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How they couldn't figure it out though? From several ways possible, the most straightforward one would be hard code input detection in a way that each ability has to come from different buttons inputs ids. Put a restriction that checks if a ability slot was used with a specific input, then lock that specific input to the first skill/weapon being used and make the input unavailable for anything else as long said skill is in use/cooldown.
If the main problem is how to detect each skill/weapon individually if both are being pressed at same time, well, one way to do that is add a fraction of delay between skill/weapon activation checks. Making impossible for skills/weapons to activate at the exact same frame.
This could be a problem though
Especially for parrying and rolling together.
But I'm pretty sure they can come up with solutions that wouldn't require to go that far.
Stop giving the devs ideas lol I'm all for dual binding staying in the game as it is!