Dead Cells

Dead Cells

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TomGoodwrenchSK 2021 年 12 月 11 日 上午 3:49
Final boss is ANNOYING and just plain UNFAIR (spoilers)
The final true boss, Collector, has some of the most bull**** moves i ever seen right after DMC 4 bosses. Is it not enough that you can be basically one shot by any of his attacks if your timing is a hair off, but he can do each and every powerful attack up to 5 times in a row ???? I just resorted to using save backups and try to get him again and again once i reached the final part where he uses and spams ALL of his abilities, and it is just impossible .
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Gatebase 2021 年 12 月 11 日 上午 4:23 
The fight has two difficulties that make it special:
1) It's hard to practice against because it comes at the end of such a long run.
2) His stats are hardcoded, meaning if you've skipped some scrolls or cursed chests you're going to have a harder time.

Other than that there is not much different from something like Hand of the King. Every move has a tell. Every move has a way to dodge (you can flawless him without a shield), many can be parried if you brought a shield.
If you are getting 1-shot you may have too few stats or you are running a tactics build without the dodging ability to back it up. Pick up every scroll you can, don't skip the optional areas, actively look for challenge rifts. Make sure you arrive with 2-3 flask charges at least. If you aren't confident pick some mutations that give you HP or allow a safe reset (Disengagement). Bring a shield. Pick a quick-ish weapon so you can get some easy damage in in between his attacks. Reroll for good synergies (if you have a way to enable it something like a nice +80% on poisoned on your main weapon makes the fight much shorter). All of this is optional, but it helps at the start.

I don't think the boss is unfair. But yes, he's very annoying. That's the point. He has exactly 6 moves, which is really not much. But there is bound to be 1 or 2 that you simply don't like or do poorly against. Just a matter of practice. Since you're already using save backups you should be able to flawless him in 2-3 hours of concentrated practice (take breaks though).
TomGoodwrenchSK 2021 年 12 月 11 日 上午 4:28 
Thanks man for the tips, really appreciate it ! I actually decided to let him kill me so i can start a new run and get better gear, more scrolls, and come back stronger.
TomGoodwrenchSK 2021 年 12 月 11 日 下午 12:21 
引用自 Gatebase
Just a matter of practice. Since you're already using save backups you should be able to flawless him in 2-3 hours of concentrated practice (take breaks though).
And thus i managed to defeat the boss using the Spite Sword, Front Line Shield, Powerful Grenade and Knife Dance. with everything having either "poisons enemy" and / or "increased damage to poisoned enemy by 50% - 80%" . Using the shield, patience, and adding more and more poison attacks, the boss died surprisingly quick. Using a shield is a MUST to survive, actually making him almost trivial after learning the pattern of the boss for nearly 3 hours before trying again from the start.
Phirestar 2021 年 12 月 11 日 下午 4:21 
引用自 TomLehockySVK
The final true boss, Collector, has some of the most bull**** moves i ever seen right after DMC 4 bosses.
The Collector is actually one of the most consistent bosses in the game, move-wise. Many other bosses have a "random" attack that requires a lot of skill and/or luck to dodge, such as the falling swords and crystals in the Time Keeper / Giant fights, or the tentacle and bullet-hell phases in the Mama Tick / Conjonctivius fights. Other ones can screw you over under certain circumstances, such as getting trapped against the wall by Concierge's damage-aura, or not having the floating platforms available when the Hand of the King does his huge ground-wave attack that covers the entire arena.

None of the attacks that The Collector can do have this issue; they're all easily dodge-able 100% of the time, as long as you're hitting the button at the right timing. The only two things he does that have any sort of RNG to them are the waves of enemies (which pulls from a selective pool) and the moving spike-balls (which travel slow enough that you have more than enough time to anticipate them). Speaking from the experience of fighting him... probably 30 times at least, I personally find him to be one of the easiest bosses, and I would consider the act of reaching the Observatory to be the real challenge, not the fight itself. The only expection to this rule would be when playing Tactics, which is...
Is it not enough that you can be basically one shot by any of his attacks if your timing is a hair off, but he can do each and every powerful attack up to 5 times in a row ????
... the case where many of his attacks can bring you down to the one-shot protection mark. For Brutality & Survival, the only attacks you really need to be cautious about is the big ground-slam attack that he does with his syringe, and possibly the three-burst laser that he performs while floating above you like the Librarians. Otherwise the rest of his attacks are pretty standard damage, unless you were building for legendaries and are lower on health than normal.


I just resorted to using save backups and try to get him again and again once i reached the final part where he uses and spams ALL of his abilities, and it is just impossible .
Thanks man for the tips, really appreciate it ! I actually decided to let him kill me so i can start a new run and get better gear, more scrolls, and come back stronger.
With the Practice Makes Perfect update, you no longer need to do a full run in order to practice the fight. Once you've reached The Collector, as you have, a door spawns in the training room where you can go directly to the fight. You can find the hidden tunnel that takes you up to it in the top-right corner of the room that houses all of the boss doors.


Using a shield is a MUST to survive, actually making him almost trivial after learning the pattern of the boss for nearly 3 hours before trying again from the start.
Shields are definitely very strong for the fight, and for everything in the game, but by no means are they essential for fighting Collector. Here are a few tips for dodging each of his attacks:

- For his spinning attack, run against one of the walls on either end of the arena and roll when he gets close. With the right timing this will allow you to dodge both the strike when he is coming toward you, as well as when he bounces off the wall and heads toward the other side. He'll do three sweeps across the arena: an initial one towards you, then after bouncing off the wall he'll travel to the other side and bounce off the other wall, before coming back to your location and stopping before reaching the wall a second time. With this strategy, you should only have to dodge his attack once, and then avoid it all together as long as you stay against that wall.

- A double-jump is just as effective at dodging horizontal attacks as rolling, if you didn't happen to know about it. His lunging attack in particular is easy to perfect by alternating between rolling and double-jumping. (Just make sure you're rolling into him, and not in the direction he's traveling.)

- The hardest attack to deal with while not using a shield would definitely be his tornado walls in the third and final rooms. For this attack, you want to roll through the tornado, then immediately turn around and double-jump in the other direction towards it, in order to avoid the next tornado long enough for your roll to come back, and then repeat that cycle again. You don't need to worry about accidentally walking into the ones you've already dodged through, as they should be traveling faster than you are.
Gatebase 2021 年 12 月 12 日 上午 2:00 
引用自 Phirestar
The only two things he does that have any sort of RNG to them are the waves of enemies (which pulls from a selective pool) and the moving spike-balls (which travel slow enough that you have more than enough time to anticipate them).
The Groundslam causes random bombs to fall, which is kind of similar to other falling-objects-damage-you boss fights. The number of lunges is also RNG between 3 and 5 I believe. That one always trips me up. If I expect another he stops early and if I think it's over he adds another :csdmeh:

Agree with everything else. For the Tornados the roll-jump you describe is definitely the right move, but rolling against the wall can also work on the first cycle and in the final room (it just gives up the opportunity to retaliate since you're at the end of the arena).
Ryllez 2021 年 12 月 14 日 上午 11:16 
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張貼日期: 2021 年 12 月 11 日 上午 3:49
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