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Сообщить о проблеме с переводом
They are literally just harmless fun that some people can choose to have with the game whenever they feel like, who peed in your breakfast today?
They are optional... but new players (the ones the devs aimed these Aspects for) will turn these on the first available opportunity right after they die in a sudden fashion. But in a roguelite, that is acording to plan. You meant to die a lot at the beginning, since you still have limited equipment smaller flask.. etc. You are supposed to play and get better while your character to be stronger with access to more means of pwnage. And then you can actually feel powerful, have diverse runs and feel the joy of variety. And you also have enough experience to play A LOT better.
I know it is a choice, but it is one that most players will take - especially new ones. There should be a poll about which mode you play, normal or custom? Do you use those particular game breaking settings, or just maybe limiting the Spartan Sandal out of your game? Based on that poll, we could get a reliable info on just how much will take advantage of these Aspects you refer as cheat codes.
And sure, that characteristic has no relevance in 5BC. But by the time someone has reached that mode they'll have long outgrown the need for aspects, too. They would've beaten the first five difficulties without them - they're far from a new player, by that point, and would be able to beat Hell difficulty without them.
Before new, not-so-skilled players would get the game, and do too poorly to have any fun, causing them to abandon the game. Now they can use the aspects, do better, make some initial progress with collector/forge, actually have fun, and eventually turn aspects off to progress Boss Cells. This will cause players to stay with the game who wouldn't have without the feature.
Plus they offer a nice excuse to actually use certain builds. There's some good fire gear in the game and the oil interaction is nice, but without a fire mutation a fire build feels incomplete and therefor bad. The aspect can be used to make up for the missing mutation and let it feel like a real build.
......I still want them to add actual fire and poison mutations though
Don't use it. Problem solved. If you can't stand having the option, roll back to 2.4 via Steam betas. You can literally keep playing whatever past version was your favorite forever. I haven't played the current version in over a year but this update brought me back and I'm enjoying it.
How do aspects hinder that? If anything they add a lot of variety (I never gave fire much of a chance, but now I'm probably going to goof around with it once I'm bored of playing without aspects) and allow more players to enjoy more content. If you feel more powerful you might check out biomes you're not that familiar with or which you consider harder (same idea as the rewards for going to least used biomes). Btw, did you miss that Aspects don't let you unlock new BSCs? The progression has the exact same skill barrier as if Aspects didn't exist.
So you're not even complaining about a problem *you* have, but a problem someone else who you've made up in your head *might* have? What's the point? Also, if everything you imagine comes true - what's the harm? This is a singleplayer game, you don't need a large playerbase to enjoy it. If every new player would quit tomorrow you'd still have the same experience. Why would this "problem" even need fixing from your point of view? If new players hate the experience, let *them* complain.
The bonuses are waaaaay too game breaking. They went way overboard. There are Aspects that render the majority of equipment and mutations utterly meaningless, while those are supposed to be ABOVE these, those are supposed to shape your run. Aspects are not just superior, but they completely CANCEL a lot of these out, making the game LESS. If I would be another dev responsible for inventing clever affixes and mutations working well within the game, usable in a lot of different ways and combinations now rendered obsolete by a single new power that the player now gets FROM THE START, I would be furious. And seriously, these mutations sounds like they were invented by some 9 year old COD players with 3 hrs of playtime. Lack creativity, just a blatant bonus without any context or consideration to the rest of the game. Some giving so immensely huge advantage, it's like they did not even know the proportions. It's like increasing HP with 800%, grenade with full screen size explosions or dagger which also parries with hits. Dual wielding Broadswords with 5x speed that bleeds, burns, poisons and stuns the enemy all at once while shooting an explosive bolt. Like if the inventors of these Aspects did not even knew the impact of their doing and how they now turn 5 cell mode easier than 1 cell mode.
I'm honestly surprised to see that neither of you find my reasons valid and relatable - especially seasoned players who should know the game better and the losses this involves.
I still don't really get what your harm in all of this is, what exactly makes you so upset since the whole thing is entirely optional (and essentially gated for "seasoned players" like us since we barely die anymore). It's probably not the most elegantly designed solution for the problem at hand (I'll give you that - these would have fit better as Custom Mode options rather than introducing yet another pointless NPC), but life is way too short to be annoyed by optional content that isn't even aimed at you. Now you're mad on behalf of a developer you've never met and whose stance on this change you don't even know? Seriously? This whole thing seems like you're actively looking for reasons to be upset when nothing about this has an actual negative impact on you. Especially since you can roll back and forget this update ever happened.
