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This isn't a live service game. It isn't designed to milk money from your wallet. It's an indie game with devs that want to add more content because they love the game. Adding new biomes, weapons, and bosses are a great way to get more mileage from a great game.
IMO, it's just you, because you can always come back to a game for new content. Especially if it's a game you enjoy playing.
It's getting more common sadly, with the Early Access mindset. That's certainly a problem Dead Cells has, that the developers treat it like it's still in Early Access where you can (and should) try out different mechanics and approaches to balance. In a finished game you'd expect at least core mechanics to stay consistent (malaise rework and weapon/stat rework - I'm looking at you).
To view it as a major issue you really have to be a completionist though (which very few people are). If you don't care about achievements you can just opt into a beta and stay on your favorite version forever.
I've sometimes been annoyed that 5+ year old games suddenly push stupid updates with new achievements and you "have to" go back and play a game you've already moved on from to get those 100% back. I appreciate post-release support, but at some point you should just let a game rest in peace and move on to a different project.
Maybe I'm just old-fashioned. I like games to have a release version and then maybe 1 or 2 big updates, instead of a patch every 3 months in perpetuity as some kind of "game as a service" business model.