in the next update. The concept here is simple: dagger should be more powerful (damage wise) than rapier because it requires a more specific situation to trigger. Rapier is meant to be an "always on the move" playstyle weapon.
Have you looked at lightning? Between it's damage and it's limitations, I'm not sure how it's supposed to be used. It has a, relatively, long wind up, can damage you , and it's crits are only about as good as a normal weapons normal attacks. I feel like I'm missing something, but it wouldn't be the first time.
hadati 2017 年 5 月 28 日 下午 4:33 
Agree with OP. Would like the dagger to have +Lifetap
wckowalski 2017 年 5 月 28 日 下午 4:53 
First post exagerated when it says its crits are weaker than other weapons without special conditions. It's crit dps is at least a little higher than all the weapons without special crit conditions, but all the other weapons that have a crit condition do a lot more when that crit condition is met, and do more dps when both don't have the condition met. Not sure, but its crit might also do less than the blood sword and burning mace when you factor in the DoT.
srsface 2017 年 5 月 28 日 下午 5:08 
I am not exaggerating. Maybe it scales different later on with enough might scrolls, but at rank 1, it's basic two-hit combo does 75 then 80 damage a hit is all. Blood Sword hits for 87 damage and causes a bleed.

Assassin's Dagger basically does primary damage for what's special about the weapon. It's garbage.
wckowalski 2017 年 5 月 28 日 下午 5:13 
You may not be factoring in that it hits more times a second than most swords.
srsface 2017 年 5 月 28 日 下午 5:36 
So?

The "PS" part of DPS is irrelevant in a game like this. It's not like you're ever in protracted boss battles like you are in WOW where you have to burn an enemy from 7 bajillion health. I'd rather count number of swings til an enemy is dead, than number of seconds.

Also, because it does less damage per attack, it doesn't stun as quickly meaning it often takes LONGER to actually get that damage out, because you can't just keep swinging.

ALSO ALSO, because it's got shorter range, it's worthless against enemies that get in your face because you physically cannot come into contact with their hitboxes. The big skeleton dudes in the Ossuary come to mind. When they teleport onto you, it pushes you into the air a bit and you literally cannot connect with your weapon against them. When you roll and start attacking, their weird hitboxes from how his leg sticks out behind him pushes you back to the point you don't connect a lot of the time.
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发帖日期: 2017 年 5 月 24 日 下午 5:21
回复数: 26