You don't need potion restoration in custom mode. You can...
- Increase mutation limit and carry a ton of them.
- Play custom seed.
- Remove Curse from cursed chests.
- Start with tons of gold
- All items are colorless
And you're complaining about aspects?
Wanna be challenged? Play custom mode in 5BC! With every fun modifier on and at max! And use aspects and as many mutations as you want.
Because you get (some of these are good):
- 99 enemy curse per chest :( (too hard to not take damage so you can also turn the modifier that makes curses put you at 1 hp instead of killing you).
- 50k starting gold :)
- 11 max mutations :)
- Colorless items :)
- Repeated items :)
- Unlimited ammo :)
- Dark levels :(
- Enemies drop a bomb :(
- Explosive doors :(
- Damage if you don't keep killing enemies :(
- Wounds poison you :(
- Kamikazes everywhere :(
- Mist (hidden enemies) :(
- Inquisitors :(
- Spikers (Mushrooms?) :(
- 4-5 extra jumps (didn't count) :)
- Change items every level :(
6%. You don't heal in the attack you inflict the bleeding with. 3% if you two-shot the enemy, which happens really often. 0% if you one-shot the enemy, which happens with all small enemies. I agree that it's very broken but you're overselling it.
But perhaps the most OP of them all is the Assassin Aspect still. Get yourself a Snake's Fang weapon and the Predator mutation and you'll be teleporting from one mob to the other while they all pop and since you're invisible in between, nobody attacks, or if they already started the sequence of attacking, they stop. Might as well just switch all mobs to those Protector practice dummies. If you have some affix that emits a toxic cloud after death, all surrounding mobs also instantly die since that counts as an attack too. This can be best demonstrated by opening up a chest with monsters in it and drop a Smokebomb. Wait until all mobs had spawned and click once to teleport to the first mob and everybody blows up. That's 5 cell for ya'!
My complain is basically that this allows people to reap all the benefits that comes from higher cell modes, like farming cells and abilities while not paying the difficulty price. People will kill bosses flawlessly just by a few hits instead of achieving this by skill. And with Custom Mode, they can easily jump to higher difficulty, with Aspects, they can get all achievements. So god mode can always be enabled without any problem. Now you can say that this should not bother me as it does not affect my game, especially since I don't need to use these "cheat codes" as someone put it. That's true. Yet trying to appeal to newcomers and treat them like babies - I find that belittling and just an incredibly lame practice in general.
Very unfitting for an update with the name "Practice makes perfect" which really just means "git gud".
First of all you cant get boss cells and flawless achivements when you have active aspects. Second, Aspects are maded for people that have passed game and just wanna have mindless fun with different game modes.
Third, you talk about Assassin Aspect. Yeah, that will help you a lot with bosses...not.
So stop whine, and play game in the way that suites you. And let other people play the way that they want.
Why does it matter if someone farms cells faster or beats the boss using Aspects? It is not affecting you in any way, yet you seem agitated that someone may get to the same point as you without putting the same effort. It feels like this whole discussion is sparked from the fact that you want to remain special for beating the game "the right way" and feel your own skill will be invalidated by other people achieving the same with in-game "cheats".
If you don't like them, don't use them. If other people find them fun, they will use them and you can't do anything about it, because the world is not revolving around your opinion how a game should be played.
But anyways. A player will still need to beat 4BC without using aspects to be able to farm at 5BC.
They won't. You can get the flawless kill achievements with aspects.
BTW
Unless you enable god mode and reduce all the damage by 80%.
And they can totally do that with enabling the cheats of Custom mode. If that would not be the case, these people defending these ridiculous advantages would never get anywhere - especially now when thanks to these cheats they get used to get ahead without any experience in the game. Otherwise the sudden difficulty spike of managing health and actually fighting and defending against mobs and Champions that take more than a single hit would make them abandon this title - perhaps for the better.
And if anyone really does not have ANY proper reasoning other than the piss-poor one "I can ruin my game, how I want" and nothing else, that's not gonna cut it. Provide actual reason why these would make the game playable and how making 70% of the game's content not matter, the variety that it RELIES on to be a good roguelite just thrown out the window is a good thing. Do that. I presented you with my reasons and backed them up. Your turn. That's how a conversation works. Please don't waste each others time by derailing this thread - it just proves you have nothing to say which just acknowledges and reflects my points. But that's not why you're here right?