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Unfortunately, they seem to cater to a loud minority on Reddit who thinks they can do no wrong, which in turn only reinforces their decisions. Seriously, you should see all of the 'I've come around on the new malaise' posts, as if completely ignoring the fact that this isn't early access anymore.
I originally purchased the game under the impression that it was a certain type of game. It has moved away from that significantly, and I feel like it was bait-and-switch.
The latest...
Devs: We change economy because few players vent can't buy health or weapons
--- Players start beating game because they now purchase any weapon and however much food and medicines they want
Devs: We sad malaise isn't working out anymore and so we overhaul malaise to make game harder
Do they not realize that half of the things they 'fix' were things they broke in the first place?
You see people crying for the game being to hard for them, so they proceed to make changes and try to please those people by tweaking a few elements that might make things more accessible somehow in specific difficulties or in the game as a whole. But then, to compensate for the game becoming easier in some aspects, they proceed to make changes on other elements that might change how the general challenge of the game works. So you have things like: "okay, we gave you more chances to find food and more gear and better gear per area, significantly increasing your chances of surviving and sucess. But now we have to find more ways to take away your health too and keep things in a balance.". So, it starts to keep growing more and more on both sides, while they try to maintain a balance that will please the largest amount of people they can. And sell more maybe.
Let me clarify my argument better. Malaise for instance, it is only active ar 4BC. Technically a difficulty that requires high skill ceiling. But the casual little Peter don't like content locked behind difficulty. He also complains about gear being "scarse" on higher difficulties, and because of that he can't go well on said difficulty. He wants so bad to be able to beat 4BC too, without having to turn himself into a hardcore gamer.
So what the devs do? They will make tweaks that will make things a bit more easier for little Peter to like the game, or give him exactly what he wants. All good and everybody is happy now right? But here comes the second problem.
What makes a relatively short game stays relevant and not become boring? Obviously the easiest way to do that is to increase the game challenge or make frequent CHANGES to it. But how you do that If you already had to made things more easier in a previous moment? You extend or change the scope of things course. I mean, if the game don't increase in duration at all. It will increase in more enemies variety or complexity. Or it will change in a way to give the player the illusion that it has more to it than it appears to be.
Look at XCOM 2 vanilla version for example. The game has like only 5 unique story missions which resumes into researching corpses and collecting some itens that will allow you to play the last mission. The rest of the game has only like 5 different objectives spread through side missions that repeats themselves on random maps, and which their only puporse is to give you resources and xp to carry on the story missions and that's it. 5 story "missions." The game is very short in length and also have a time limit system that forces the player to rush through the objectives or it is game over. The only thing that makes up for its lack of duration and complexity is the difficulty of the game.
New content on Dead Cells and changed are always good for the game feel fresh. However, as long as they keep trying to please every kind of public at the same time, the game will keep bouncing between changes and tweaks that contradicts themselves.
They should choice just one public. Define if the game is casual or hardcore and be done with that. And just ignore the other side.
The "content difficulty lock" argument annoys me too. Wonder how Little Peter would've felt about not being able to access the final boss in Super Ghouls n' Ghosts without a second playthrough at a higher difficulty? As you said, just define the essence of the game and be done with it.
Was spending some time reading tonight and didn't realize that the lead developer for Dead Cells left in late 2019. For me, that kind of explains a lot of my misgivings, as they coincidentally started shortly afterwards. Initially, I attempted to be trusting of each overhaul, but as I witnessed it continuing ad nauseum every update, it became increasingly difficult to talk myself into thinking it was a good idea to make changes X, Y, and Z.
I would've been elated with new content, including paid DLCs, even if for little things like weapons and skins; I even would've been fine with just occasional patches to fix bugs. It's the sweeping core changes to what feel like basic gameplay principles and mechanics that gets me. As a result, they're leaving me behind. Logged nearly 400 hours and am fast losing my desire to play a game that I considered an all-time top 5 over a year ago. I've never experienced such a 180 before.
