Dead Cells

Dead Cells

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1 cell mode is too hard
kinda unfair all the updates theyve add to this game. 0 cell mode was slightly easy but normal difficulty, and then 1 cell mode is just so hard you have to fight the concierge but they do even more damage to you and its such a hard dps race to out dps them before they out dps you. not to mention theres so much content locked now like i remember beating this game when it had 1 boss and now theres like 3 or 4 bosses to beat the game and a bunch more runes you have to get and you can only get there by grinding cells for better equipment so you can do enough damage to the bosses before they kill you
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Showing 1-15 of 54 comments
lolschrauber Nov 2, 2021 @ 12:45am 
The main goal of improving is taking as little damage as possible, so you wouldn't need to "out dps" anything to begin with. concierge specifically is the easiest to beat without getting hit, tbh
Pretty much. The best way to improve is just imagine you always have a curse applied, because by the high cells, normal mobs will be able to take you out in only a few hits. And 4-5c, the game basically assumes you have the skills to only take a few hits per run.
Gatebase Nov 2, 2021 @ 9:22am 
Originally posted by They/Them Chesse20:
you have to fight the concierge but they do even more damage to you and its such a hard dps race to out dps them before they out dps you
To hit home what the others have said - learn the patterns. The Concierge is slow, has exactly 3 moves and very obvious tells. Pulling back the arm high means he'll stab, so either step back, roll through or parry (I recommend shields btw). Pulling back the arm low means the fire wave comes - simply stand back a bit and jump. And cowering means he'll jump, so either roll through beneath him (recommendend for positioning) or parry him out of the air. The rest is just positioning (not getting cornered by the red damage field - roll through him when you two get close to the edge).
To take off the pressure you can use the new training room against the Concierge and learn the patterns for 10min. Once you have him down, you can casually flawless him even on 5 BSC, he's that simple.

Originally posted by They/Them Chesse20:
not to mention theres so much content locked now like i remember beating this game when it had 1 boss and now theres like 3 or 4 bosses to beat the game and a bunch more runes you have to get
That's a good thing though. The game will never be quite the same as in the first 10 hours when you have some actual progression, when you get more and more powerful with flask charges and runes you unlock. Enjoy it, if you want to completely beat the game you have probably 100 more hours ahead of you where you have most significant unlocks already done.

Originally posted by They/Them Chesse20:
you can only get there by grinding cells for better equipment so you can do enough damage to the bosses before they kill you
In the past when S-rank items added 2 stats the upgrade was *huge*. Nowadays - it's really not that bad. Filling the legendary forge was a very important goal, but these days it doesn't feel that significant anymore. But of course every little bit helps - I get it, I like to play mainly tactics because the more dps, the shorter the fights, the less chance to mess up and take damge. Still... if you're in a DPS race against a boss you should probably focus more on learning the patterns than on improving your DPS.

Or, of course, stick to 0 BSC. Nothing wrong with playing the game in a way you enjoy it more. Maybe you'll eventually have enough pattern recognition and muscle memory for 1 BSC, but you really don't have to if you don't want to. It's only going to get worse from there. I have every achievement in the game and every blueprint and I never play 4/5 BSC anymore because it just sucks and I don't really enjoy it. Focus on what you find fun, not on what frustrates you.
JIMROD Nov 5, 2021 @ 10:15pm 
If you find it too hard, I would recommend not playing it. The main appeal is the challenge, and the fun of figuring out how to get better, and the satisfaction of improvement. It is totally fair to say that kind of game just isn't for you.
2953182310 Nov 13, 2021 @ 9:29pm 
practice more:steamhappy:
2953182310 Nov 13, 2021 @ 9:31pm 
Save and load
Doskias Nov 16, 2021 @ 3:56am 
I also remember my problems at lower difficulty levels. As the people above wrote - training and training again.
I recommend the yt channel where one of the users prepared builds for each type of game style.
What else can I do.
Try to upgrade the forge, items +, ++ and S make a difference. I am in the 4BC stage and am slowly upgrading the forge so that all find items are S quality. Not only because they are stronger, but also to save money on upgrading items between biomes, it costs quite a lot, and on higher difficulty levels, where it is not possible to refill vials, only the food store and a vial for 20k gold are left.
Also try to look for challenge rifts on biomes. This will give you more scrolls

https://www.youtube.com/watch?v=q1JMZ1Q8x0E&
gbors Nov 18, 2021 @ 10:24am 
Additionally, a few tips:
- It helps to have a build that you can operate on autopilot, without thinking. For me, getting in too thick - left trigger. I either put one of the powers there in the next bullet, or a grenade.
- Lightspeed and Wave of Denial can get you out of tight situations. The former is also helpful in boss fights.
- Work up your courage and get cursed chests :) Map the surroundings out beforehand to see if you can safely get the 10 kills.
- As others mentioned, avoid damage and preserve health potions. This became a habit for me even on BSC 0.

