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Enemies that become elites also gain a random elite ability like the green crystal or the electric cage. The only thing different about these elites is that they don't give any reward an elite normally does. By that I mean no extra amount of cells and no chance of getting a weapon or active item.
I am aware of the Frenzy mutation but that doesn't really count as another way to decrease the Malaise bar given that it's there just to refill your flask. If I'm given the choice of 3 max mutations per run, I would very much prefer to make use of whatever 3 mutations I want. Having to always sacrifice a slot for Frenzy just to keep the bar at comfortable levels is limiting build variety needlessly and I should stress out that making more dual color items single color in this update is already limiting enough.
Then I enter into a room with enemies and malaise starts increasing again. After I kill most of the enemies in the room it the malaise cleared message appears again. I'm not sure that message reduces the malaise, tho.
Not sure. I may be lying if I say they have effects, but I think that's the case.
Yes, and, seriously, no. You don't want rng in a game to be a cheap way of increasing difficulty. It being a roguelike or not. When you enter the shop or drop something it's okay, since you can reroll, there are multiple weapon choices, and you can think for a while on how to adapt to not getting what you need. Ultimately you can choose custom mode and reduce the randomness to something you can manage (like the 20 items you like the best). Something appearing while you're about to attack an elite is just dumb.
Being able to control the randomness or make up for it is also what a roguelike is about. That's why things like Merchandise Categories, the Advanced Forge and the Legendary Forge are there.
The bar actually drops upon clearing the infection. That's how it is supposed to work. Otherwise it's a glitch. Also killing regular enemies reduces the bar a little (not too fast but it's noticeable if you can watch the bar while you fight, which is not something I usually do), and killing elites reduces the bar almost 1 tier (not sure if converted elites reduces it too, but I think it does).
There's no guarantee that the devs are looking through individual threads on the Steam forums, in fact, posters have noted that feedback threads here largely went ignored. While there's no guarantee that they're going to read each individual post, their own Reddit thread is much more likely to catch their eyes and have a chance at getting your feedback noticed. Also, post in French if you can, apparently Motion Twin prioritizes French replies.
Then I enter into a room with enemies and malaise starts increasing again. After I kill most of the enemies in the room it the malaise cleared message appears again. I'm not sure that message reduces the malaise, tho.
- "Infection cleared" is counted separately for rooms. So like, if you clear infection from the level but enter a door with enemies malaise will go up until you kill most of the enemies in that room.
Not sure. I may be lying if I say they have effects, but I think that's the case.
- Yeah, I'm pretty sure they don't. That would be ridiculous.
Yes, and, seriously, no. You don't want rng in a game to be a cheap way of increasing difficulty. It being a roguelike or not. When you enter the shop or drop something it's okay, since you can reroll, there are multiple weapon choices, and you can think for a while on how to adapt to not getting what you need. Ultimately you can choose custom mode and reduce the randomness to something you can manage (like the 20 items you like the best). Something appearing while you're about to attack an elite is just dumb.
Being able to control the randomness or make up for it is also what a roguelike is about. That's why things like Merchandise Categories, the Advanced Forge and the Legendary Forge are there
- I think it's still fine. elites are just something to treat more carefully now, which is what you should have been doing before. If there is concern an enemy might spawn during an elite fight, wait a bit near an Elite so that right before you fight them you kill the enemy spawn.