Man that is just really sad, I really think it is low when indie devs sell out to, on the plus side many are seeing the issue with greed as a whole lately.
https://steamcommunity.com/games/588650/announcements/detail/1696100248017690442
https://venturebeat.com/2020/02/12/not-so-dead-cells-why-maintaining-an-archive-of-your-game-is-good-for-both-you-and-your-players/
I personally find it a little off-putting to refer to your early adopters who helped create the success as 'ragers,' 'nostalgia players,' and 'naysayers.'
I can't remember who mentioned it above, but I'm also becoming increasingly convinced that these elaborate justifications around 'artistic freedom' are hogwash to justify gaming the Steam platform to increase sales and remain relevant. After all, alienating your original players would be a magnificent waste of investment if they're not playing anymore... unless it wasn't a waste of investment because it was newly profitable. They're ultimately just churning their fanbase to keep the income steady around the base game. Odd strategy, but it's not my business.
I like how the crosbows work but the devs indeed should have just made them as a new weapon instaid of reworking the old ones
We atleast got the luxery to load up the older versions on the game. But to do that we need new savefiles beceaus savefiles on a newer version of the game dont work on the older one + we dont get to enjoy all the new content.
But if you play it on switch or any other concole you dont have that feature either. Youre just stuck useing the newest one.
so what Im getting from this is instead of taking criticism on unfavorable changes they make, they just belittle people that don't like it, even if it's the majority of the community, even if it's the people that have supported them since the beginning, completely reject their thoughts & opinions on said changes, and say they'll do whatever their team of 11 people wants and not what the community with thousands of people that play the game daily want?
wow. just, ♥♥♥♥♥♥♥ wow. I mean, if they like these changes so much, couldn't they just make their own personal builds of the game itself to play instead of forcing this stuff down the player's throat if they want the good new content? Like seriously, who asked for them to remove the variety in builds by taking dual stats from 90% of the weapons? who asked them to make 4/5bc a speedrun fest?
I didn't even realize how the legacy versions are only available to people playing on pc. This just further reinstates my point about forcing changes on the player.
Im trying not to get worked up here but learning that the devs just see me and a large faction of the dc community as naysayers or nostalgia players really pisses me off
The thing is, I highly doubt that we're the majority of the playerbase. The majority of the playerbase probably consists of new and semi-new players who are playing on lower BC difficulties. People who probably have not been with the game long enough to experience all the changes and who praise the (now only 2) devs for "any" change they make because they don't know better. From their perspective, the game that they've been so invested with recently is still getting updates two years after its release. The devs have already gotten their money's worth out of you and me. Us continuing to play their game doesn't provide them with any extra income. Not trying to defend them, but just looking at it from a business perspective, and I'm sad to use those words.
Another thing I wanted to mention just in general:
People including myself have been using the "Just roll back to a previous version" or "Just use custom mode [to enable double items or whatnot]" argument. I've changed my stance on this. I think it's a non-argument. Telling people to "just roll back" when they provide criticism on how certain changes made the game worse in their opinion does nothing to invalidate their argument. It's more of a way to give people a broken solution. It's not a counter-argument that invalidates their arguments/criticism.
tl;dr -- Playing slow is 'cheating,' and if you don't like the new malaise, roll back and play the game you want.
That was bad wording on my part. When I said the majority of the playerbase, I meant the people that have been with the game long enough to have a good understanding of the systems and mechanics being overhauled/reworked.
On the note of changing the game based on a business standpoint, I would say it's not out of the question that the devs still make money off of people who already bought the game. If someone recommends the game to someone else, that's potentially another sale for them, but if theyre gonna do ♥♥♥♥ like this, what incentive is there for me to recommend the game anymore?
Also seriously? Only 2 devs? I know they were only a small team of like 15 people when dead cells first released, but I didnt know thats all that was left. A lot of the things mentioned in this thread make more sense knowing that.
I dont even know what to say about this. Im at a complete loss for words here.
Tried to get back into the game a couple months back. Hard to describe, but it just wasn't feeling like the game i enjoyed at all anymore. The fun element was just gone, patched out.
And now with turning the game into a speedrun entirely, it sounds like negative fun values are put into the game. Very sad.
Know the feeling all too well... It's far and away the strangest experience I've had with a game.