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If you're not worried about order-killing for blueprints, focus on nuking the predictable but heavy attacks of the ball-and-chain one first, as they telegraph their moves and have a slow attack pattern, then pick off the tonfas one. The tonfa guardian will mostly just go back and forth in easier dodged wall-to-wall patterns. If they land on the ground, focus on outrunning them and take pot shots and roll-dash attacks where possible. The archer is mostly harmless, since their attacks are all extremely predictable. Just keep an eye out for their ground-pound. My preferred build at the moment is Brutality, "No mercy, Bleeding, Backpack Melee" with the infantry bow and either the sadist's stilletto or the blood sword/assassin's dagger/Vorpan. Use something like the shovel/flashing fans/iron staff to reflect projectiles or parry attacks as you roll. I've beaten them No Damage up to 1BC this way and will ramp up to higher boss-cells once outfits get sorted out.
Solid advice! im a huge fan of Hattoris Katana so I'll go for a pure brutality build... or should I do a mix of Brutality/tactics or Brutality/survival?
Your advice worked. I had about 19 brutality and 4 of tactics and survival when I got to them and WIPED THE FLOOR with them using Hattoris Katana!
And anything with certain-crit conditions is really good!