I actually completed BSC 1 on my very first attempt, just a few days ago. I was mightily surprised myself, to say the least :D
Drybonz Nov 22, 2021 @ 8:20pm 
I also thought the 1 cell mode became way too hard after the update that changed the mode difficulties. I was all for the game becoming more difficult as you progress, but the curve from vanilla to 1 cell was too much. Also, I don't see much incentive for continuing through the NG modes... so it was a recipe for quickly losing interest.
gbors Nov 23, 2021 @ 9:50am 
Let me try a different perspective here. Yes, there's is a significant difficulty wall in Dead Cells at some (early) point, but it's not universally related to BSC1, or BSC2. I think everyone will reach a point in the game when playing it casually or semi-casually becomes less and less fruitful, and eventually frustrating. For some people it may arrive in BSC1, others may make it as far as BSC2 on raw improvisative platforming skills alone. For me, it came around the level 6 biomes on BSC0, and especially with our friend Hand of the King. I wasn't able to consistently stay on top of that environment and I depended upon getting a legendary melee weapon to be able to beat the HotK if I even got that far.
At this point, you either need to abandon the game, or start really thinking in terms of a build, not just a bunch of nice weapons, powers and mutations. Identify a few weapons that fit your style, and do some research on how to get the maximum out of them. For me, the turning point was when I realized that I don't actually need a melee weapon, I can use a long distance bow in combination with the throwing knife. Adding the barbed tips mutation to that mix suddenly made BSC0 look easy, and I went through BSC1 on the first attempt. Then after discovering all the biomes (save the Distillery) on BSC1. today I extracted the 3rd cell on BSC2. Each of these steps was harder than the previous, and I got a bit better with each run, and I really didn't see any of them as a significant jump in difficulty. Also let me remark that I basically had the same damage output on BSC2 as in BSC1 (VII-S and VIII-S weapons and powers, around 19 points in Tactics), and I felt at no point that I'm too low on DPS.
Drybonz Nov 23, 2021 @ 8:12pm 
Everything you are saying assumes that the current balancing is perfect, with which some people don't agree.
gbors Nov 24, 2021 @ 2:21am 
I don't see how anything I say assumes much about balancing. The only underlying assumption is that for most weapon types, you'll be able to find synergies that will give you adequate damage - I believe it's a very mild assumption, but counterexamples are welcome. Otherwise, I was just detailing that I didn't encounter any significant difficulty spike on BSC1, nor on BSC2. And I'm definitely not the "take out the cursed sword and raze'em all" kind of elite player.
Mikoto Nov 24, 2021 @ 4:40am 
Originally posted by Drybonz:
Everything you are saying assumes that the current balancing is perfect, with which some people don't agree.
Of which those people are not worth listening too.

If the vast majority of the playerbase can handle going above easy, there is no balance issues except for the one playing the game.
Sentient Entropy Nov 30, 2021 @ 3:41pm 
Originally posted by Kai:
Originally posted by Drybonz:
Everything you are saying assumes that the current balancing is perfect, with which some people don't agree.
Of which those people are not worth listening too.

If the vast majority of the playerbase can handle going above easy, there is no balance issues except for the one playing the game.

According to the achievement percentages, your "vast majority" is just under 20%.

Edit: or under 15%, as being stuck on 1 cell myself I don't know which is which.
Last edited by Sentient Entropy; Nov 30, 2021 @ 3:45pm
JustSmile Nov 30, 2021 @ 4:39pm 
0cell is for all intents and purposes tutorial. You're not supposed to DPS race bosses, you're supposed to learn not to get hit by everything.
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Date Posted: Nov 1, 2021 @ 1:52pm
Posts: 54